Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
Sorry, didn’t see earlier that the game was up, will play today.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
2 cavalrys and 1 leader moved from Thessalonica to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
1 cavalry moved from Philippopolis to Apollonia
4 skirmishers moved from Dodona to Apollonia
1 cavalry and 1 skirmisher moved from Larissa to Delphi
2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
1 phalanx and 4 skirmishers moved from Odessus to Istropolis
Purchase Units - Macedonia
Macedonia buy 1 quinquereme, 4 skirmishers and 1 warrior; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Nicaea
Macedonia attack with 2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors
AI_Neutral defend with 4 spearman_neutrals
Macedonia win, taking Nicaea from AI_Neutral with 2 cavalrys, 2 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is -4
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Istropolis
Macedonia attack with 1 phalanx and 4 skirmishers
AI_Neutral defend with 4 cavalry_neutrals
Macedonia win, taking Istropolis from AI_Neutral with 1 phalanx and 3 skirmishers remaining. Battle score for attacker is -4
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Neutral: 4 cavalry_neutrals
Battle in Delphi
Macedonia attack with 1 cavalry and 1 skirmisher
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 skirmisher
Battle in Apollonia
Macedonia attack with 6 cavalrys, 1 leader, 1 phalanx and 7 skirmishers
RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites, 3 skirmishers and 1 wall
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader and 1 skirmisher remaining. Battle score for attacker is 35
Casualties for RomanRepublic: 2 skirmishers
Casualties for Macedonia: 1 phalanx and 6 skirmishers
Casualties for GreekCityStates: 4 hoplites, 3 skirmishers and 1 wall
Non Combat Move - Macedonia
3 phalanxs, 3 skirmishers and 1 warrior moved from Larissa to Thessalonica
2 phalanxs moved from Dodona to Thessalonica
1 phalanx moved from Odessus to Byzantium
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
3 warriors moved from Sardica to Pella
Place Units - Macedonia
1 quinquereme placed in SZ 70
4 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
Macedonia collect 53 PUs; end with 53 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 50 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites moved from Tarsus to SZ 61
1 catapult moved from Antioch to SZ 61
1 catapult and 3 hoplites moved from SZ 61 to Salamis
1 cataphract, 1 leader and 1 warelephant moved from Antioch to Jerusalem
3 hoplites and 1 phalanx moved from Bostra to Jerusalem
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
1 cataphract moved from Edessa to Sidon
3 hoplites and 2 phalanxs moved from Antioch to Sidon
2 cataphracts moved from Antioch to Sidon
1 cataphract moved from Damascus to Jerusalem
1 cataphract moved from Palmyra to Sidon
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 hoplites and 1 quadrireme; Remaining resources: 3 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult and 3 hoplites
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult and 1 hoplite remaining. Battle score for attacker is 16
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 5 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 18
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 4 cataphracts, 3 hoplites and 2 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid win, taking Sidon from Egypt with 3 cataphracts and 1 phalanx remaining. Battle score for attacker is -1
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 1 cataphract, 3 hoplites and 1 phalanx
Non Combat Move - Seleucid
1 cataphract moved from Vologesia to Palmyra
1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
2 cataphracts moved from Hatra to Bostra
4 cataphracts moved from Seleucia to Bostra
3 hoplites moved from Palmyra to Seleucia
1 warelephant moved from Edessa to Antioch
1 hoplite and 1 phalanx moved from Emesa to Damascus
3 hoplites and 1 phalanx moved from Edessa to Emesa
Place Units - Seleucid
1 quadrireme placed in SZ 61
1 hoplite placed in Seleucia
2 cataphracts and 1 hoplite placed in Antioch
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 73 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 69 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 66 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 69 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 72 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 quadrireme moved from SZ 58 to SZ 57
1 warelephant moved from Memphis to Alexandria
1 warelephant moved from Hermopolis to Alexandria
2 archers and 2 phalanxs moved from Alexandria to Memphis
2 archers and 2 phalanxs moved from Hermopolis to Memphis
1 chariot moved from Memphis to Alexandria
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 archer moved from Cyrene to Paliurus
Purchase Units - Egypt
Egypt buy 5 chariots and 1 phalanx; Remaining resources: 0 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
5 chariots and 1 phalanx placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 32 PUs; end with 32 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 30 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 28 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 31 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
1 warelephant moved from East to Gazaca
2 archers and 1 catapult moved from East to Cyropolis
2 archers and 2 horsearchers moved from Cyropolis to Gazaca
2 horsearchers moved from Ecbatana to Gazaca
2 archers moved from Ecbatana to Susa
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
1 trireme moved from SZ 84 to SZ 86
Purchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Gazaca
Parthia attack with 2 archers, 4 horsearchers and 1 warelephant
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Parthia win, taking Gazaca from AI_Neutral with 2 archers and 1 warelephant remaining. Battle score for attacker is -24
Casualties for Parthia: 4 horsearchers
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Non Combat Move - Parthia
Place Units - Parthia
4 horsearchers placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 30 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 33 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
2 skirmishers moved from Satala to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
1 leader moved from Armavira to Trapezus
2 horsearchers moved from Satala to Trapezus
3 horsearchers moved from Artaxata to Trapezus
3 cataphracts moved from Artaxata to Trapezus
5 cataphracts moved from Albana to Artaxata
1 catapult and 5 spearmen moved from Albana to Armavira
Purchase Units - Armenia
Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen remaining. Battle score for attacker is -20
Casualties for Armenia: 5 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
Place Units - Armenia
1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs
Not sure if you’re aware of this, but it’s still your turn :-)
I was not :-D thanks.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 46 to SZ 45
1 skirmisher moved from Tarentum to SZ 45
1 skirmisher moved from SZ 45 to Dodona
1 trireme moved from SZ 46 to SZ 44
1 cataphract and 2 legionaires moved from Toletum to Castulo
1 ballista and 2 skirmishers moved from Valentia to Castulo
1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Genua to Mediolanum
Purchase Units - RomanRepublic
RomanRepublic buy 3 ballistas, 2 legionaires, 1 quadrireme and 4 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 1 ballista, 1 cataphract, 2 legionaires and 2 skirmishers
AI_Neutral defend with 3 warrior_neutrals
RomanRepublic win, taking Castulo from AI_Neutral with 1 ballista, 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
Battle in Dodona
Non Combat Move - RomanRepublic
1 legionaire moved from Capua to SZ 35
1 bireme and 1 legionaire moved from SZ 35 to SZ 34
1 legionaire moved from SZ 34 to Messana
1 legionaire moved from Aleria to SZ 24
1 legionaire and 1 quadrireme moved from SZ 24 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 quinquereme moved from SZ 24 to SZ 34
2 legionaires moved from Capua to SZ 34
3 legionaires moved from SZ 34 to Messana
1 flagship and 1 trireme moved from SZ 24 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 legionaire moved from Ariminum to Genua
2 legionaires moved from Arretium to Genua
1 ballista moved from Roma to Capua
1 legionaire moved from Tarentum to Croton
2 legionaires moved from Roma to Capua
2 skirmishers moved from Roma to Arretium
Place Units - RomanRepublic
2 ballistas placed in Roma
1 quadrireme placed in SZ 28
1 ballista, 1 legionaire and 1 skirmisher placed in Valentia
1 legionaire and 3 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover biremes
Activate Technology - RomanRepublic
RomanRepublic activating biremes
Turn Complete - RomanRepublic
RomanRepublic collect 62 PUs; end with 62 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 57 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 55 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 leader moved from Athens to Delphi
3 archers and 3 skirmishers moved from Athens to Delphi
1 cavalry moved from Sparta to Athens
1 cavalry and 1 skirmisher moved from Athens to Larissa
1 cavalry moved from Athens to Delphi
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 catapult, 1 cavalry, 2 hoplites and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 cavalry and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Larissa from Macedonia with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Delphi
GreekCityStates attack with 3 archers, 1 cavalry, 1 leader and 3 skirmishers
Macedonia defend with 1 cavalry
