Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - RomanRepublic
3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers moved from Acci to Gades
1 skirmisher moved from Carthago Nova to Valentia
2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes moved from SZ 33 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 skirmisher moved from SZ 34 to Messana
1 skirmisher moved from Capua to SZ 35
1 bireme and 1 skirmisher moved from SZ 35 to SZ 39
1 skirmisher moved from SZ 39 to Sabrata
1 suprareme and 1 trireme moved from SZ 28 to SZ 34
1 legionaire moved from Genua to Massilia
1 legionaire moved from Arretium to Mediolanum
2 legionaires moved from Arretium to Massilia
1 cataphract moved from Roma to Genua
2 legionaires moved from Roma to Capua
2 legionaires moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 7 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Sabrata
Battle in Gades
RomanRepublic attack with 3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers
Carthage defend with 1 cavalry, 1 city, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Sabrata from Carthage, taking Gades from Carthage with 5 cataphracts, 2 catapults, 1 leader and 23 legionaires remaining. Battle score for attacker is 88
Casualties for Carthage: 1 cavalry, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
Casualties for RomanRepublic: 3 ballistas, 10 legionaires and 2 skirmishers
Battle in Messana
Non Combat Move - RomanRepublic
1 legionaire moved from Barcino to Nemausus
Place Units - RomanRepublic
3 legionaires placed in Valentia
1 catapult, 4 legionaires and 1 skirmisher placed in Roma
1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 71 PUs; end with 71 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 70 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 68 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Gades creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - GreekCityStates
1 flagship moved from SZ 35 to SZ 34
1 cavalry and 2 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer and 3 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 16 PUs; end with 16 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 14 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 11 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 14 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Pergamon
Purchase Units - Pergamon
Trigger PERquadriremes: buyQuadrireme removed from PergamonProduction
Trigger PERquadriremes: buyQuadriremeX added to PergamonProduction
Trigger PERquadriremesWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 1 techTokens; 1 PUs;
Place Units - Pergamon
1 phalanx, 3 spearmen and 1 wall placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 18 PUs; end with 19 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 18 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 21 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Carthage
1 hoplite moved from Zama to Igilgili
1 phalanx moved from Syracuse to Messana
1 hoplite and 1 warelephant moved from Cirta to Igilgili
1 cavalry moved from Cirta to Igilgili
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Carthage buy 2 hoplites and 2 quinqueremes; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Igilgili
Carthage attack with 1 cavalry, 2 hoplites and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage win, taking Igilgili from AI_Barbarians with 1 cavalry, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Messana
Carthage attack with 1 phalanx
RomanRepublic defend with 1 skirmisher
RomanRepublic win with no units remaining. Battle score for attacker is -5
Casualties for Carthage: 1 phalanx
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Carthage
4 biremes, 1 flagship, 3 quadriremes, 2 quinqueremes, 2 supraremes and 6 triremes moved from SZ 32 to SZ 33
1 cavalry, 1 hoplite and 1 warelephant moved from Lilybaeum to SZ 33
4 biremes, 1 cavalry, 1 flagship, 1 hoplite, 3 quadriremes, 2 quinqueremes, 2 supraremes, 6 triremes and 1 warelephant moved from SZ 33 to SZ 32
1 cavalry and 1 warelephant moved from SZ 32 to Carthago
1 hoplite moved from SZ 32 to Carthago
1 cavalry moved from Carthago to Capsa
2 cavalrys and 2 warelephants moved from Cartenna to Igilgili
2 cavalrys moved from Igilgili to Zama
Place Units - Carthage
2 quinqueremes placed in SZ 32
1 cavalry and 2 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 51 PUs; end with 51 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 44 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 42 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 45 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Nicopolis to Sardica
Purchase Units - Macedonia
Macedonia buy 4 cavalrys, 3 skirmishers and 3 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Sardica from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Pella to Nicopolis
2 cavalrys moved from Pella to Philippopolis
2 catapults, 9 phalanxs and 3 warriors moved from Pella to Apollonia
1 bireme and 1 quinquereme moved from SZ 69 to SZ 70
1 catapult, 1 skirmisher and 1 warrior moved from Thessalonica to SZ 70
1 warrior moved from Thessalonica to SZ 70
1 bireme, 1 catapult, 1 quinquereme, 1 skirmisher and 2 warriors moved from SZ 70 to SZ 69
1 catapult, 1 skirmisher and 2 warriors moved from SZ 69 to Athens
1 skirmisher moved from Larissa to Athens
3 warriors moved from Thessalonica to Larissa
Place Units - Macedonia
1 cavalry, 1 skirmisher and 1 warrior placed in Apollonia
3 cavalrys, 2 skirmishers and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 59 PUs; end with 59 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 56 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 54 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 52 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 49 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 55 PUs
Welcome back Armenia btw :)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Bosporus
1 unit repaired.
