ACGTO Total Ancien War Bacala (Roman alliance) v Balladeer (anti Roman alliance)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13

    Combat Move - Pontus

    Purchase Units - Pontus
                Pontus buy 3 chariots; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Pontus

    Non Combat Move - Pontus
                2 hoplites and 1 phalanx moved from Tavium to Pessinus
                1 catapult moved from Attalia to Pessinus
                4 chariots moved from Sinope to Tavium
                1 hoplite and 2 skirmishers moved from Sinope to Tavium

    Place Units - Pontus
                3 chariots placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 21 PUs; end with 24 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 21 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 19 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 22 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract moved from Hatra to Palmyra
                2 cataphracts and 1 warelephant moved from Hatra to Emesa
                1 hoplite moved from Antioch to Emesa
                1 catapult moved from Antioch to Emesa
                1 hoplite moved from Antioch to Emesa
                1 cataphract and 1 hoplite moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 3 catapults, 3 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Emesa
                    Seleucid attack with 2 cataphracts, 1 catapult, 2 hoplites and 1 warelephant
                    Egypt defend with 1 archer, 2 chariots and 1 phalanx
                    Seleucid win, taking Emesa from Egypt with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 21
                    Casualties for Egypt: 1 archer, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 1 cataphract
                Battle in Palmyra
                    Seleucid attack with 1 cataphract
                    Egypt defend with 1 chariot
                    Egypt win with no units remaining. Battle score for attacker is -2
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 cataphract
                Battle in Sidon
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 chariot
                    Seleucid win, taking Sidon from Egypt with 1 cataphract remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                5 cataphracts and 1 leader moved from Hatra to Antioch
                2 warelephants moved from Hatra to Edessa
                2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61

    Place Units - Seleucid
                1 cataphract, 3 catapults, 3 hoplites and 1 phalanx placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 43 PUs; end with 43 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 40 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 39 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 38 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 37 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 36 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 39 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13

    Combat Move - Egypt
                1 trireme moved from SZ 33 to SZ 36
                1 archer and 1 chariot moved from Jerusalem to Sidon
                6 archers and 8 phalanxs moved from Damascus to Emesa
                4 warelephants moved from Damascus to Emesa
                2 chariots and 1 leader moved from Damascus to Hatra
                1 warelephant moved from Jerusalem to Damascus
                3 chariots moved from Jerusalem to Emesa
                1 archer and 1 phalanx moved from Pharan to Jerusalem
                1 archer and 2 phalanxs moved from Memphis to Pharan
                6 chariots moved from Alexandria to Jerusalem
                1 phalanx moved from Alexandria to Memphis

    Purchase Units - Egypt
                Trigger EGYwarWALL: 1 wall gained by PlayerID named:Egypt
                Trigger EGYwarCollege: 1 leader gained by PlayerID named:Egypt
                Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 16 PUs;

    Combat - Egypt
                Battle in Emesa
                    Egypt attack with 6 archers, 3 chariots, 8 phalanxs and 4 warelephants
                    Seleucid defend with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
                    Egypt win, taking Emesa from Seleucid with 6 archers, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 21
                    Casualties for Egypt: 3 chariots
                    Casualties for Seleucid: 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
                Battle in Hatra
                    Egypt attack with 2 chariots and 1 leader
                    Seleucid defend with 1 cataphract
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Hatra from Seleucid with 2 chariots and 1 leader remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 1 cataphract
                Battle in Sidon
                    Egypt attack with 1 archer and 1 chariot
                    Seleucid defend with 1 cataphract
                    Egypt win, taking Sidon from Seleucid with 1 archer remaining. Battle score for attacker is 2
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 cataphract

    Non Combat Move - Egypt

    Place Units - Egypt
                1 archer, 2 chariots, 1 leader, 1 phalanx, 1 wall and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quadriremes

    Activate Technology - Egypt
                Egypt activating quadriremes

    Turn Complete - Egypt
                Egypt collect 63 PUs; end with 79 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 78 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 74 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 77 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13

