TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - RomanRepublic
3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers moved from Acci to Gades
1 skirmisher moved from Carthago Nova to Valentia
2 biremes, 2 flagships, 3 quadriremes, 1 quinquereme and 9 triremes moved from SZ 33 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 skirmisher moved from SZ 34 to Messana
1 skirmisher moved from Capua to SZ 35
1 bireme and 1 skirmisher moved from SZ 35 to SZ 39
1 skirmisher moved from SZ 39 to Sabrata
1 suprareme and 1 trireme moved from SZ 28 to SZ 34
1 legionaire moved from Genua to Massilia
1 legionaire moved from Arretium to Mediolanum
2 legionaires moved from Arretium to Massilia
1 cataphract moved from Roma to Genua
2 legionaires moved from Roma to Capua
2 legionaires moved from Roma to Arretium
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 7 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Sabrata
Battle in Gades
RomanRepublic attack with 3 ballistas, 5 cataphracts, 2 catapults, 1 leader, 33 legionaires and 2 skirmishers
Carthage defend with 1 cavalry, 1 city, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Sabrata from Carthage, taking Gades from Carthage with 5 cataphracts, 2 catapults, 1 leader and 23 legionaires remaining. Battle score for attacker is 88
Casualties for Carthage: 1 cavalry, 15 hoplites, 1 leader, 3 phalanxs and 3 walls
Casualties for RomanRepublic: 3 ballistas, 10 legionaires and 2 skirmishers
Battle in Messana
Non Combat Move - RomanRepublic
1 legionaire moved from Barcino to Nemausus
Place Units - RomanRepublic
3 legionaires placed in Valentia
1 catapult, 4 legionaires and 1 skirmisher placed in Roma
1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 71 PUs; end with 71 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 70 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 68 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Gades creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs