Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Seleucid
3 cataphracts moved from Antioch to Bostra
Purchase Units - Seleucid
Trigger SELquinqueremes: buyQuinquereme removed from SeleucidProduction
Trigger SELquinqueremes: buyQuinqueremeX added to SeleucidProduction
Trigger SELquinqueremesWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 2 cataphracts, 1 hoplite and 2 phalanxs; Remaining resources: 1 techTokens; 0 PUs;
Combat - Seleucid
Battle in Bostra
Seleucid attack with 3 cataphracts
Parthia defend with 1 cataphract and 1 warelephant
Parthia win with no units remaining. Battle score for attacker is -6
Casualties for Parthia: 1 cataphract and 1 warelephant
Casualties for Seleucid: 3 cataphracts
Non Combat Move - Seleucid
6 cataphracts moved from Antioch to Sidon
1 leader moved from Antioch to Sidon
Place Units - Seleucid
2 cataphracts, 1 hoplite, 2 phalanxs and 1 wall placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 37 PUs; end with 37 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 34 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 33 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 32 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 31 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Pontus
2 chariots moved from Tarsus to Sidon
2 chariots moved from Tarsus to Damascus
2 chariots moved from Tarsus to Emesa
2 chariots moved from Tarsus to Edessa
5 chariots moved from Sinope to Melitene
1 skirmisher moved from Tavium to Melitene
1 flagship and 1 trireme moved from SZ 50 to SZ 45
1 skirmisher moved from Antioch to Damascus
Purchase Units - Pontus
Pontus buy 5 chariots; Remaining resources: 2 techTokens; 0 PUs;
Combat - Pontus
Battle in SZ 45
Pontus attack with 1 flagship and 1 trireme
RomanRepublic defend with 1 bireme
Pontus win with 1 flagship and 1 trireme remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 bireme
Battle in Emesa
Pontus attack with 2 chariots
Egypt defend with 1 archer
Pontus win, taking Emesa from Egypt with 2 chariots remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Edessa
Pontus attack with 2 chariots
Egypt defend with 1 phalanx
Pontus win, taking Edessa from Egypt with 1 chariot remaining. Battle score for attacker is 3
Casualties for Pontus: 1 chariot
Casualties for Egypt: 1 phalanx
Battle in Melitene
Pontus attack with 5 chariots and 1 skirmisher
Parthia defend with 1 archer, 1 horsearcher and 1 warelephant
Pontus win, taking Melitene from Parthia with 4 chariots remaining. Battle score for attacker is 14
Casualties for Pontus: 1 chariot and 1 skirmisher
Casualties for Parthia: 1 archer, 1 horsearcher and 1 warelephant
Battle in Damascus
Pontus attack with 2 chariots and 1 skirmisher
Egypt defend with 1 phalanx
Pontus win, taking Damascus from Egypt with 2 chariots and 1 skirmisher remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanx
Battle in Sidon
Pontus attack with 2 chariots
Egypt defend with 1 phalanx
Pontus win, taking Sidon from Egypt with 2 chariots remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanx
Non Combat Move - Pontus
1 hoplite and 2 phalanxs moved from Attalia to Tarsus
Place Units - Pontus
5 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after successful research.
Pontus discover construction
Activate Technology - Pontus
Pontus activating construction
Turn Complete - Pontus
Pontus collect 34 PUs; end with 34 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 33 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 36 PUs
city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
city in Sardis creates 3 PUs; Pontus end with 39 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Egypt
1 archer, 1 phalanx and 1 warelephant moved from Palmyra to Emesa
1 archer and 1 phalanx moved from Hatra to Edessa
5 chariots moved from Amida to Melitene
1 flagship moved from SZ 35 to SZ 50
3 chariots and 1 phalanx moved from Jerusalem to Damascus
3 phalanxs moved from Hatra to Amida
1 warelephant moved from Hatra to Amida
1 warelephant moved from Hatra to Amida
2 warelephants moved from Hatra to Seleucia
1 chariot moved from Alexandria to Pharan
1 chariot moved from Pharan to Jerusalem
3 warelephants moved from Alexandria to Pharan
2 chariots and 1 leader moved from Alexandria to Pharan
1 phalanx moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 chariot moved from Cyrene to Paraetonium
Purchase Units - Egypt
Trigger EGYbiremes: buyBireme removed from EgyptProduction
Trigger EGYbiremes: buyBiremeX added to EgyptProduction
Trigger EGYbiremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 2 chariots and 4 warelephants; Remaining resources: 1 techTokens; 51 PUs;
Combat - Egypt
Battle in Emesa
Egypt attack with 1 archer, 1 phalanx and 1 warelephant
Pontus defend with 2 chariots
Egypt win, taking Emesa from Seleucid with 1 archer, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 12
Casualties for Pontus: 2 chariots
Battle in Edessa
Egypt attack with 1 archer and 1 phalanx
Pontus defend with 1 chariot
Egypt win, taking Edessa from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Pontus: 1 chariot
Battle in Melitene
Egypt attack with 5 chariots
Pontus defend with 4 chariots
Egypt win, taking Melitene from Pontus with 1 chariot remaining. Battle score for attacker is 0
Casualties for Pontus: 4 chariots
Casualties for Egypt: 4 chariots
Battle in Damascus
Egypt attack with 3 chariots and 1 phalanx
Pontus defend with 2 chariots and 1 skirmisher
Egypt win, taking Damascus from Seleucid with 1 chariot and 1 phalanx remaining. Battle score for attacker is 4
Casualties for Pontus: 2 chariots and 1 skirmisher
Casualties for Egypt: 2 chariots
Battle in SZ 50
Egypt attack with 1 flagship
Macedonia defend with 1 bireme
Egypt win with 1 flagship remaining. Battle score for attacker is 10
Casualties for Macedonia: 1 bireme
Non Combat Move - Egypt
1 leader moved from Amida to Hatra
Place Units - Egypt
2 chariots, 1 wall and 4 warelephants placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 61 PUs; end with 112 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 109 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 112 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Parthia
1 horsearcher moved from Amida to Tavium
Parthia take Tavium from Pontus
1 horsearcher moved from Amida to Trapezus
Parthia take Trapezus from Bosporus
1 horsearcher moved from Seleucia to Gazaca
1 horsearcher moved from Ctesiphon to Gazaca
1 catapult moved from Cyropolis to Gazaca
1 archer and 2 horsearchers moved from Amida to Satala
1 cataphract moved from Amida to Satala
Purchase Units - Parthia
Parthia buy 1 cataphract, 7 horsearchers and 2 warelephants; Remaining resources: 4 techTokens; 1 PUs;
Combat - Parthia
Battle in Gazaca
Parthia attack with 1 catapult and 2 horsearchers
Bosporus defend with 1 cataphract
Parthia win, taking Gazaca from Bosporus with 1 catapult and 2 horsearchers remaining. Battle score for attacker is 8
Casualties for Bosporus: 1 cataphract
Battle in Satala
Parthia attack with 1 archer, 1 cataphract and 2 horsearchers
Bosporus defend with 2 cataphracts
Parthia win, taking Satala from Bosporus with 1 archer, 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 16
Casualties for Bosporus: 2 cataphracts
Non Combat Move - Parthia
3 archers, 1 catapult and 4 warelephants moved from Hatra to Amida
1 archer and 1 catapult moved from Seleucia to Hatra
4 horsearchers moved from Seleucia to Amida
2 horsearchers moved from Amida to Hatra
1 horsearcher moved from Amida to Palmyra
1 warelephant moved from Amida to Hatra
1 archer moved from Amida to Hatra
Place Units - Parthia
1 cataphract, 4 horsearchers and 2 warelephants placed in Seleucia
2 horsearchers placed in East
1 horsearcher placed in Babylon
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover supraremes
Activate Technology - Parthia
Parthia activating supraremes
Turn Complete - Parthia
Parthia collect 72 PUs; end with 73 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 72 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 71 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 68 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 67 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 66 PUs
city in Babylon creates 1 techTokens; Parthia end with 1 techTokens
city in Babylon creates 3 PUs; Parthia end with 69 PUs
city in Seleucia creates 1 techTokens; Parthia end with 2 techTokens
city in Seleucia creates 3 PUs; Parthia end with 72 PUs
city in Persepolis creates 1 techTokens; Parthia end with 3 techTokens
city in Persepolis creates 3 PUs; Parthia end with 75 PUs
city in East creates 1 techTokens; Parthia end with 4 techTokens
city in East creates 3 PUs; Parthia end with 78 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 16
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 0 techTokens; 37 PUs;
Turn Complete - Armenia
Armenia collect 2 PUs; end with 39 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - GreekCityStates
1 flagship moved from SZ 35 to SZ 43
Purchase Units - GreekCityStates
Trigger GCCconscription: 1 skirmisher gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 archer and 2 skirmishers; Remaining resources: 0 techTokens; 1 PUs;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer and 3 skirmishers placed in Corinth
Turn Complete - GreekCityStates
GreekCityStates collect 25 PUs; end with 26 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Corinth creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Corinth creates 3 PUs; GreekCityStates end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - RomanRepublic
1 unit repaired.
11 cataphracts moved from Salmantica to Lucus Augusti
2 catapults, 1 leader and 14 legionaires moved from Salmantica to Lucus Augusti
12 legionaires moved from Salmantica to Corduba
4 legionaires moved from Valentia to Corduba
1 legionaire moved from Massilia to Barcino
1 bireme moved from SZ 34 to SZ 26
2 legionaires and 1 skirmisher moved from Roma to SZ 28
2 legionaires, 1 quadrireme, 1 skirmisher and 1 suprareme moved from SZ 28 to SZ 24
2 legionaires and 1 skirmisher moved from SZ 24 to Aleria
1 trireme moved from SZ 34 to SZ 24
1 suprareme moved from SZ 34 to SZ 24
1 trireme moved from SZ 34 to SZ 24
1 trireme moved from SZ 34 to SZ 27
1 trireme moved from SZ 34 to SZ 35
1 skirmisher moved from Croton to SZ 35
1 skirmisher moved from SZ 35 to Syracuse
1 flagship moved from SZ 34 to SZ 35
1 quadrireme moved from SZ 34 to SZ 35
1 legionaire and 1 skirmisher moved from Croton to SZ 35
1 legionaire and 1 skirmisher moved from SZ 35 to Messana
1 quadrireme moved from SZ 35 to SZ 44
2 legionaires moved from Croton to SZ 44
2 legionaires and 1 quadrireme moved from SZ 44 to SZ 50
2 legionaires moved from SZ 50 to Corinth
1 trireme moved from SZ 35 to SZ 44
1 skirmisher moved from Croton to SZ 44
1 skirmisher and 1 trireme moved from SZ 44 to SZ 45
1 skirmisher moved from SZ 45 to Delphi
1 suprareme moved from SZ 35 to SZ 44
1 catapult and 1 legionaire moved from Croton to SZ 44
1 catapult, 1 legionaire and 1 suprareme moved from SZ 44 to SZ 45
1 catapult and 1 legionaire moved from SZ 45 to Dodona
1 suprareme moved from SZ 35 to SZ 44
2 legionaires moved from Croton to SZ 44
2 legionaires moved from Tarentum to SZ 44
4 legionaires and 1 suprareme moved from SZ 44 to SZ 50
4 legionaires moved from SZ 50 to Athens
1 trireme moved from SZ 35 to SZ 44
1 ballista moved from Croton to SZ 44
1 ballista and 1 trireme moved from SZ 44 to SZ 50
1 ballista moved from SZ 50 to Athens
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 35 to SZ 45
1 trireme moved from SZ 34 to SZ 24
1 quadrireme moved from SZ 34 to SZ 24
1 flagship, 2 supraremes and 2 triremes moved from SZ 44 to SZ 50
1 flagship, 2 supraremes and 2 triremes moved from SZ 50 to SZ 53
1 legionaire moved from Valentia to Carthago Nova
Purchase Units - RomanRepublic
Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 bireme, 4 legionaires, 1 quadrireme, 2 supraremes and 1 trireme; Remaining resources: 3 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in SZ 24
RomanRepublic attack with 2 quadriremes, 2 supraremes and 3 triremes
Carthage defend with 1 bireme and 1 trireme
RomanRepublic win with 2 quadriremes, 2 supraremes and 3 triremes remaining. Battle score for attacker is 27
Casualties for Carthage: 1 bireme and 1 trireme
Battle in SZ 45
RomanRepublic attack with 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes
Pontus defend with 1 flagship and 1 trireme
Units damaged: 1 flagship owned by the Pontus
RomanRepublic win with 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes remaining. Battle score for attacker is 15
Casualties for Pontus: 1 flagship and 1 trireme
Battle in SZ 53
RomanRepublic attack with 1 flagship, 2 supraremes and 2 triremes
Bosporus defend with 1 bireme and 2 flagships
RomanRepublic win with 1 flagship, 2 supraremes and 2 triremes remaining. Battle score for attacker is 10
Casualties for Bosporus: 1 bireme and 2 flagships
Battle in Lucus Augusti
RomanRepublic attack with 11 cataphracts, 2 catapults, 1 leader and 14 legionaires
AI_Barbarians defend with 1 archer, 2 skirmishers and 1 warrior; AI_Neutral defend with 6 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Lucus Augusti from AI_Neutral with 11 cataphracts, 2 catapults, 1 leader and 12 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Barbarians: 1 archer, 2 skirmishers and 1 warrior
Casualties for AI_Neutral: 6 warrior_neutrals
Battle in Corduba
RomanRepublic attack with 16 legionaires
AI_Barbarians defend with 2 archers and 1 warrior
RomanRepublic win, taking Corduba from AI_Neutral with 14 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Barbarians: 2 archers and 1 warrior
Battle in Syracuse
Battle in Athens