    Combat Move - Parthia
                1 unit repaired.
                1 catapult moved from East to SZ 84
                1 catapult moved from SZ 84 to Albana
                1 horsearcher moved from Artaxata to Albana
                1 horsearcher moved from Artaxata to Phasis
                      Armenia take Phasis from Bosporus
                1 horsearcher moved from Phasis to Trapezus
                1 archer moved from Artaxata to Trapezus
                2 cataphracts moved from Seleucia to Edessa
                1 horsearcher moved from Seleucia to Edessa
                1 horsearcher moved from Seleucia to Edessa
                1 cataphract moved from Euphrates to Emesa
                1 cataphract moved from Seleucia to Emesa
                5 horsearchers and 1 leader moved from Seleucia to Emesa
                1 cataphract and 1 horsearcher moved from Ninive to Emesa
                1 archer moved from East to Cyropolis

    Purchase Units - Parthia
                Parthia buy 2 archers, 2 cataphracts, 1 catapult and 5 horsearchers; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Edessa
                    Parthia attack with 2 cataphracts and 2 horsearchers
                    Seleucid defend with 2 warelephants
                    Parthia win, taking Edessa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 8
                    Casualties for Parthia: 2 horsearchers
                    Casualties for Seleucid: 2 warelephants
                Battle in Albana
                    Parthia attack with 1 catapult and 1 horsearcher
                    Bosporus defend with 1 archer and 1 city
                    Parthia win, taking Albana from Bosporus with 1 catapult and 1 horsearcher remaining. Battle score for attacker is 7
                    Casualties for Bosporus: 1 archer
                Battle in Trapezus
                    Parthia attack with 1 archer and 1 horsearcher
                    Bosporus defend with 1 cataphract
                    Parthia win, taking Trapezus from Bosporus with 1 archer remaining. Battle score for attacker is 2
                    Casualties for Bosporus: 1 cataphract
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Parthia
                1 archer moved from Ninive to Hatra
                2 archers, 1 catapult and 4 warelephants moved from Seleucia to Hatra
                1 cataphract and 5 horsearchers moved from Persepolis to Ctesiphon
                1 warelephant moved from Persepolis to Susa
                3 archers, 3 horsearchers and 3 warelephants moved from Artaxata to Gazaca
                1 horsearcher moved from Gazaca to Ninive

    Place Units - Parthia
                2 archers, 2 cataphracts and 3 horsearchers placed in Seleucia
                1 catapult and 1 horsearcher placed in East
                1 horsearcher placed in East

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover navalAcademy

    Activate Technology - Parthia
                Parthia activating navalAcademy

    Turn Complete - Parthia
                Parthia collect 67 PUs; end with 67 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -5 PUs; end with 62 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Seleucia creates 3 PUs; Parthia end with 65 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 68 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens
                city in East creates 3 PUs; Parthia end with 71 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13

    Combat Move - Armenia

    Purchase Units - Armenia
                Trigger ARMnavalAcademy: 1 flagship gained by PlayerID named:Armenia
                Trigger ARMnavalWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 3 spearmen; Remaining resources: 0 techTokens; 17 PUs;

    Place Units - Armenia
                3 spearmen and 1 wall placed in Albana
                1 flagship placed in SZ 84

