sent a chat so we don’t clutter up this thread
ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)
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TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 44
1 legionaire and 1 skirmisher moved from Roma to SZ 28
1 quadrireme moved from SZ 34 to SZ 28
2 legionaires moved from Capua to SZ 28
1 quinquereme moved from SZ 34 to SZ 28
2 ballistas moved from Roma to SZ 28
1 legionaire moved from Capua to SZ 28
1 trireme moved from SZ 34 to SZ 28
1 ballista moved from Capua to SZ 28
1 bireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 skirmisher moved from Roma to SZ 28
3 ballistas, 1 bireme, 4 legionaires, 2 quadriremes, 1 quinquereme, 3 skirmishers and 1 trireme moved from SZ 28 to SZ 34
12 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire and 1 trireme moved from SZ 44 to SZ 35
1 legionaire and 1 trireme moved from SZ 35 to SZ 34
3 ballistas, 5 legionaires and 3 skirmishers moved from SZ 34 to Lilybaeum
1 ballista, 1 cataphract, 2 legionaires and 1 skirmisher moved from Castulo to Toletum
1 ballista moved from Valentia to Toletum
1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Mediolanum to NemaususPurchase Units - RomanRepublic
Trigger ROMbiremes: buyBireme removed from RomanRepublicProduction
Trigger ROMbiremes: buyBiremeX added to RomanRepublicProduction
Trigger ROMbiremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 ballista, 1 cataphract, 1 catapult and 7 legionaires; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Toletum
RomanRepublic attack with 2 ballistas, 1 cataphract, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 leader
RomanRepublic win, taking Toletum from AI_Neutral with 2 ballistas, 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Battle in Nemausus
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 spearman_neutrals
Battle in Lilybaeum
RomanRepublic attack with 3 ballistas, 17 legionaires and 5 skirmishers
Carthage defend with 1 catapult, 12 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage -
Need an OOL for the battle in Lilybaeum.
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Right:
1st hit on both walls
2nd hit on 1 wall
8 hoplites
catapult
2nd hit on other wall
4 hoplites
elephant -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
4 spearmen moved from Halicarnassus to Attalia
2 skirmishers moved from Sardis to Attalia
2 catapults, 1 leader, 6 phalanxs, 9 skirmishers and 1 spearman moved from Sardis to Nicaea
6 skirmishers and 2 spearmen moved from Pergamum to NicaeaPurchase Units - Pergamon
Trigger PERnavalWALL: 1 wall gained by PlayerID named:Pergamon
Trigger PERnavalAcademy: 1 flagship gained by PlayerID named:Pergamon
Pergamon buy 2 phalanxs and 1 spearman; Remaining resources: 1 techTokens; 4 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 2 skirmishers and 4 spearmen
Pontus defend with 1 chariot
Pergamon win, taking Attalia from Pontus with 1 skirmisher and 4 spearmen remaining. Battle score for attacker is 2
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 chariot
Battle in Nicaea
Pergamon attack with 2 catapults, 1 leader, 6 phalanxs, 15 skirmishers and 3 spearmen
Pontus defend with 1 skirmisher
Pergamon win, taking Nicaea from Macedonia with 2 catapults, 1 leader, 6 phalanxs, 15 skirmishers and 3 spearmen remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisherNon Combat Move - Pergamon
Place Units - Pergamon
1 flagship placed in SZ 68
2 phalanxs, 1 spearman and 1 wall placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 34 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 31 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
2 hoplites and 1 phalanx moved from Gades to Hispatis
3 hoplites and 3 phalanxs moved from Acci to Hispatis
1 hoplite moved from Igilgili to SZ 29
1 hoplite moved from Carthago to SZ 31
1 bireme, 1 hoplite and 1 trireme moved from SZ 31 to SZ 18
1 bireme and 1 hoplite moved from SZ 29 to SZ 18
2 hoplites moved from SZ 18 to PalmaPurchase Units - Carthage
Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
Carthage buy 1 bireme, 5 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 2 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 5 hoplites and 4 phalanxs
AI_Barbarians defend with 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 5 hoplites and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in SZ 18
Carthage attack with 2 biremes and 1 trireme
GreekCityStates defend with 1 bireme
Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 bireme
Battle in Palma
Carthage attack with 2 hoplites
GreekCityStates defend with 1 hoplite
Carthage win, taking Palma from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 hopliteNon Combat Move - Carthage
1 leader moved from Cartenna to SZ 15
1 leader moved from SZ 15 to Acci
1 trireme moved from SZ 15 to SZ 29
2 warelephants moved from Cartenna to Igilgili
1 warelephant moved from Hippo Regius to Carthago
4 cavalrys moved from Capsa to Thapsus
2 cavalrys moved from Capsa to Carthago
3 warelephants moved from Theveste to Zama
1 cavalry moved from Theveste to Zama
1 cavalry moved from Theveste to Hippo RegiusPlace Units - Carthage
1 bireme placed in SZ 32
1 hoplite, 1 leader and 1 phalanx placed in Gades
4 hoplites and 1 wall placed in CarthagoResearch Technology - Carthage
Carthage removing all Technology Tokens after successful research.
Carthage discover constructionActivate Technology - Carthage
Carthage activating constructionTurn Complete - Carthage
Carthage collect 53 PUs; end with 55 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 phalanx and 2 skirmishers moved from Apollonia to Dodona
1 cavalry and 1 skirmisher moved from Larissa to Athens
3 cavalrys and 1 skirmisher moved from Larissa to Delphi
4 cavalrys and 2 skirmishers moved from Thessalonica to DodonaPurchase Units - Macedonia
Trigger MACwarCollege: 1 leader gained by PlayerID named:Macedonia
Trigger MACwarWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 bireme, 1 catapult, 3 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Athens
Macedonia attack with 1 cavalry and 1 skirmisher
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Athens from GreekCityStates with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Delphi
Macedonia attack with 3 cavalrys and 1 skirmisher
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 3 cavalrys and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Dodona
Macedonia attack with 4 cavalrys, 1 phalanx and 4 skirmishers
GreekCityStates defend with 3 archers and 1 cavalry
Macedonia win, taking Dodona from GreekCityStates with 4 cavalrys and 1 phalanx remaining. Battle score for attacker is 14
Casualties for Macedonia: 4 skirmishers
Casualties for GreekCityStates: 3 archers and 1 cavalryNon Combat Move - Macedonia
1 phalanx moved from Byzantium to Thessalonica
1 skirmisher moved from Odessus to Byzantium
1 phalanx and 2 skirmishers moved from Odessus to Thessalonica
5 phalanxs moved from Larissa to Thessalonica
4 warriors moved from Larissa to Thessalonica
3 phalanxs moved from Larissa to Thessalonica
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 70 to SZ 69Place Units - Macedonia
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from SZ 69: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
EDIT: Adding units owned by Macedonia to SZ 70: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
EDIT: Turning off Edit Mode
1 bireme placed in SZ 70
1 skirmisher, 1 wall and 1 warrior placed in Apollonia
1 catapult, 1 leader, 2 skirmishers and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 54 PUs; end with 54 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 50 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 47 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 45 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 48 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 51 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
2 hoplites moved from Hatra to Ninive
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 62
2 hoplites moved from Antioch to SZ 61
2 hoplites and 1 quadrireme moved from SZ 61 to SZ 62
2 hoplites moved from SZ 62 to SalamisPurchase Units - Seleucid
Turning on Edit Mode
EDIT: Removing units owned by Seleucid from Hatra: 1 hoplite
EDIT: Adding units owned by Seleucid to Ninive: 1 hoplite
EDIT: Turning off Edit Mode
Seleucid buy 2 cataphracts, 5 catapults and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in SZ 62
Seleucid attack with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
Egypt defend with 1 bireme
Seleucid win with 1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
Casualties for Egypt: 1 bireme
Battle in Salamis
Seleucid attack with 2 hoplites
Egypt defend with 1 phalanx
Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Egypt: 1 phalanx
Casualties for Seleucid: 1 hoplite
Battle in Ninive
Seleucid attack with 3 hoplites
Parthia defend with 1 archer
Seleucid win, taking Ninive from Parthia with 1 hoplite remaining. Battle score for attacker is -6
Casualties for Parthia: 1 archer
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
1 phalanx moved from Hatra to Seleucia
7 cataphracts moved from Petra to Palmyra
1 leader moved from Jerusalem to Palmyra
1 cataphract moved from Sidon to Palmyra
2 hoplites, 4 phalanxs and 1 warelephant moved from Jerusalem to Sidon
2 cataphracts moved from Sidon to Damascus
2 cataphracts moved from Antioch to DamascusPlace Units - Seleucid
5 catapults placed in Seleucia
2 cataphracts and 3 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 69 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 71 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 unit repaired.