GreekCityStates win, taking Delphi from Macedonia with 3 archers, 1 cavalry, 1 leader and 3 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 cavalry
Non Combat Move - GreekCityStates
2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
1 archer and 2 skirmishers moved from Sparta to SZ 67
1 archer, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 67 to SZ 68
1 archer and 2 skirmishers moved from SZ 68 to Athens
1 bireme moved from SZ 18 to SZ 19
Place Units - GreekCityStates
2 archers, 1 catapult, 1 cavalry, 2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 42 PUs; end with 42 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 40 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 36 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 39 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 cavalrys and 1 skirmisher moved from Attalia to Tarsus
1 catapult, 1 leader, 6 phalanxs and 3 skirmishers moved from Attalia to Sardis
1 skirmisher and 1 spearman moved from Sardis to Pergamum
1 skirmisher and 1 spearman moved from Sardis to Pergamum
Purchase Units - Pergamon
Pergamon buy 1 catapult, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Tarsus
Pergamon attack with 2 cavalrys and 1 skirmisher
Seleucid defend with 1 phalanx
Pergamon win, taking Tarsus from Seleucid with 2 cavalrys remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 skirmisher
Casualties for Seleucid: 1 phalanx
Non Combat Move - Pergamon
Place Units - Pergamon
1 catapult, 3 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover navalAcademy
Activate Technology - Pergamon
Pergamon activating navalAcademy
Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 27 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
2 warelephants moved from Igilgili to Cartenna
3 warelephants moved from Cirta to Theveste
1 cavalry moved from Cirta to Theveste
1 cavalry moved from Cirta to Theveste
6 cavalrys moved from Cirta to Capsa
1 leader moved from Cirta to Cartenna
1 cavalry moved from Cirta to Capsa
Purchase Units - Carthage
Carthage buy 1 bireme, 1 catapult, 4 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Theveste
Carthage attack with 2 cavalrys and 3 warelephants
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Theveste from AI_Neutral with 2 cavalrys and 3 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Cartenna
Carthage attack with 1 leader and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 1 leader and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Capsa
Carthage attack with 7 cavalrys
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Capsa from AI_Neutral with 6 cavalrys remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Carthage
1 trireme moved from SZ 29 to SZ 31
1 hoplite moved from Palma to SZ 29
1 hoplite and 1 trireme moved from SZ 29 to SZ 15
1 hoplite moved from SZ 15 to Acci
1 bireme moved from SZ 15 to SZ 16
1 bireme moved from SZ 15 to SZ 29
1 hoplite moved from Igilgili to SZ 16
1 bireme and 1 hoplite moved from SZ 16 to SZ 15
1 hoplite moved from SZ 15 to Acci
1 warelephant moved from Igilgili to Hippo Regius
1 hoplite moved from Cirta to Igilgili
2 hoplites moved from Thenae to SZ 37
1 quinquereme moved from SZ 32 to SZ 36
1 hoplite moved from Melita to SZ 36
1 hoplite moved from Thapsus to SZ 36
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 37 to SZ 33
2 hoplites and 1 quinquereme moved from SZ 36 to SZ 33
4 hoplites moved from SZ 33 to Lilybaeum
1 catapult and 2 hoplites moved from Carthago to SZ 32
1 catapult, 2 hoplites, 1 suprareme and 3 triremes moved from SZ 32 to SZ 33
1 catapult and 2 hoplites moved from SZ 33 to Lilybaeum
1 hoplite moved from Gades to Acci
2 phalanxs moved from Hispatis to Acci
Place Units - Carthage
1 bireme placed in SZ 31
2 hoplites and 1 phalanx placed in Gades
1 catapult and 2 hoplites placed in Carthago
Research Technology - Carthage
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollege
Activate Technology - Carthage
Carthage activating warCollege
Turn Complete - Carthage
Carthage collect 58 PUs; end with 58 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 58 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
1 hoplite moved from Theodesia to SZ 80
1 bireme and 1 hoplite moved from SZ 80 to SZ 78
1 hoplite moved from SZ 78 to Phasis
Purchase Units - Bosporus
Bosporus buy 2 cataphracts and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Phasis
Non Combat Move - Bosporus
2 archers, 5 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader moved from Azara to Sinda
3 hoplites and 3 horsearchers moved from Tanais to Azara
3 horsearchers moved from Azara to Sinda
1 archer and 1 hoplite moved from Theodesia to SZ 80
1 archer and 1 hoplite moved from SZ 80 to Sinda
1 cataphract moved from Theodesia to Azara
Place Units - Bosporus
2 cataphracts and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 28 PUs; end with 28 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
6 cataphracts moved from Bostra to Petra