    Turn Complete - Armenia
                Armenia collect 15 PUs; end with 32 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 35 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - RomanRepublic
                1 trireme moved from SZ 23 to SZ 18
                1 legionaire moved from Barcino to SZ 18
                1 legionaire moved from SZ 18 to Palma
                1 skirmisher moved from Capua to SZ 35
                1 bireme and 1 skirmisher moved from SZ 35 to SZ 45
                1 skirmisher moved from SZ 45 to Dodona
                1 trireme moved from SZ 45 to SZ 35
                1 skirmisher moved from Capua to SZ 35
                1 skirmisher moved from SZ 35 to Messana
                1 bireme moved from SZ 28 to SZ 34
                1 skirmisher moved from Capua to SZ 34
                1 bireme and 1 skirmisher moved from SZ 34 to SZ 33
                1 skirmisher moved from SZ 33 to Lilybaeum
                1 legionaire and 1 trireme moved from SZ 33 to SZ 37
                1 legionaire moved from SZ 37 to Thapsus
                1 legionaire moved from Barcino to Tarraco
                1 legionaire moved from Barcino to Tarraco
                1 trireme moved from SZ 24 to SZ 33
                1 suprareme moved from SZ 28 to SZ 33
                1 legionaire moved from Capua to Tarentum
                1 legionaire moved from Capua to Croton
                2 legionaires moved from Arretium to Massilia
                1 legionaire moved from Ariminum to Arretium
                1 legionaire moved from Narbo to Barcino
                3 legionaires moved from Massilia to Barcino
                1 cataphract moved from Genua to Narbo
                3 legionaires and 2 skirmishers moved from Roma to Capua
                1 legionaire moved from Roma to Capua
                1 cataphract moved from Hispatis to Castulo

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 cataphract, 5 legionaires, 5 skirmishers and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Thapsus
                Battle in Palma
                Battle in Castulo
                    RomanRepublic attack with 1 cataphract
                    AI_Barbarians defend with 1 skirmisher
                    RomanRepublic win, taking Thapsus from Carthage, taking Palma from Carthage, taking Castulo from AI_Neutral with 1 cataphract remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Dodona
                Battle in Tarraco
                    RomanRepublic attack with 2 legionaires
                    AI_Barbarians defend with 1 skirmisher
                    RomanRepublic win, taking Dodona from Macedonia, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -2
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Lilybaeum
                Battle in Messana

    Non Combat Move - RomanRepublic
                2 legionaires moved from Carthago Nova to Valentia
                4 legionaires moved from Barcino to Valentia
                2 legionaires moved from Gades to Hispatis
                1 cataphract moved from Gades to Hispatis
                1 legionaire moved from Hispatis to Corduba

    Place Units - RomanRepublic
                1 suprareme placed in SZ 28
                1 cataphract, 1 legionaire and 1 skirmisher placed in Gades
                3 legionaires placed in Valentia
                1 legionaire and 4 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quadriremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quadriremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 107 PUs; end with 107 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 106 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 104 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 98 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 95 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 94 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 97 PUs
                city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Gades creates 3 PUs; RomanRepublic end with 100 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 103 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 hoplites and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Place Units - GreekCityStates
                2 hoplites and 1 skirmisher placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 10 PUs; end with 10 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 6 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 5 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 8 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Pergamon

    Purchase Units - Pergamon
                Pergamon buy 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Place Units - Pergamon
                2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 8 PUs; end with 8 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 7 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 6 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 5 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 8 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Carthage
                1 hoplite moved from Carthago to SZ 32
                1 hoplite and 1 trireme moved from SZ 32 to SZ 23
                1 hoplite moved from SZ 23 to Caralis
                1 hoplite moved from Carthago to Thapsus
                1 cavalry moved from Zama to Thapsus
                1 cavalry and 1 hoplite moved from Syracuse to Messana
                2 catapults, 8 hoplites, 2 phalanxs and 4 warelephants moved from Syracuse to Lilybaeum
                1 hoplite moved from Carthago to SZ 32
                5 biremes, 1 flagship, 1 hoplite, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes moved from SZ 32 to SZ 36
                1 hoplite moved from SZ 36 to Lilybaeum

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 phalanx and 1 suprareme; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Thapsus
                    Carthage attack with 1 cavalry and 1 hoplite
                    RomanRepublic defend with 1 legionaire
                    Carthage win, taking Thapsus from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Caralis
                Battle in SZ 36
                    Carthage attack with 5 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes
                    Egypt defend with 1 trireme
                    Carthage win, taking Caralis from RomanRepublic with 5 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes remaining. Battle score for attacker is 15
                    Casualties for Egypt: 1 trireme
                Battle in Lilybaeum
                    Carthage attack with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants
                    RomanRepublic defend with 1 skirmisher
                    Carthage win, taking Lilybaeum from RomanRepublic with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Messana
                    Carthage attack with 1 cavalry and 1 hoplite
                    RomanRepublic defend with 1 skirmisher
                    Carthage win, taking Messana from RomanRepublic with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - Carthage
                2 cavalrys moved from Carthago to Zama
                1 cavalry moved from Zama to Cirta
                1 hoplite and 1 warelephant moved from Igilgili to Cartenna
                2 hoplites moved from Carthago to Zama

    Place Units - Carthage
                1 bireme and 1 suprareme placed in SZ 36
                1 phalanx placed in Carthago

    Research Technology - Carthage
                Carthage removing all Technology Tokens after successful research.
                Carthage discover quadriremes

    Activate Technology - Carthage
                Carthage activating quadriremes

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 47 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 45 PUs
                Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 46 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Macedonia
                1 warrior moved from Delphi to Dodona
                1 cavalry moved from Thessalonica to Dodona
                1 skirmisher moved from Philippopolis to Odessus
                1 cavalry moved from Thessalonica to Odessus
                1 skirmisher moved from Philippopolis to Nicopolis
                1 warrior moved from Philippopolis to Nicopolis
                1 skirmisher moved from Corinth to SZ 67
                1 bireme and 1 skirmisher moved from SZ 67 to SZ 54
                1 skirmisher moved from SZ 54 to Paliurus
                1 skirmisher moved from Corinth to SZ 67
                1 quinquereme and 1 skirmisher moved from SZ 67 to SZ 52
                1 skirmisher moved from SZ 52 to Cyrene

    Purchase Units - Macedonia
                Macedonia buy 4 catapults, 1 cavalry, 6 skirmishers and 1 warrior; Remaining resources: 3 techTokens; 1 PUs;

    Combat - Macedonia
                Battle in Cyrene
                Battle in Nicopolis
                    Macedonia attack with 1 skirmisher and 1 warrior
                    AI_Barbarians defend with 1 skirmisher
                    Macedonia win, taking Cyrene from Egypt, taking Nicopolis from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Odessus
                    Macedonia attack with 1 cavalry and 1 skirmisher
                    AI_Barbarians defend with 1 skirmisher
                    Macedonia win, taking Odessus from AI_Barbarians with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Dodona
                    Macedonia attack with 1 cavalry and 1 warrior
                    RomanRepublic defend with 1 skirmisher
                    Macedonia win, taking Dodona from RomanRepublic with 1 cavalry and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Paliurus

    Non Combat Move - Macedonia
                1 warrior moved from Pella to Apollonia
                1 cavalry moved from Thessalonica to Philippopolis

    Place Units - Macedonia
                4 catapults and 2 skirmishers placed in Corinth
                2 skirmishers and 1 warrior placed in Apollonia
                1 cavalry and 2 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover economics

    Activate Technology - Macedonia
                Macedonia activating economics

    Turn Complete - Macedonia
                Macedonia collect 67 PUs; end with 68 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 64 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 62 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 60 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 58 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 61 PUs
                city in Corinth creates 1 techTokens; Macedonia end with 2 techTokens
                city in Corinth creates 3 PUs; Macedonia end with 64 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 67 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Bosporus
                1 unit repaired.
                2 cataphracts moved from Melitene to Edessa
                1 archer and 1 cataphract moved from Armavira to Artaxata
                2 cataphracts moved from Armavira to Trapezus
                      Bosporus take Phasis from Armenia
                1 cataphract moved from Armavira to Trapezus
                3 archers, 9 cataphracts and 1 leader moved from Armavira to Albana
                1 cataphract moved from Sinope to Satala
                1 cataphract moved from Melitene to Satala

    Purchase Units - Bosporus
                Bosporus buy 4 archers and 4 cataphracts; Remaining resources: 3 techTokens; 3 PUs;

    Combat - Bosporus
                Battle in Edessa
                    Bosporus attack with 2 cataphracts
                    Parthia defend with 2 cataphracts
                    Bosporus win, taking Edessa from Parthia with 1 cataphract remaining. Battle score for attacker is 8
                    Casualties for Bosporus: 1 cataphract
                    Casualties for Parthia: 2 cataphracts
                Battle in Artaxata
                    Bosporus attack with 1 archer and 1 cataphract
                    Parthia defend with 1 horsearcher
                    Bosporus win, taking Artaxata from Armenia with 1 archer and 1 cataphract remaining. Battle score for attacker is 6
                    Casualties for Parthia: 1 horsearcher
                Battle in Albana
                    Bosporus attack with 3 archers, 9 cataphracts and 1 leader
                    Armenia defend with 1 city, 3 spearmen and 1 wall; Parthia defend with 1 catapult and 1 horsearcher
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Albana from Armenia with 3 archers, 9 cataphracts and 1 leader remaining. Battle score for attacker is 48
                    Casualties for Armenia: 3 spearmen and 1 wall
                    Casualties for Parthia: 1 catapult and 1 horsearcher
                Battle in Trapezus
                    Bosporus attack with 3 cataphracts
                    Parthia defend with 1 archer
                    Bosporus win, taking Trapezus from Parthia with 3 cataphracts remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer
                Battle in Satala
                    Bosporus attack with 2 cataphracts
                    Parthia defend with 1 horsearcher
                    Bosporus win, taking Satala from Armenia with 2 cataphracts remaining. Battle score for attacker is 6
                    Casualties for Parthia: 1 horsearcher

    Non Combat Move - Bosporus
                5 cataphracts moved from Azara to Armavira
                1 quadrireme moved from SZ 76 to SZ 80
                1 cataphract moved from Theodesia to SZ 80
                1 cataphract and 1 quadrireme moved from SZ 80 to SZ 76
                1 cataphract moved from SZ 76 to Sinope
                2 cataphracts moved from Theodesia to Azara
                3 cataphracts and 1 leader moved from Melitene to Antioch
                1 bireme and 2 flagships moved from SZ 72 to SZ 70

    Place Units - Bosporus
                4 archers placed in Armavira
                4 cataphracts placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover quinqueremes

    Activate Technology - Bosporus
                Bosporus activating quinqueremes

    Turn Complete - Bosporus
                Bosporus collect 65 PUs; end with 68 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 66 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 65 PUs
                city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
                city in Albana creates 3 PUs; Bosporus end with 68 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 71 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 74 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Pontus
                1 skirmisher moved from Nicaea to Sardis
                1 skirmisher moved from Halicarnassus to Sardis
                1 skirmisher moved from Attalia to Sardis
                1 catapult, 7 chariots, 7 hoplites, 3 phalanxs and 1 skirmisher moved from Pessinus to Sardis
                9 chariots moved from Tavium to Sardis
                3 chariots moved from Sinope to Sardis

    Purchase Units - Pontus
                Pontus buy 3 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Sardis
                    Pontus attack with 1 catapult, 19 chariots, 7 hoplites, 3 phalanxs and 4 skirmishers
                    Pergamon defend with 1 catapult, 1 city, 2 phalanxs, 6 skirmishers, 9 spearmen and 7 walls
                    Units damaged: 7 walls owned by the Pergamon
                    Pontus win, taking Sardis from Pergamon with 8 chariots, 1 hoplite and 2 phalanxs remaining. Battle score for attacker is 94
                    Casualties for Pontus: 1 catapult, 11 chariots, 6 hoplites, 1 phalanx and 4 skirmishers
                    Casualties for Pergamon: 1 catapult, 2 phalanxs, 6 skirmishers, 9 spearmen and 7 walls

    Non Combat Move - Pontus
                1 hoplite and 2 skirmishers moved from Tavium to Tarsus
                1 flagship and 1 trireme moved from SZ 67 to SZ 50