5 chariots moved from Alexandria to Jerusalem
5 archers, 8 chariots, 1 leader, 5 phalanxs and 4 warelephants moved from Pharan to Jerusalem
2 phalanxs moved from Alexandria to Memphis
1 archer moved from Paraetonium to Alexandria
1 flagship and 1 quadrireme moved from SZ 60 to SZ 64
1 trireme moved from SZ 60 to SZ 63Purchase Units - Egypt
Egypt buy 5 chariots; Remaining resources: 1 techTokens; 3 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 5 archers, 13 chariots, 1 leader, 5 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Egypt win, taking Jerusalem from Seleucid with 5 archers, 13 chariots, 1 leader, 5 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
5 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 34 PUs; end with 37 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 36 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 35 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 34 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 unit repaired.
10 archers, 2 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 7 warelephants moved from Ctesiphon to Susa
1 cataphract and 4 horsearchers moved from Persepolis to Susa
2 cataphracts moved from Ctesiphon to Ninive
1 flagship and 1 trireme moved from SZ 86 to SZ 84Purchase Units - Parthia
Parthia buy 2 archers and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Ninive
Parthia attack with 2 cataphracts
Seleucid defend with 1 hoplite
Parthia win, taking Ninive from Seleucid with 1 cataphract remaining. Battle score for attacker is -1
Casualties for Parthia: 1 cataphract
Casualties for Seleucid: 1 hopliteNon Combat Move - Parthia
Place Units - Parthia
2 archers and 4 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 39 PUs; end with 39 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 38 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 37 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 35 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 36 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 horsearcher moved from Albana to Satala
2 skirmishers and 1 spearman moved from Phasis to Trapezus
1 spearman moved from Phasis to Trapezus
1 catapult, 8 skirmishers and 10 spearmen moved from Armavira to AlbanaPurchase Units - Armenia
Trigger ARMtriremes: buyTrireme removed from ArmeniaProduction
Trigger ARMtriremes: buyTriremeX added to ArmeniaProduction
Trigger ARMtriremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 2 skirmishers and 2 spearmen
Pontus defend with 1 chariot and 1 skirmisher
Armenia win, taking Trapezus from Pontus with 2 skirmishers and 2 spearmen remaining. Battle score for attacker is 10
Casualties for Pontus: 1 chariot and 1 skirmisherNon Combat Move - Armenia
Place Units - Armenia
4 spearmen and 1 wall placed in Albana
1 spearman placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover quadriremesActivate Technology - Armenia
Armenia activating quadriremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 23 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 26 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Nemausus to Narbo
3 legionaires moved from Massilia to Narbo
1 catapult, 2 legionaires and 1 skirmisher moved from Valentia to Castulo
1 bireme moved from SZ 35 to SZ 28
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 34 to SZ 28
2 skirmishers moved from Genua to Massilia
1 cataphract moved from Roma to Genua
1 legionaire moved from Roma to Arretium
2 legionaires moved from Roma to Genua
1 legionaire moved from Roma to ArretiumPurchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 1 bireme and 8 legionaires; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Narbo from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutralsNon Combat Move - RomanRepublic
2 legionaires moved from Roma to ArretiumPlace Units - RomanRepublic
3 legionaires placed in Valentia
1 bireme placed in SZ 28
1 ballista and 5 legionaires placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 64 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 60 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
2 flagships and 2 triremes moved from SZ 68 to SZ 64
1 skirmisher and 3 spearmen moved from Attalia to Tarsus
3 skirmishers moved from Nicaea to Byzantium
2 catapults, 1 leader, 6 phalanxs, 12 skirmishers and 3 spearmen moved from Nicaea to Heraclea Pontica
1 spearman moved from Pergamum to Nicaea
1 spearman moved from Sardis to HalicarnassusPurchase Units - Pergamon
Pergamon buy 1 cavalry, 1 phalanx and 3 spearmen; Remaining resources: 1 techTokens; 1 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 3 skirmishers
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 2 skirmishers remaining. Battle score for attacker is 0
Casualties for Pergamon: 1 skirmisher
Casualties for Macedonia: 1 skirmisher
Battle in Tarsus
Pergamon attack with 1 skirmisher and 3 spearmen
Pontus defend with 1 skirmisher
Pergamon win, taking Tarsus from Seleucid with 1 skirmisher and 3 spearmen remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Battle in Heraclea Pontica
Pergamon attack with 2 catapults, 1 leader, 6 phalanxs, 12 skirmishers and 3 spearmen
Pontus defend with 2 walls
Pergamon win, taking Heraclea Pontica from Pontus with 2 catapults, 1 leader, 6 phalanxs, 10 skirmishers and 3 spearmen remaining. Battle score for attacker is 32
Casualties for Pergamon: 2 skirmishers
Casualties for Pontus: 2 wallsNon Combat Move - Pergamon
Place Units - Pergamon
1 cavalry, 1 phalanx and 3 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 44 PUs; end with 45 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 44 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 43 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 42 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 40 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 43 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 leader moved from Acci to Corduba
5 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 leader moved from Gades to Corduba
1 cavalry and 1 warelephant moved from Zama to Cirta
1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 33 to SZ 36
1 cavalry and 1 hoplite moved from Carthago to SZ 36
1 cavalry and 1 hoplite moved from SZ 36 to LilybaeumPurchase Units - Carthage
Trigger CARconstruction: buyWall removed from CarthageProduction
Trigger CARconstruction: buyWallX added to CarthageProduction
Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 catapult, 1 cavalry, 2 hoplites and 1 suprareme; Remaining resources: 2 techTokens; 4 PUs;Combat - Carthage
Battle in Corduba
Carthage attack with 5 hoplites, 2 leaders and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Corduba from AI_Neutral with 5 hoplites, 2 leaders and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cirta
Carthage attack with 1 cavalry and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage win, taking Cirta from AI_Neutral with 1 cavalry and 1 warelephant remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Lilybaeum
Carthage attack with 1 cavalry and 1 hoplite
GreekCityStates defend with 1 skirmisher
Carthage win, taking Lilybaeum from GreekCityStates with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Carthage
1 bireme moved from SZ 32 to SZ 36
2 biremes and 1 trireme moved from SZ 18 to SZ 31
1 trireme moved from SZ 29 to SZ 31
2 warelephants moved from Zama to Carthago
2 warelephants moved from Igilgili to Cartenna
1 hoplite and 1 phalanx moved from Gades to AcciPlace Units - Carthage
1 cavalry and 2 hoplites placed in Gades
1 catapult and 1 wall placed in Carthago
1 suprareme placed in SZ 36Research Technology - Carthage
Carthage removing all Technology Tokens after successful research.
Carthage discover economicsActivate Technology - Carthage
Carthage activating economicsTurn Complete - Carthage
Carthage collect 63 PUs; end with 67 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 66 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 63 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 66 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 69 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 skirmisher moved from Delphi to Athens
1 skirmisher moved from Larissa to Athens
1 cavalry moved from Delphi to Athens
2 warriors moved from Larissa to Athens
1 skirmisher and 1 warrior moved from Apollonia to Pella
2 cavalrys and 1 phalanx moved from Dodona to Pella
1 skirmisher and 3 warriors moved from Thessalonica to Pella
1 phalanx and 3 warriors moved from Thessalonica to SZ 70
3 skirmishers moved from Larissa to SZ 70
1 skirmisher moved from Larissa to SZ 70
1 skirmisher moved from Larissa to SZ 70
2 biremes, 1 flagship, 1 phalanx, 1 quadrireme, 1 quinquereme, 5 skirmishers, 1 trireme and 3 warriors moved from SZ 70 to SZ 68
1 phalanx, 5 skirmishers and 3 warriors moved from SZ 68 to Rhodos
1 phalanx, 3 skirmishers and 1 warrior moved from Thessalonica to ByzantiumPurchase Units - Macedonia
Macedonia buy 3 cavalrys, 5 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 1 PUs;Combat - Macedonia
Battle in Rhodos
Macedonia attack with 1 phalanx, 5 skirmishers and 3 warriors
GreekCityStates defend with 1 archer and 1 hoplite
Macedonia win, taking Rhodos from GreekCityStates with 1 phalanx, 3 skirmishers and 3 warriors remaining. Battle score for attacker is 7
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 1 archer and 1 hoplite
Battle in Byzantium
Macedonia attack with 1 phalanx, 3 skirmishers and 1 warrior
Pergamon defend with 2 skirmishers
Macedonia win, taking Byzantium from Pergamon with 1 phalanx, 3 skirmishers and 1 warrior remaining. Battle score for attacker is 8
Casualties for Pergamon: 2 skirmishers
Battle in Pella
Macedonia attack with 2 cavalrys, 1 phalanx, 2 skirmishers and 4 warriors
AI_Barbarians defend with 1 warrior
Macedonia win, taking Pella from AI_Barbarians with 2 cavalrys, 1 phalanx, 1 skirmisher and 4 warriors remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Battle in Athens
Macedonia attack with 1 cavalry, 2 skirmishers and 2 warriors
GreekCityStates defend with 2 hoplites and 1 skirmisher
Macedonia win, taking Athens from GreekCityStates with 1 warrior remaining. Battle score for attacker is -2
Casualties for Macedonia: 1 cavalry, 2 skirmishers and 1 warrior
Casualties for GreekCityStates: 2 hoplites and 1 skirmisherNon Combat Move - Macedonia
2 phalanxs and 2 warriors moved from Larissa to Delphi
2 cavalrys moved from Delphi to Larissa
2 cavalrys moved from Dodona to Larissa
1 phalanx moved from Thessalonica to Pella
1 catapult, 1 leader and 7 phalanxs moved from Thessalonica to Larissa
1 catapult and 3 skirmishers moved from Larissa to DelphiPlace Units - Macedonia
3 cavalrys placed in Apollonia
5 skirmishers and 2 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 57 PUs; end with 58 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -7 PUs; end with 51 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 50 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 55 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
1 unit repaired.
7 archers, 6 cataphracts, 3 cavalrys, 7 hoplites, 10 horsearchers and 1 leader moved from Majar to Armavira
1 cataphract and 1 horsearcher moved from Azara to ArmaviraPurchase Units - Bosporus
Trigger BOSsiegeWeapons: buyArcher removed from BosporusProduction
Trigger BOSsiegeWeapons: buyArcherX added to BosporusProduction
Trigger BOSsiegeWALL: 1 wall gained by PlayerID named:Bosporus
Trigger BOSsiegeWeapons: 1 archer gained by PlayerID named:Bosporus
Bosporus buy 3 cataphracts; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Armavira
Bosporus attack with 7 archers, 7 cataphracts, 3 cavalrys, 7 hoplites, 11 horsearchers and 1 leader
Armenia defend with 1 city, 1 spearman and 3 walls
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Armavira from Armenia with 7 archers, 5 cataphracts, 3 cavalrys, 7 hoplites, 10 horsearchers and 1 leader remaining. Battle score for attacker is 43
Casualties for Armenia: 1 spearman and 3 walls
Casualties for Bosporus: 2 cataphracts and 1 horsearcherNon Combat Move - Bosporus
1 quadrireme moved from SZ 78 to SZ 79
1 quadrireme moved from SZ 79 to SZ 80
1 cataphract, 1 cavalry and 2 horsearchers moved from Theodesia to AzaraPlace Units - Bosporus
1 archer, 3 cataphracts and 1 wall placed in TheodesiaResearch Technology - Bosporus
Bosporus removing all Technology Tokens after successful research.
Bosporus discover supraremesActivate Technology - Bosporus
Bosporus activating supraremesTurn Complete - Bosporus
Bosporus collect 30 PUs; end with 30 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 28 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 31 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 unit repaired.
1 chariot moved from Melitene to Attalia
1 skirmisher moved from Tavium to Attalia
1 skirmisher moved from Tavium to Attalia
1 catapult, 1 hoplite, 1 phalanx and 1 skirmisher moved from Melitene to Trapezus
1 chariot and 1 hoplite moved from Melitene to Satala
3 chariots and 1 hoplite moved from Melitene to Tarsus
1 phalanx moved from Melitene to TarsusPurchase Units - Pontus
Pontus buy 1 hoplite and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Attalia
Pontus attack with 1 chariot and 2 skirmishers
Pergamon defend with 1 spearman
Pontus win, taking Attalia from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 1
Casualties for Pontus: 1 skirmisher
Casualties for Pergamon: 1 spearman
Battle in Trapezus
Pontus attack with 1 catapult, 1 hoplite, 1 phalanx and 1 skirmisher
Armenia defend with 2 skirmishers and 2 spearmen
Pontus win, taking Trapezus from Armenia with 1 catapult, 1 hoplite, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 18
Casualties for Armenia: 2 skirmishers and 2 spearmen
Battle in Satala
Pontus attack with 1 chariot and 1 hoplite
Armenia defend with 1 horsearcher
1 hoplite owned by the Pontus retreated to Melitene
Armenia win with 1 horsearcher remaining. Battle score for attacker is -6
Casualties for Pontus: 1 chariot
Battle in Tarsus
Pontus attack with 3 chariots, 1 hoplite and 1 phalanx
Pergamon defend with 1 skirmisher and 3 spearmen
Pontus win, taking Tarsus from Pergamon with 1 chariot, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Pontus: 2 chariots
Casualties for Pergamon: 1 skirmisher and 3 spearmenNon Combat Move - Pontus
1 leader and 4 phalanxs moved from Melitene to Sinope
5 hoplites and 2 skirmishers moved from Tavium to SinopePlace Units - Pontus
1 hoplite and 3 skirmishers placed in SinopeResearch Technology - Pontus
Pontus removing all Technology Tokens after successful research.
Pontus discover supraremesActivate Technology - Pontus
Pontus activating supraremesTurn Complete - Pontus
Pontus collect 20 PUs; end with 20 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 cataphract and 1 hoplite moved from Seleucia to Ninive
1 cataphract moved from Palmyra to Ctesiphon
1 hoplite moved from Seleucia to Ctesiphon
1 bireme moved from SZ 62 to SZ 61
1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 60Purchase Units - Seleucid
Seleucid buy 1 catapult and 9 hoplites; Remaining resources: 2 techTokens; 1 PUs;Combat - Seleucid
Battle in Ninive
Seleucid attack with 1 cataphract and 1 hoplite
Parthia defend with 1 cataphract
Seleucid win, taking Ninive from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Parthia: 1 cataphract
Battle in Ctesiphon
Seleucid attack with 1 cataphract and 1 hoplite
Parthia defend with 1 horsearcher
Seleucid win, taking Ctesiphon from Parthia with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in SZ 60
Seleucid attack with 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme
Egypt defend with 1 trireme
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 flagship, 3 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Egypt: 1 triremeNon Combat Move - Seleucid
1 hoplite moved from Sidon to Damascus
4 cataphracts moved from Damascus to Emesa
7 cataphracts and 1 leader moved from Palmyra to Emesa
1 cataphract moved from Sidon to Emesa
1 warelephant moved from Sidon to Antioch
4 phalanxs moved from Sidon to Antioch
1 hoplite moved from Salamis to SZ 61
1 hoplite moved from SZ 61 to AntiochPlace Units - Seleucid
4 hoplites placed in Seleucia
1 catapult and 5 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid removing all Technology Tokens after successful research.
Seleucid discover navalAcademyActivate Technology - Seleucid
Seleucid activating navalAcademyTurn Complete - Seleucid
Seleucid collect 73 PUs; end with 74 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 63 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 66 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 69 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 chariot moved from Jerusalem to Bostra
Egypt take Bostra from Seleucid
1 chariot moved from Jerusalem to Petra
Egypt take Petra from Seleucid
3 chariots moved from Jerusalem to Damascus
3 chariots moved from Jerusalem to Sidon
2 phalanxs moved from Memphis to Pharan
5 chariots moved from Alexandria to Jerusalem
1 archer moved from Alexandria to Memphis
1 trireme moved from SZ 63 to SZ 56
1 flagship and 1 quadrireme moved from SZ 64 to SZ 56Purchase Units - Egypt
Egypt buy 1 archer and 4 chariots; Remaining resources: 1 techTokens; 2 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 3 chariots
Seleucid defend with 1 hoplite
Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Egypt attack with 3 chariots
Seleucid defend with 1 hoplite
Egypt win, taking Sidon from Seleucid with 3 chariots remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
1 archer and 4 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 52 PUs; end with 54 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 53 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 52 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 49 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 52 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
4 horsearchers moved from Persepolis to Ctesiphon
10 archers, 3 cataphracts, 1 catapult, 6 horsearchers, 1 leader and 7 warelephants moved from Susa to Ctesiphon
1 horsearcher moved from Susa to Ctesiphon
2 archers moved from Persepolis to SusaPurchase Units - Parthia
Parthia buy 1 archer and 5 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 10 archers, 3 cataphracts, 1 catapult, 11 horsearchers, 1 leader and 7 warelephants
Seleucid defend with 1 cataphract and 1 hoplite
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from Seleucid with 10 archers, 3 cataphracts, 1 catapult, 10 horsearchers, 1 leader and 7 warelephants remaining. Battle score for attacker is 9
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 1 cataphract and 1 hopliteNon Combat Move - Parthia
Place Units - Parthia
1 archer and 5 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 35 PUs; end with 36 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 35 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 32 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 33 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 horsearcher moved from Satala to Gazaca
1 skirmisher moved from Albana to ArtaxataPurchase Units - Armenia
Trigger ARMquadriremes: buyQuadrireme removed from ArmeniaProduction
Trigger ARMquadriremes: buyQuadriremeX added to ArmeniaProduction
Trigger ARMquadriremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 2 cataphracts and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
2 cataphracts, 2 spearmen and 1 wall placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover warCollegeActivate Technology - Armenia
Armenia activating warCollegeTurn Complete - Armenia
Armenia collect 15 PUs; end with 15 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 14 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 13 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 12 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 11 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 13 PUs
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