RomanRepublic attack with 1 ballista and 4 legionaires
Macedonia defend with 3 cavalrys
RomanRepublic win, taking Syracuse from Carthage, taking Athens from Macedonia with 1 ballista and 4 legionaires remaining. Battle score for attacker is 18
Casualties for Macedonia: 3 cavalrys
Battle in Aleria
RomanRepublic attack with 2 legionaires and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Aleria from Carthage with 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Corinth
RomanRepublic attack with 2 legionaires
Macedonia defend with 1 city and 1 skirmisher
RomanRepublic win, taking Corinth from Macedonia with 2 legionaires remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Delphi
Battle in Dodona
RomanRepublic attack with 1 catapult and 1 legionaire
Macedonia defend with 1 warrior
Macedonia win, taking Delphi from Macedonia with 1 warrior remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 1 catapult and 1 legionaire
Battle in Messana
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Messana from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Non Combat Move - RomanRepublic
1 catapult and 5 legionaires moved from Capua to Tarentum
1 skirmisher moved from Roma to Arretium
2 skirmishers moved from Roma to Salapia
Place Units - RomanRepublic
3 legionaires placed in Valentia
1 catapult, 1 legionaire and 1 wall placed in Roma
1 bireme and 1 suprareme placed in SZ 28
1 quadrireme, 1 suprareme and 1 trireme placed in SZ 25
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 77 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 69 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy nothing; Remaining resources: 0 techTokens; 14 PUs;
Turn Complete - Pergamon
Pergamon collect 3 PUs; end with 17 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - Carthage
1 unit repaired.
2 hoplites moved from Lilybaeum to Syracuse
1 catapult, 6 hoplites, 2 phalanxs and 4 warelephants moved from Lilybaeum to Messana
1 cavalry and 2 hoplites moved from Cirta to Igilgili
1 cavalry moved from Zama to Igilgili
2 hoplites and 1 phalanx moved from Carthago to SZ 32
1 bireme, 2 hoplites, 1 phalanx and 2 quadriremes moved from SZ 32 to SZ 26
2 hoplites and 1 phalanx moved from SZ 26 to Caralis
1 suprareme moved from SZ 33 to SZ 32
1 warelephant moved from Carthago to SZ 32
1 quadrireme moved from SZ 33 to SZ 32
1 cavalry moved from Carthago to SZ 32
1 cavalry, 1 quadrireme, 1 suprareme and 1 warelephant moved from SZ 32 to SZ 26
1 cavalry and 1 warelephant moved from SZ 26 to Caralis
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 33 to SZ 27
1 hoplite moved from Palma to SZ 18
1 bireme and 1 hoplite moved from SZ 18 to SZ 31
1 hoplite moved from SZ 31 to Caralis
3 triremes moved from SZ 33 to SZ 26
1 bireme moved from SZ 33 to SZ 26
1 quadrireme moved from SZ 33 to SZ 26
2 quinqueremes moved from SZ 33 to SZ 26
1 trireme moved from SZ 33 to SZ 26
1 bireme and 1 quadrireme moved from SZ 33 to SZ 34
Purchase Units - Carthage
Carthage buy 1 bireme and 3 quadriremes; Remaining resources: 1 techTokens; 1 PUs;
Combat - Carthage
Battle in SZ 34
Carthage attack with 1 bireme and 1 quadrireme
RomanRepublic defend with 1 bireme
Carthage win with 1 bireme and 1 quadrireme remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 bireme
Battle in SZ 26
Carthage attack with 2 biremes, 4 quadriremes, 2 quinqueremes, 1 suprareme and 4 triremes
RomanRepublic defend with 1 bireme
Carthage win with 1 bireme, 4 quadriremes, 2 quinqueremes and 4 triremes remaining. Battle score for attacker is -29
Casualties for Carthage: 1 bireme and 1 suprareme
Casualties for RomanRepublic: 1 bireme
Battle in SZ 27
Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 1 trireme
RomanRepublic defend with 1 trireme
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 1 trireme remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 trireme
Battle in Caralis
Carthage attack with 1 cavalry, 3 hoplites and 1 phalanx
RomanRepublic defend with 1 legionaire
Carthage win, taking Caralis from RomanRepublic with 3 hoplites and 1 phalanx remaining. Battle score for attacker is -10