    Place Units - Pontus
                3 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 26 PUs; end with 26 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 27 PUs
                city in Sardis creates 1 techTokens; Pontus end with 2 techTokens
                city in Sardis creates 3 PUs; Pontus end with 30 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Seleucid
                2 hoplites moved from Antioch to SZ 61
                2 flagships, 2 hoplites, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
                2 hoplites moved from SZ 60 to Sidon
                1 cataphract and 1 hoplite moved from Antioch to Damascus

    Purchase Units - Seleucid
                Seleucid buy 4 hoplites and 1 warelephant; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 warelephant
                    Egypt win with 1 warelephant remaining. Battle score for attacker is -15
                    Casualties for Seleucid: 1 cataphract and 1 hoplite
                Battle in Sidon
                    Seleucid attack with 2 hoplites
                    Egypt defend with 1 archer
                    Seleucid win, taking Sidon from Egypt with 1 hoplite remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid

    Place Units - Seleucid
                4 hoplites and 1 warelephant placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 34 PUs; end with 35 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 33 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 32 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 31 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 30 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 29 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 32 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Egypt
                1 unit repaired.
                1 archer and 1 chariot moved from Jerusalem to Sidon
                1 warelephant moved from Damascus to Emesa
                1 phalanx moved from Jerusalem to Damascus
                5 chariots moved from Jerusalem to Emesa
                2 chariots moved from Hatra to Edessa
                1 archer moved from Emesa to Edessa
                1 leader moved from Hatra to Emesa
                1 archer and 2 phalanxs moved from Pharan to Jerusalem
                1 phalanx moved from Memphis to Pharan
                1 leader and 1 warelephant moved from Alexandria to Paliurus
                2 chariots moved from Alexandria to Jerusalem
                1 archer and 1 phalanx moved from Alexandria to Memphis
                1 flagship moved from SZ 33 to SZ 34

    Purchase Units - Egypt
                Trigger EGYquadriremes: buyQuadrireme removed from EgyptProduction
                Trigger EGYquadriremes: buyQuadriremeX added to EgyptProduction
                Trigger EGYquadriremesWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 4 chariots and 2 warelephants; Remaining resources: 1 techTokens; 33 PUs;

    Combat - Egypt
                Battle in Edessa
                    Egypt attack with 1 archer and 2 chariots
                    Bosporus defend with 1 cataphract
                    Egypt win, taking Edessa from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 2
                    Casualties for Bosporus: 1 cataphract
                    Casualties for Egypt: 1 chariot
                Battle in Paliurus
                    Egypt attack with 1 leader and 1 warelephant
                    Macedonia defend with 1 skirmisher
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Paliurus from Macedonia with 1 leader and 1 warelephant remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher
                Battle in Sidon
                    Egypt attack with 1 archer and 1 chariot
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Sidon from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt

    Place Units - Egypt
                4 chariots, 1 wall and 2 warelephants placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 65 PUs; end with 98 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 97 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 96 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 95 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 92 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 95 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Parthia
                1 horsearcher moved from Emesa to Melitene
                      Parthia take Melitene from Bosporus
                3 archers, 1 catapult and 4 warelephants moved from Hatra to Emesa
                2 cataphracts, 3 horsearchers and 1 leader moved from Emesa to Hatra
                1 horsearcher moved from Ninive to Hatra
                2 archers moved from Seleucia to Hatra
                2 cataphracts, 4 horsearchers and 1 leader moved from Hatra to Amida
                3 archers, 2 horsearchers and 3 warelephants moved from Gazaca to Amida
                1 cataphract and 5 horsearchers moved from Ctesiphon to Amida
                2 cataphracts and 3 horsearchers moved from Seleucia to Amida
                1 warelephant moved from Susa to Seleucia
                1 archer moved from Cyropolis to Ctesiphon
                1 catapult moved from East to SZ 84
                1 catapult moved from SZ 84 to Albana
                2 horsearchers moved from East to Cyropolis
                1 horsearcher moved from Cyropolis to Gazaca
                1 horsearcher moved from Cyropolis to Ctesiphon

    Purchase Units - Parthia
                Trigger PARnavalAcademy: 1 flagship gained by PlayerID named:Parthia
                Trigger PARnavalWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 1 cataphract, 1 catapult, 6 horsearchers and 2 warelephants; Remaining resources: 3 techTokens; 1 PUs;

    Combat - Parthia
                Battle in Albana
                    Parthia attack with 1 catapult
                    Bosporus defend with 3 archers, 9 cataphracts, 1 city and 1 leader
                    Bosporus win with 1 archer, 9 cataphracts and 1 leader remaining. Battle score for attacker is 8
                    Casualties for Bosporus: 2 archers
                    Casualties for Parthia: 1 catapult
                Battle in Amida
                    Parthia attack with 3 archers, 5 cataphracts, 14 horsearchers, 1 leader and 3 warelephants
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Amida from AI_Neutral with 3 archers, 5 cataphracts, 11 horsearchers, 1 leader and 3 warelephants remaining. Battle score for attacker is -18
                    Casualties for Parthia: 3 horsearchers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Parthia

    Place Units - Parthia
                1 cataphract, 3 horsearchers, 1 wall and 2 warelephants placed in Seleucia
                1 catapult and 2 horsearchers placed in East
                1 horsearcher placed in Persepolis
                1 flagship placed in SZ 84

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover triremes

    Activate Technology - Parthia
                Parthia activating triremes

    Turn Complete - Parthia
                Parthia collect 62 PUs; end with 63 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 62 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 59 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 57 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 56 PUs
                city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
                city in Seleucia creates 3 PUs; Parthia end with 59 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 62 PUs
                city in East creates 1 techTokens; Parthia end with 3 techTokens
                city in East creates 3 PUs; Parthia end with 65 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 14

    Combat Move - Armenia

    Purchase Units - Armenia
                Armenia buy nothing; Remaining resources: 1 techTokens; 35 PUs;

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 0 PUs; end with 35 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15

    Combat Move - RomanRepublic
                1 cataphract moved from Narbo to Tarraco
                4 legionaires moved from Barcino to Tarraco
                2 legionaires moved from Valentia to Toletum
                2 cataphracts moved from Valentia to Tarraco
                1 leader moved from Valentia to Tarraco
                2 legionaires and 3 supraremes moved from SZ 33 to SZ 34
                2 legionaires moved from SZ 34 to Messana
                3 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes moved from SZ 33 to SZ 34
                1 bireme moved from SZ 45 to SZ 35
                1 skirmisher moved from Capua to SZ 35
                1 skirmisher moved from SZ 35 to Syracuse
                1 suprareme moved from SZ 28 to SZ 34
                1 trireme moved from SZ 37 to SZ 41
                1 trireme moved from SZ 35 to SZ 34
                1 trireme moved from SZ 18 to SZ 16
                1 legionaire moved from Roma to Genua
                2 legionaires moved from Massilia to Barcino
                1 legionaire moved from Arretium to Massilia
                4 skirmishers moved from Roma to Capua

    Purchase Units - RomanRepublic
                Trigger ROMquadriremes: buyQuadrireme removed from RomanRepublicProduction
                Trigger ROMquadriremes: buyQuadriremeX added to RomanRepublicProduction
                Trigger ROMquadriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 cataphract, 1 catapult, 9 legionaires, 1 quadrireme and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Syracuse
                Battle in Tarraco
                    RomanRepublic attack with 3 cataphracts, 1 leader and 4 legionaires
                    AI_Barbarians defend with 1 archer, 1 skirmisher and 1 spearman
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Syracuse from Carthage, taking Tarraco from AI_Neutral with 3 cataphracts, 1 leader and 3 legionaires remaining. Battle score for attacker is 11
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Barbarians: 1 archer, 1 skirmisher and 1 spearman
                Battle in Toletum
                    RomanRepublic attack with 2 legionaires
                    AI_Barbarians defend with 1 skirmisher
                    RomanRepublic win, taking Toletum from AI_Neutral with 2 legionaires remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher
                Battle in Messana
                    RomanRepublic attack with 2 legionaires
                    Carthage defend with 1 cavalry and 1 hoplite
                    RomanRepublic win, taking Messana from Carthage with 1 legionaire remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - RomanRepublic
                3 cataphracts, 2 catapults and 20 legionaires moved from Valentia to Castulo
                3 cataphracts moved from Hispatis to Castulo
                5 legionaires moved from Corduba to Castulo
                1 legionaire moved from Hispatis to Corduba
                1 cataphract moved from Gades to Carthago Nova
                1 skirmisher moved from Gades to Hispatis
                1 legionaire moved from Gades to Acci
                4 legionaires moved from Hispatis to Acci

    Place Units - RomanRepublic
                1 cataphract and 2 legionaires placed in Gades
                2 legionaires and 1 wall placed in Valentia
                1 quadrireme and 1 suprareme placed in SZ 28
                1 catapult and 5 legionaires placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 89 PUs; end with 89 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 88 PUs
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 86 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 80 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 77 PUs
                Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 75 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 78 PUs
                city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Gades creates 3 PUs; RomanRepublic end with 81 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 84 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15

    Combat Move - GreekCityStates
                1 hoplite moved from Barcino to Narbo

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - GreekCityStates
                1 flagship moved from SZ 33 to SZ 34

    Place Units - GreekCityStates
                1 archer placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover conscription

    Activate Technology - GreekCityStates
                GreekCityStates activating conscription

    Turn Complete - GreekCityStates
                GreekCityStates collect 16 PUs; end with 16 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 14 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 11 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 14 PUs

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15

    Combat Move - Pergamon
                1 spearman moved from Barcino to Narbo

    Purchase Units - Pergamon
                Pergamon buy nothing; Remaining resources: 1 techTokens; 8 PUs;

    Non Combat Move - Pergamon

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 3 PUs; end with 11 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 15

    Combat Move - Carthage
                2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants moved from Lilybaeum to Syracuse
                1 cavalry, 1 hoplite and 3 warelephants moved from Cartenna to Igilgili
                1 hoplite moved from Zama to Igilgili
                1 hoplite moved from Caralis to SZ 23
                1 hoplite and 1 trireme moved from SZ 23 to SZ 18
                1 hoplite moved from SZ 18 to Palma

    Purchase Units - Carthage
                Trigger CARquadriremes: buyQuadrireme removed from CarthageProduction
                Trigger CARquadriremes: buyQuadriremeX added to CarthageProduction
                Trigger CARquadriremesWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 1 cavalry, 1 hoplite and 2 quadriremes; Remaining resources: 1 techTokens; 5 PUs;

    Combat - Carthage
                Battle in Igilgili
                    Carthage attack with 1 cavalry, 2 hoplites and 3 warelephants
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Igilgili from AI_Barbarians with 1 cavalry, 2 hoplites and 3 warelephants remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Palma
                    Carthage attack with 1 hoplite
                    RomanRepublic defend with 1 legionaire
                    RomanRepublic win with 1 legionaire remaining. Battle score for attacker is -7
                    Casualties for Carthage: 1 hoplite
                Battle in Syracuse
                    Carthage attack with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants
                    RomanRepublic defend with 1 skirmisher
                    Carthage win, taking Syracuse from GreekCityStates with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - Carthage
                6 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes, 3 supraremes and 9 triremes moved from SZ 36 to SZ 32
                1 hoplite moved from Thapsus to Capsa
                1 hoplite moved from Zama to Cirta
                1 bireme moved from SZ 32 to SZ 31
                1 hoplite moved from Carthago to Hippo Regius

    Place Units - Carthage
                1 cavalry, 1 hoplite and 1 wall placed in Carthago
                2 quadriremes placed in SZ 32

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 49 PUs; end with 54 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 48 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 46 PUs
                Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 47 PUs

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