1 cataphract and 1 hoplite moved from Jerusalem to Pharan
1 cataphract moved from Jerusalem to Petra
2 hoplites moved from Jerusalem to Petra
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Salamis to SZ 61
1 catapult moved from Salamis to SZ 61
1 warelephant moved from Antioch to SZ 61
1 cataphract moved from Antioch to SZ 61
1 bireme, 1 cataphract, 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes, 1 quinquereme, 1 trireme and 1 warelephant moved from SZ 61 to SZ 65
1 cataphract, 1 catapult, 2 hoplites and 1 warelephant moved from SZ 65 to Rhodos
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 2 techTokens; 1 PUs;
Combat - Seleucid
Battle in Rhodos
Seleucid attack with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
GreekCityStates defend with 2 hoplites
Seleucid win, taking Rhodos from GreekCityStates with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 14
Casualties for GreekCityStates: 2 hoplites
Battle in Petra
Seleucid attack with 7 cataphracts and 2 hoplites
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 7 cataphracts remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Pharan
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Non Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 phalanx moved from Sidon to Jerusalem
1 cataphract moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Emesa to Hatra
1 cataphract moved from Palmyra to Seleucia
Place Units - Seleucid
1 quadrireme placed in SZ 61
2 hoplites and 1 phalanx placed in Seleucia
2 cataphracts and 2 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 82 PUs; end with 83 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 78 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 78 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 81 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
3 skirmishers and 3 spearmen moved from Armavira to Phasis
3 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen moved from Trapezus to Melitene
5 cataphracts moved from Artaxata to Melitene
1 horsearcher moved from Armavira to Trapezus
Purchase Units - Armenia
Armenia buy 1 horsearcher, 3 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Melitene
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Melitene from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is -10
Casualties for Armenia: 2 spearmen
Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutrals
Battle in Phasis
Armenia attack with 3 skirmishers and 3 spearmen
Bosporus defend with 1 hoplite
Armenia win, taking Phasis from Bosporus with 2 skirmishers and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 hoplite
Non Combat Move - Armenia
Place Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
1 horsearcher placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover triremes
Activate Technology - Armenia
Armenia activating triremes
Turn Complete - Armenia
Armenia collect 26 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUs
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 44
1 legionaire and 1 skirmisher moved from Roma to SZ 28
1 quadrireme moved from SZ 34 to SZ 28
2 legionaires moved from Capua to SZ 28
1 quinquereme moved from SZ 34 to SZ 28
2 ballistas moved from Roma to SZ 28
1 legionaire moved from Capua to SZ 28
1 trireme moved from SZ 34 to SZ 28
1 ballista moved from Capua to SZ 28
1 bireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 skirmisher moved from Roma to SZ 28
3 ballistas, 1 bireme, 4 legionaires, 2 quadriremes, 1 quinquereme, 3 skirmishers and 1 trireme moved from SZ 28 to SZ 34
12 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire and 1 trireme moved from SZ 44 to SZ 35
1 legionaire and 1 trireme moved from SZ 35 to SZ 34
3 ballistas, 5 legionaires and 3 skirmishers moved from SZ 34 to Lilybaeum
1 ballista, 1 cataphract, 2 legionaires and 1 skirmisher moved from Castulo to Toletum
1 ballista moved from Valentia to Toletum
1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Mediolanum to Nemausus
Purchase Units - RomanRepublic
Trigger ROMbiremes: buyBireme removed from RomanRepublicProduction
Trigger ROMbiremes: buyBiremeX added to RomanRepublicProduction
Trigger ROMbiremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 ballista, 1 cataphract, 1 catapult and 7 legionaires; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Toletum
RomanRepublic attack with 2 ballistas, 1 cataphract, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 leader
RomanRepublic win, taking Toletum from AI_Neutral with 2 ballistas, 1 cataphract, 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Battle in Nemausus
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 5 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 spearman_neutrals
Battle in Lilybaeum
RomanRepublic attack with 3 ballistas, 17 legionaires and 5 skirmishers
Carthage defend with 1 catapult, 12 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
Need an OOL for the battle in Lilybaeum.
Right:
1st hit on both walls
2nd hit on 1 wall
8 hoplites
catapult
2nd hit on other wall
4 hoplites
elephant
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
4 spearmen moved from Halicarnassus to Attalia
2 skirmishers moved from Sardis to Attalia
2 catapults, 1 leader, 6 phalanxs, 9 skirmishers and 1 spearman moved from Sardis to Nicaea
6 skirmishers and 2 spearmen moved from Pergamum to Nicaea
Purchase Units - Pergamon
Trigger PERnavalWALL: 1 wall gained by PlayerID named:Pergamon
Trigger PERnavalAcademy: 1 flagship gained by PlayerID named:Pergamon
Pergamon buy 2 phalanxs and 1 spearman; Remaining resources: 1 techTokens; 4 PUs;
Combat - Pergamon
Battle in Attalia
Pergamon attack with 2 skirmishers and 4 spearmen
Pontus defend with 1 chariot
Pergamon win, taking Attalia from Pontus with 1 skirmisher and 4 spearmen remaining. Battle score for attacker is 2
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 chariot
Battle in Nicaea
Pergamon attack with 2 catapults, 1 leader, 6 phalanxs, 15 skirmishers and 3 spearmen
Pontus defend with 1 skirmisher
Pergamon win, taking Nicaea from Macedonia with 2 catapults, 1 leader, 6 phalanxs, 15 skirmishers and 3 spearmen remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisher
Non Combat Move - Pergamon
Place Units - Pergamon
1 flagship placed in SZ 68
2 phalanxs, 1 spearman and 1 wall placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 34 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 28 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 31 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
2 hoplites and 1 phalanx moved from Gades to Hispatis
3 hoplites and 3 phalanxs moved from Acci to Hispatis
1 hoplite moved from Igilgili to SZ 29
1 hoplite moved from Carthago to SZ 31
1 bireme, 1 hoplite and 1 trireme moved from SZ 31 to SZ 18
1 bireme and 1 hoplite moved from SZ 29 to SZ 18
2 hoplites moved from SZ 18 to Palma
Purchase Units - Carthage
Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
Carthage buy 1 bireme, 5 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 2 PUs;
Combat - Carthage
Battle in Hispatis
Carthage attack with 5 hoplites and 4 phalanxs
AI_Barbarians defend with 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 5 hoplites and 4 phalanxs remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in SZ 18
Carthage attack with 2 biremes and 1 trireme
GreekCityStates defend with 1 bireme
Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 bireme
Battle in Palma
Carthage attack with 2 hoplites
GreekCityStates defend with 1 hoplite
Carthage win, taking Palma from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - Carthage
1 leader moved from Cartenna to SZ 15
1 leader moved from SZ 15 to Acci
1 trireme moved from SZ 15 to SZ 29
2 warelephants moved from Cartenna to Igilgili
1 warelephant moved from Hippo Regius to Carthago
4 cavalrys moved from Capsa to Thapsus
2 cavalrys moved from Capsa to Carthago
3 warelephants moved from Theveste to Zama
1 cavalry moved from Theveste to Zama
1 cavalry moved from Theveste to Hippo Regius
Place Units - Carthage
1 bireme placed in SZ 32
1 hoplite, 1 leader and 1 phalanx placed in Gades
4 hoplites and 1 wall placed in Carthago
Research Technology - Carthage
Carthage removing all Technology Tokens after successful research.
Carthage discover construction
Activate Technology - Carthage
Carthage activating construction
Turn Complete - Carthage
Carthage collect 53 PUs; end with 55 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 58 PUs