Casualties for Carthage: 1 cavalry and 1 warelephant
Casualties for RomanRepublic: 1 legionaire
Battle in Igilgili
Carthage attack with 2 cavalrys and 2 hoplites
AI_Barbarians defend with 1 warrior
Carthage win, taking Igilgili from AI_Barbarians with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Battle in Messana
Carthage attack with 1 catapult, 6 hoplites, 2 phalanxs and 4 warelephants
RomanRepublic defend with 1 legionaire and 1 skirmisher
Carthage win, taking Messana from RomanRepublic with 1 catapult, 6 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Battle in Syracuse
Carthage attack with 2 hoplites
RomanRepublic defend with 1 skirmisher
Carthage win, taking Syracuse from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Carthage
1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes moved from SZ 33 to SZ 27
1 hoplite moved from Zama to Carthago
1 hoplite moved from Capsa to Zama
1 trireme moved from SZ 33 to SZ 27
1 trireme moved from SZ 18 to SZ 30
Place Units - Carthage
1 bireme and 3 quadriremes placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 57 PUs; end with 58 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 54 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - Macedonia
1 skirmisher moved from Apollonia to Pella
1 warrior moved from Philippopolis to Pella
1 warrior moved from Dodona to Delphi
1 catapult, 3 phalanxs and 3 skirmishers moved from Sparta to Corinth
1 phalanx moved from Sparta to Corinth
Purchase Units - Macedonia
Macedonia buy 3 cavalrys, 3 skirmishers and 7 warriors; Remaining resources: 4 techTokens; 1 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Pella from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Corinth
Macedonia attack with 1 catapult, 4 phalanxs and 3 skirmishers
RomanRepublic defend with 2 legionaires; GreekCityStates defend with 1 archer, 1 city and 3 skirmishers
Macedonia win, taking Corinth from GreekCityStates with 1 catapult and 3 phalanxs remaining. Battle score for attacker is 11
Casualties for RomanRepublic: 2 legionaires
Casualties for Macedonia: 1 phalanx and 3 skirmishers
Casualties for GreekCityStates: 1 archer and 3 skirmishers
Battle in Delphi
Macedonia attack with 1 warrior
RomanRepublic defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 warrior remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Macedonia
1 cavalry moved from Philippopolis to Thessalonica
2 cavalrys moved from Odessus to Thessalonica
1 warrior moved from Odessus to Philippopolis
1 phalanx, 1 skirmisher and 1 warrior moved from Apollonia to Dodona
1 catapult, 1 phalanx, 1 skirmisher and 1 warrior moved from Apollonia to Dodona
1 phalanx and 1 skirmisher moved from Apollonia to Dodona
3 cavalrys moved from Thessalonica to Larissa
Place Units - Macedonia
2 skirmishers and 5 warriors placed in Sparta
3 cavalrys, 1 skirmisher and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover triremes
Activate Technology - Macedonia
Macedonia activating triremes
Turn Complete - Macedonia
Macedonia collect 61 PUs; end with 62 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 58 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 56 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 54 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 57 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 60 PUs
city in Corinth creates 1 techTokens; Macedonia end with 3 techTokens
city in Corinth creates 3 PUs; Macedonia end with 63 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 66 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - Bosporus
1 cataphract moved from Attalia to Tavium
1 archer moved from Sinope to Tavium
3 cataphracts moved from Artaxata to Gazaca
1 horsearcher moved from Artaxata to Gazaca
2 cataphracts moved from Armavira to Trapezus
1 archer moved from Sinope to Melitene
1 cataphract moved from Antioch to Melitene
1 cataphract and 1 horsearcher moved from Albana to Satala
1 archer and 1 cataphract moved from Artaxata to Satala
1 cataphract moved from Armavira to Satala
1 archer moved from Artaxata to Satala
2 cataphracts, 1 horsearcher and 1 leader moved from Antioch to Emesa
Purchase Units - Bosporus