1 cataphract moved from Theodesia to SZ 80
1 cataphract, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 78
1 cataphract moved from SZ 78 to Phasis
6 cataphracts and 1 leader moved from Nicaea to Pergamum
Purchase Units - Bosporus
Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 4 cataphracts; Remaining resources: 3 techTokens; 22 PUs;
Combat - Bosporus
Battle in Phasis
Bosporus attack with 1 cataphract
Parthia defend with 1 horsearcher
Bosporus win, taking Phasis from Armenia with 1 cataphract remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Pergamum
Bosporus attack with 6 cataphracts and 1 leader
Pergamon defend with 2 walls
Units damaged: 1 wall owned by the Pergamon
Bosporus win, taking Pergamum from Pergamon with 5 cataphracts and 1 leader remaining. Battle score for attacker is 32
Casualties for Pergamon: 2 walls
Casualties for Bosporus: 1 cataphract
Non Combat Move - Bosporus
2 cataphracts and 2 horsearchers moved from Melitene to Sinope
1 cataphract moved from Byzantium to Pergamum
2 cataphracts, 3 horsearchers and 1 leader moved from Majar to Azara
5 cataphracts moved from Theodesia to Tanais
Place Units - Bosporus
4 cataphracts and 1 wall placed in Theodesia
1 flagship placed in SZ 80
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover triremes
Activate Technology - Bosporus
Bosporus activating triremes
Turn Complete - Bosporus
Bosporus collect 40 PUs; end with 62 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 59 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 62 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy 4 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Non Combat Move - Pontus
1 skirmisher moved from Pessinus to Nicaea
5 chariots moved from Pessinus to Attalia
1 catapult and 2 skirmishers moved from Tavium to Attalia
1 chariot moved from Sinope to Tavium
1 skirmisher moved from Damascus to Palmyra
1 skirmisher moved from Sinope to Tavium
1 hoplite moved from Tavium to Sinope
1 flagship and 1 trireme moved from SZ 69 to SZ 67
Place Units - Pontus
4 chariots and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 21 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Seleucid
1 catapult, 2 hoplites and 3 phalanxs moved from Susa to Persepolis
2 catapults, 1 hoplite, 6 phalanxs and 1 warelephant moved from Babylon to Persepolis
5 cataphracts moved from Seleucia to Persepolis
1 cataphract moved from Antioch to Bostra
1 hoplite moved from Damascus to Bostra
1 hoplite moved from Damascus to Sidon
1 cataphract moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 5 cataphracts and 5 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Persepolis
Seleucid attack with 5 cataphracts, 3 catapults, 3 hoplites, 9 phalanxs and 1 warelephant
Parthia defend with 3 archers, 1 city, 5 horsearchers, 6 walls and 1 warelephant
Units damaged: 6 walls owned by the Parthia
Parthia win with 2 archers remaining. Battle score for attacker is -5
Casualties for Parthia: 1 archer, 5 horsearchers, 6 walls and 1 warelephant
Casualties for Seleucid: 5 cataphracts, 3 catapults, 3 hoplites, 9 phalanxs and 1 warelephant
Battle in Bostra
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Bostra from Egypt with 1 cataphract remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Sidon from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
1 hoplite moved from Ctesiphon to Ninive
2 phalanxs moved from Ctesiphon to Seleucia
1 leader moved from Damascus to Emesa
3 catapults, 3 hoplites, 5 phalanxs and 3 warelephants moved from Damascus to Antioch
8 cataphracts moved from Damascus to Emesa
1 cataphract moved from Damascus to Antioch
2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 64 to SZ 61
Place Units - Seleucid
2 cataphracts and 3 hoplites placed in Seleucia
2 cataphracts and 2 hoplites placed in Antioch
1 cataphract placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quadriremes
Activate Technology - Seleucid
Seleucid activating quadriremes
Turn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 82 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 82 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 85 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Egypt
1 archer and 2 chariots moved from Jerusalem to Sidon
1 chariot moved from Jerusalem to Sidon
1 archer, 1 chariot and 1 phalanx moved from Jerusalem to Damascus
1 archer, 1 chariot and 2 phalanxs moved from Jerusalem to Bostra
1 chariot moved from Jerusalem to Bostra
2 archers and 1 phalanx moved from Pharan to Jerusalem
2 phalanxs moved from Memphis to Pharan
6 chariots moved from Alexandria to Jerusalem
1 archer moved from Alexandria to Memphis
1 flagship and 1 trireme moved from SZ 35 to SZ 28
Purchase Units - Egypt
Trigger EGYconstruction: buyWall removed from EgyptProduction
Trigger EGYconstruction: buyWallX added to EgyptProduction
Trigger EGYconstructionWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer, 3 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 1 archer, 1 chariot and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is -7
Casualties for Egypt: 1 archer and 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Egypt attack with 1 archer and 3 chariots
Seleucid defend with 1 cataphract and 1 hoplite
Egypt win, taking Sidon from Seleucid with 1 archer and 3 chariots remaining. Battle score for attacker is 15
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Bostra
Egypt attack with 1 archer, 2 chariots and 2 phalanxs
Seleucid defend with 1 cataphract
Egypt win, taking Bostra from Seleucid with 1 archer, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 2
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract
Non Combat Move - Egypt
Place Units - Egypt
1 archer, 3 chariots, 1 phalanx, 1 wall and 1 warelephant placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 50 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 47 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 50 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Parthia
1 unit repaired.
1 archer moved from Persepolis to Babylon
Parthia take Babylon from Seleucid
1 archer moved from Persepolis to Susa
Parthia take Susa from Seleucid
1 horsearcher moved from Ecbatana to Ctesiphon
1 leader moved from Gazaca to Ctesiphon
1 archer and 2 horsearchers moved from Gazaca to Ninive
3 archers, 2 cataphracts and 1 horsearcher moved from Gazaca to Ctesiphon
1 horsearcher moved from Cyropolis to Ctesiphon
3 horsearchers moved from Satala to Ctesiphon
4 warelephants moved from Satala to Gazaca
1 archer moved from Trapezus to Satala
1 cataphract moved from Trapezus to Gazaca
4 horsearchers moved from Trapezus to Gazaca
2 archers moved from Trapezus to Phasis
2 archers and 2 warelephants moved from Armavira to Phasis
Purchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 1 PUs;
Combat - Parthia
Battle in Ninive
Parthia attack with 1 archer and 2 horsearchers
Seleucid defend with 1 hoplite
Parthia win, taking Ninive from Seleucid with 1 archer and 2 horsearchers remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Ctesiphon
Parthia attack with 3 archers, 2 cataphracts, 6 horsearchers and 1 leader
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from Seleucid with 3 archers, 2 cataphracts, 6 horsearchers and 1 leader remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Phasis
Parthia attack with 4 archers and 2 warelephants
Bosporus defend with 1 cataphract
Parthia win, taking Phasis from Bosporus with 3 archers and 2 warelephants remaining. Battle score for attacker is 0
Casualties for Bosporus: 1 cataphract
Casualties for Parthia: 1 archer
Non Combat Move - Parthia
2 horsearchers moved from Albana to Gazaca
3 horsearchers moved from Armavira to Gazaca
2 archers and 1 warelephant moved from Albana to Artaxata
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
1 catapult moved from SZ 86 to Cyropolis
Place Units - Parthia
2 cataphracts and 2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 51 PUs; end with 52 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 49 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 47 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 50 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 53 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - Armenia
2 skirmishers moved from Armavira to Majar
1 skirmisher and 1 spearman moved from Albana to Majar
Purchase Units - Armenia
Armenia buy 5 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Majar
Armenia attack with 3 skirmishers and 1 spearman
Bosporus defend with 1 archer
Armenia win, taking Majar from Bosporus with 3 skirmishers and 1 spearman remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 archer
Non Combat Move - Armenia
Place Units - Armenia
4 spearmen placed in Armavira
1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 21 PUs; end with 21 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - RomanRepublic
1 unit repaired.
1 skirmisher moved from Sabrata to Thenae
RomanRepublic take Thenae from Carthage
1 bireme moved from SZ 39 to SZ 35
1 skirmisher moved from Capua to SZ 35
1 skirmisher moved from SZ 35 to Syracuse
1 trireme moved from SZ 28 to SZ 34
2 catapults and 13 legionaires moved from Gades to Acci
5 cataphracts and 10 legionaires moved from Gades to Hispatis
1 leader moved from Gades to Acci
1 trireme moved from SZ 34 to SZ 35
3 legionaires moved from Massilia to Barcino
1 cataphract moved from Genua to Narbo
1 legionaire moved from Roma to Genua
1 legionaire moved from Roma to Ariminum
2 legionaires moved from Arretium to Massilia
1 catapult, 1 legionaire and 1 skirmisher moved from Roma to Capua
1 legionaire moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 3 cataphracts, 4 legionaires and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Hispatis
RomanRepublic attack with 5 cataphracts and 10 legionaires
AI_Barbarians defend with 1 skirmisher
RomanRepublic win, taking Hispatis from AI_Neutral with 5 cataphracts and 10 legionaires remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Acci
RomanRepublic attack with 2 catapults, 1 leader and 13 legionaires
AI_Barbarians defend with 1 spearman
RomanRepublic win, taking Acci from AI_Neutral with 2 catapults, 1 leader and 13 legionaires remaining. Battle score for attacker is 5
Casualties for AI_Barbarians: 1 spearman
Battle in Syracuse
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 suprareme placed in SZ 28
4 legionaires placed in Roma
3 cataphracts placed in Gades
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 69 PUs; end with 69 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 66 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 62 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 61 PUs
city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Gades creates 3 PUs; RomanRepublic end with 64 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - GreekCityStates
1 hoplite moved from Narbo to Barcino
13 archers, 1 catapult, 4 cavalrys, 11 hoplites, 1 leader and 19 skirmishers moved from Corinth to Sparta
Purchase Units - GreekCityStates
GreekCityStates buy 2 hoplites; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 19 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 20 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - Pergamon
1 phalanx and 1 skirmisher moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 catapult, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx and 1 skirmisher
Pontus defend with 1 skirmisher
Pergamon win, taking Nicaea from Bosporus with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Non Combat Move - Pergamon
Place Units - Pergamon
1 catapult, 1 skirmisher and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 18 PUs; end with 18 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 17 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 16 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 19 PUs
Intriguing, Rome has got in Spain exactly what Carthage started of with :)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - Carthage
1 cavalry moved from Zama to Thenae
1 cavalry moved from Capsa to Thenae
1 cavalry moved from Lilybaeum to Messana
Carthage take Messana from RomanRepublic
1 cavalry moved from Messana to Syracuse
1 cavalry, 1 hoplite and 1 warelephant moved from Igilgili to Cirta
Purchase Units - Carthage
Carthage buy 2 hoplites and 2 triremes; Remaining resources: 1 techTokens; 1 PUs;
Combat - Carthage
Battle in Thenae
Carthage attack with 2 cavalrys
RomanRepublic defend with 1 skirmisher
Carthage win, taking Thenae from RomanRepublic with 2 cavalrys remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Syracuse
Carthage attack with 1 cavalry
RomanRepublic defend with 1 skirmisher
Carthage win, taking Syracuse from GreekCityStates with 1 cavalry remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Cirta
Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant
AI_Barbarians defend with 1 warrior
Carthage win, taking Cirta from AI_Neutral with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - Carthage
2 cavalrys moved from Carthago to Zama
2 catapults, 7 hoplites, 2 phalanxs and 4 warelephants moved from Lilybaeum to Syracuse
Place Units - Carthage
2 hoplites placed in Carthago
2 triremes placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 53 PUs; end with 54 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 46 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Apollonia to Pella
4 catapults, 8 cavalrys, 2 leaders, 12 phalanxs, 16 skirmishers and 13 warriors moved from Athens to Corinth
Purchase Units - Macedonia
Macedonia buy 3 cavalrys, 1 phalanx, 4 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Pella from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Corinth
Macedonia attack with 4 catapults, 8 cavalrys, 2 leaders, 12 phalanxs, 16 skirmishers and 13 warriors
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Corinth from GreekCityStates with 4 catapults, 8 cavalrys, 2 leaders, 12 phalanxs, 16 skirmishers and 13 warriors remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - Macedonia
3 warriors moved from Larissa to SZ 69
1 bireme, 1 quinquereme and 3 warriors moved from SZ 69 to SZ 67
3 warriors moved from SZ 67 to Corinth
3 cavalrys moved from Thessalonica to Athens
2 cavalrys moved from Philippopolis to Larissa
1 skirmisher and 1 warrior moved from Thessalonica to Larissa
1 skirmisher and 1 warrior moved from Thessalonica to Philippopolis
1 skirmisher and 1 warrior moved from Nicopolis to Philippopolis
1 cavalry moved from Apollonia to Thessalonica
Place Units - Macedonia
3 cavalrys placed in Thessalonica
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
3 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover quadriremes
Activate Technology - Macedonia
Macedonia activating quadriremes
Turn Complete - Macedonia
Macedonia collect 63 PUs; end with 63 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 60 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 58 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 56 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 55 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 53 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 56 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 59 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - Bosporus
2 cataphracts, 3 horsearchers and 1 leader moved from Azara to Majar
5 cataphracts moved from Tanais to Majar
6 cataphracts and 1 leader moved from Pergamum to Nicaea
1 cataphract moved from Sinope to Satala
1 archer moved from Melitene to Satala
1 cataphract and 1 horsearcher moved from Sinope to Trapezus
1 horsearcher moved from Sinope to Nicaea
Purchase Units - Bosporus
Trigger BOStriremes: buyTrireme removed from BosporusProduction
Trigger BOStriremes: buyTriremeX added to BosporusProduction
Trigger BOStriremesWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 6 cataphracts; Remaining resources: 1 techTokens; 14 PUs;
Combat - Bosporus
Battle in Nicaea
Bosporus attack with 6 cataphracts, 1 horsearcher and 1 leader
Pergamon defend with 1 phalanx and 1 skirmisher
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Nicaea from Pergamon with 6 cataphracts, 1 horsearcher and 1 leader remaining. Battle score for attacker is 13
Casualties for Pergamon: 1 phalanx and 1 skirmisher
Battle in Trapezus
Bosporus attack with 1 cataphract and 1 horsearcher
Parthia defend with 1 archer
1 cataphract owned by the Bosporus retreated to Sinope
Parthia win with 1 archer remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Battle in Majar
Bosporus attack with 7 cataphracts, 3 horsearchers and 1 leader
Armenia defend with 3 skirmishers and 1 spearman
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Majar from Armenia with 7 cataphracts, 2 horsearchers and 1 leader remaining. Battle score for attacker is 11
Casualties for Armenia: 3 skirmishers and 1 spearman
Casualties for Bosporus: 1 horsearcher
Battle in Satala
Bosporus attack with 1 archer and 1 cataphract
Parthia defend with 1 archer
Bosporus win, taking Satala from Armenia with 1 cataphract remaining. Battle score for attacker is 1
Casualties for Bosporus: 1 archer
Casualties for Parthia: 1 archer
Non Combat Move - Bosporus
Turning on Edit Mode
EDIT: Removing units owned by Bosporus from Satala: 1 cataphract
EDIT: Adding units owned by Bosporus to Satala: 1 archer
EDIT: Turning off Edit Mode
1 flagship and 1 quadrireme moved from SZ 78 to SZ 80
4 cataphracts moved from Theodesia to Azara
Place Units - Bosporus
6 cataphracts placed in Theodesia
1 wall were produced but were not placed
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover economics
Activate Technology - Bosporus
Bosporus activating economics
Turn Complete - Bosporus
Bosporus collect 38 PUs; end with 52 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 49 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11
Combat Move - Pontus
1 catapult, 5 chariots and 3 skirmishers moved from Attalia to Halicarnassus
1 chariot moved from Tavium to Halicarnassus
1 hoplite and 2 skirmishers moved from Sinope to Trapezus
Purchase Units - Pontus
Pontus buy 3 chariots; Remaining resources: 1 techTokens; 2 PUs;
Combat - Pontus
Battle in Trapezus
Pontus attack with 1 hoplite and 2 skirmishers
Parthia defend with 1 archer
Pontus win, taking Trapezus from Parthia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Casualties for Parthia: 1 archer
Battle in Halicarnassus
Pontus attack with 1 catapult, 6 chariots and 3 skirmishers
Pergamon defend with 2 walls
Units damaged: 2 walls owned by the Pergamon
Pontus win, taking Halicarnassus from Pergamon with 1 catapult, 5 chariots and 2 skirmishers remaining. Battle score for attacker is 30
Casualties for Pontus: 1 chariot and 1 skirmisher
Casualties for Pergamon: 2 walls
Non Combat Move - Pontus
5 hoplites, 2 phalanxs and 1 skirmisher moved from Tavium to Pessinus
2 chariots moved from Sinope to Nicaea
2 chariots moved from Sinope to Pessinus
1 skirmisher moved from Palmyra to Hatra
Place Units - Pontus
3 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 31 PUs; end with 33 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 30 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 29 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 32 PUs