Trigger BOSconstruction: buyWall removed from BosporusProduction
Trigger BOSconstruction: buyWallX added to BosporusProduction
Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 5 archers, 2 cataphracts and 3 horsearchers; Remaining resources: 3 techTokens; 2 PUs;
Combat - Bosporus
Battle in Melitene
Bosporus attack with 1 archer and 1 cataphract
Egypt defend with 1 chariot
Bosporus win, taking Melitene from Egypt with 1 archer and 1 cataphract remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Battle in Emesa
Bosporus attack with 2 cataphracts, 1 horsearcher and 1 leader
Egypt defend with 1 archer, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Bosporus
1 cataphract owned by the Bosporus and 1 leader owned by the Bosporus retreated to Antioch
Egypt win with 1 archer, 1 phalanx and 1 warelephant remaining. Battle score for attacker is -14
Casualties for Bosporus: 1 cataphract and 1 horsearcher
Battle in Gazaca
Bosporus attack with 3 cataphracts and 1 horsearcher
Parthia defend with 1 catapult and 2 horsearchers
Bosporus win, taking Gazaca from Parthia with 1 cataphract remaining. Battle score for attacker is -4
Casualties for Bosporus: 2 cataphracts and 1 horsearcher
Casualties for Parthia: 1 catapult and 2 horsearchers
Battle in Trapezus
Bosporus attack with 2 cataphracts
Parthia defend with 1 horsearcher
Bosporus win, taking Trapezus from Parthia with 1 cataphract remaining. Battle score for attacker is -2
Casualties for Bosporus: 1 cataphract
Casualties for Parthia: 1 horsearcher
Battle in Tavium
Bosporus attack with 1 archer and 1 cataphract
Parthia defend with 1 horsearcher
Bosporus win, taking Tavium from Parthia with 1 archer and 1 cataphract remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Satala
Bosporus attack with 2 archers, 3 cataphracts and 1 horsearcher
Parthia defend with 1 archer, 1 cataphract and 2 horsearchers
Bosporus win, taking Satala from Armenia with 2 archers and 2 cataphracts remaining. Battle score for attacker is 14
Casualties for Bosporus: 1 cataphract and 1 horsearcher
Casualties for Parthia: 1 archer, 1 cataphract and 2 horsearchers
Non Combat Move - Bosporus
4 archers moved from Albana to Artaxata
4 cataphracts moved from Armavira to Artaxata
Place Units - Bosporus
2 cataphracts, 2 horsearchers and 1 wall placed in Albana
3 archers and 1 horsearcher placed in Armavira
2 archers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 71 PUs; end with 73 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 72 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 71 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 70 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 69 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 72 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 75 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 78 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - Pontus
3 chariots moved from Sinope to Emesa
1 hoplite and 1 skirmisher moved from Antioch to Emesa
1 chariot moved from Sinope to Emesa
2 chariots moved from Sidon to Jerusalem
Purchase Units - Pontus
Trigger PONconstruction: buyWall removed from PontusProduction
Trigger PONconstruction: buyWallX added to PontusProduction
Trigger PONconstructionWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 5 chariots and 2 skirmishers; Remaining resources: 2 techTokens; 1 PUs;
Combat - Pontus
Battle in Jerusalem
Pontus attack with 2 chariots
Egypt defend with 1 chariot
Pontus win, taking Jerusalem from Egypt with 2 chariots remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Battle in Emesa
Pontus attack with 4 chariots, 1 hoplite and 1 skirmisher
Egypt defend with 1 archer, 1 phalanx and 1 warelephant
Pontus win, taking Emesa from Egypt with 4 chariots and 1 hoplite remaining. Battle score for attacker is 23
Casualties for Pontus: 1 skirmisher
Casualties for Egypt: 1 archer, 1 phalanx and 1 warelephant
Non Combat Move - Pontus
1 hoplite and 2 phalanxs moved from Tarsus to Antioch
1 chariot moved from Sinope to Antioch
Place Units - Pontus
2 skirmishers and 1 wall placed in Sardis
5 chariots placed in Sinope
Pontus undo move 1.
1 skirmisher and 1 wall placed in Sardis
1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 34 PUs; end with 35 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 33 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 36 PUs
city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
city in Sardis creates 3 PUs; Pontus end with 39 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - Seleucid
1 cataphract moved from Sidon to Bostra
Seleucid take Bostra from Parthia
1 cataphract moved from Sidon to Petra
Seleucid take Petra from Egypt
1 catapult and 2 hoplites moved from Antioch to Damascus
1 catapult and 2 hoplites moved from Antioch to Edessa
1 hoplite moved from Antioch to Edessa
2 cataphracts moved from Antioch to Palmyra
1 catapult and 1 phalanx moved from Antioch to Damascus
1 cataphract moved from Sidon to SZ 60
1 cataphract, 1 flagship and 1 quadrireme moved from SZ 60 to SZ 58
1 cataphract moved from SZ 58 to Memphis
3 cataphracts and 1 leader moved from Sidon to Damascus
Purchase Units - Seleucid
Seleucid buy 2 cataphracts and 2 hoplites; Remaining resources: 1 techTokens; 4 PUs;
Combat - Seleucid
Battle in Memphis
Seleucid attack with 1 cataphract
Egypt defend with 1 phalanx
Egypt win with no units remaining. Battle score for attacker is 1
Casualties for Egypt: 1 phalanx
Casualties for Seleucid: 1 cataphract
Battle in Palmyra
Seleucid attack with 2 cataphracts
Parthia defend with 1 horsearcher
Seleucid win, taking Palmyra from Egypt with 2 cataphracts remaining. Battle score for attacker is 6
Casualties for Parthia: 1 horsearcher
Battle in Damascus
Seleucid attack with 3 cataphracts, 2 catapults, 2 hoplites, 1 leader and 1 phalanx
Egypt defend with 1 chariot and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Damascus from Egypt with 3 cataphracts, 2 catapults, 2 hoplites, 1 leader and 1 phalanx remaining. Battle score for attacker is 15
Casualties for Egypt: 1 chariot and 1 phalanx
Battle in Edessa
Seleucid attack with 1 catapult and 3 hoplites
Egypt defend with 1 archer and 1 phalanx
Seleucid win, taking Edessa from Egypt with 2 hoplites remaining. Battle score for attacker is 3
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 1 catapult and 1 hoplite
Non Combat Move - Seleucid
1 hoplite moved from Antioch to Damascus
1 trireme moved from SZ 60 to SZ 65
1 flagship, 2 quadriremes and 1 quinquereme moved from SZ 60 to SZ 61
Place Units - Seleucid
2 cataphracts and 2 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 46 PUs; end with 50 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 48 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 47 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 46 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 49 PUs
Im giving up. :cry:
Egypt and Parthia are going down, no way to victory anymore, well played.
Thanks for playing was fun.
Im giving up. :cry:
Egypt and Parthia are going down, no way to victory anymore, well played.
Thanks for playing was fun.
Well played, interesting move with Parthia to move out and let me have a shot at the bottom right country.
I’ve learnt quite a lot of things during this game, including 2 move legionaires (:().
How do you feel about the Barbarians? Macedonia had a lot of trouble with them and it seems Rome is hard pressed on the Iberian Peninsula as well.
I was still a little worried about my Carthage fleet (you get like 40% to take 1 group out now), so I’m slightly surprised that you don’t do another all 35% moves with Rome. If you roll good and I roll bad with the Macedonian and Carthagian counters you should be good in that part of the world. If Parthia/Egypt die slowly enough Rome might get back in? But perhaps you need too many good dice for that, your luck will have to hold for 4+ turns…
Yeah was a learning experience :-D
Moved to far away with part of my fleet i think and with almost no land units left in Italy i didnt think Rome could do it alone.
I like the Barbarians, but they get big pretty fast :-( Hoped to take all three factory in spain, but not sure if it was going to happen soon :cry: