Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - Egypt
            1 unit repaired.
            1 chariot moved from Damascus to Sidon
                  Egypt take Sidon from Seleucid
            1 archer and 1 phalanx moved from Palmyra to Emesa
            1 chariot moved from Damascus to Emesa
            1 chariot moved from Damascus to Palmyra
            1 chariot moved from Damascus to Emesa
            1 flagship and 1 trireme moved from SZ 35 to SZ 34
            1 flagship and 1 trireme moved from SZ 34 to SZ 33
Purchase Units - Egypt
            Egypt buy 6 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
            Battle in SZ 33
                Egypt attack with 1 flagship and 1 trireme
                Carthage defend with 1 bireme
                Egypt win with 1 flagship and 1 trireme remaining. Battle score for attacker is 12
                Casualties for Carthage: 1 bireme
            Battle in Emesa
                Egypt attack with 1 archer, 2 chariots and 1 phalanx
                Seleucid defend with 1 hoplite
                Egypt win, taking Emesa from Seleucid with 1 archer, 2 chariots and 1 phalanx remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
            2 phalanxs moved from Jerusalem to Damascus
            1 archer and 1 warelephant moved from Pharan to Jerusalem
            1 archer and 1 phalanx moved from Memphis to Pharan
            1 archer and 2 phalanxs moved from Alexandria to Memphis
            4 chariots moved from Alexandria to Jerusalem
Place Units - Egypt
            6 chariots and 1 phalanx placed in Alexandria
Research Technology - Egypt
            Egypt spend 0 on tech rolls
            Egypt removing all Technology Tokens after successful research.
            Egypt discover warCollege
Activate Technology - Egypt
            Egypt activating warCollege
Turn Complete - Egypt
            Egypt collect 58 PUs; end with 58 PUs total
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 52 PUs
            city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
            city in Alexandria creates 3 PUs; Egypt end with 55 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - Parthia
            1 cataphract moved from Babylon to Euphrates
                  Parthia take Vologesia from Seleucid
                  Parthia take Euphrates from Seleucid
            2 cataphracts and 5 horsearchers moved from Persepolis to Seleucia
            1 archer moved from Susa to Seleucia
            1 archer, 1 cataphract and 1 horsearcher moved from Ctesiphon to Ninive
            1 archer, 1 catapult and 4 warelephants moved from Ctesiphon to Seleucia
            1 leader moved from Ctesiphon to Seleucia
            2 cataphracts moved from Ctesiphon to Seleucia
            2 horsearchers moved from Susa to Seleucia
            2 horsearchers moved from Ctesiphon to Seleucia
            1 archer moved from Trapezus to Melitene
                  Parthia take Melitene from Pontus
            1 horsearcher moved from Ctesiphon to Satala
                  Armenia take Satala from Bosporus
            4 archers and 3 warelephants moved from Trapezus to Artaxata
            3 horsearchers moved from Ctesiphon to Artaxata
            1 trireme moved from SZ 86 to SZ 84
Purchase Units - Parthia
            Parthia buy 1 archer, 1 cataphract, 5 horsearchers and 1 warelephant; Remaining resources: 2 techTokens; 1 PUs;
Combat - Parthia
            Battle in Ninive
                Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
                Seleucid defend with 1 hoplite
                Parthia win, taking Ninive from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Seleucia
                Parthia attack with 2 archers, 4 cataphracts, 1 catapult, 9 horsearchers, 1 leader and 4 warelephants
                Seleucid defend with 1 city, 1 hoplite and 5 walls
                Units damaged: 5 walls owned by the Seleucid
                Units damaged: 1 leader owned by the Parthia
                Parthia win, taking Seleucia from Seleucid with 2 archers, 3 cataphracts, 1 catapult, 7 horsearchers, 1 leader and 4 warelephants remaining. Battle score for attacker is 87
                Casualties for Parthia: 1 cataphract and 2 horsearchers
                Casualties for Seleucid: 1 hoplite and 5 walls
Non Combat Move - Parthia
            2 horsearchers moved from Ctesiphon to Artaxata
            1 horsearcher moved from Ctesiphon to Artaxata
Place Units - Parthia
            1 cataphract, 5 horsearchers and 1 warelephant placed in Persepolis
            1 archer placed in East
Research Technology - Parthia
            Parthia spend 0 on tech rolls
            Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
            Parthia collect 64 PUs; end with 65 PUs total
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 62 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 60 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 59 PUs
            city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
            city in Seleucia creates 3 PUs; Parthia end with 62 PUs
            city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
            city in Persepolis creates 3 PUs; Parthia end with 65 PUs
            city in East creates 1 techTokens; Parthia end with 3 techTokens
            city in East creates 3 PUs; Parthia end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - Armenia
            1 spearman moved from Artaxata to Trapezus
Purchase Units - Armenia
            Armenia buy nothing; Remaining resources: 2 techTokens; 22 PUs;
Non Combat Move - Armenia
Research Technology - Armenia
            Armenia spend 0 on tech rolls
            Armenia removing all Technology Tokens after successful research.
            Armenia discover navalAcademy
Activate Technology - Armenia
            Armenia activating navalAcademy
Turn Complete - Armenia
            Armenia collect 10 PUs; end with 32 PUs total
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - RomanRepublic
            2 legionaires and 1 skirmisher moved from Gades to Hispatis
            2 catapults and 13 legionaires moved from Carthago Nova to Valentia
            1 leader moved from Corduba to Valentia
            3 cataphracts moved from Corduba to Valentia
            2 cataphracts moved from Carthago Nova to Valentia
            2 legionaires moved from Corduba to Carthago Nova
            3 cataphracts moved from Corduba to Hispatis
            2 legionaires moved from Corduba to Hispatis
            1 legionaire moved from Corduba to Hispatis
            1 legionaire moved from Narbo to Barcino
            1 legionaire moved from Massilia to Barcino
            1 legionaire moved from Nemausus to Narbo
            1 legionaire moved from Mediolanum to Massilia
            1 legionaire moved from Genua to Massilia
            1 legionaire moved from Arretium to Massilia
            1 skirmisher moved from Messana to Syracuse
                  GreekCityStates take Syracuse from Carthage
            1 bireme moved from SZ 45 to SZ 35
            1 legionaire moved from Capua to SZ 35
            1 legionaire and 1 trireme moved from SZ 35 to SZ 45
            1 legionaire moved from SZ 45 to Delphi
            2 legionaires moved from Capua to SZ 34
            1 legionaire moved from Capua to SZ 34
            1 legionaire and 9 triremes moved from SZ 34 to SZ 33
            2 biremes, 2 flagships, 2 legionaires, 3 quadriremes, 1 quinquereme and 2 supraremes moved from SZ 34 to SZ 33
            1 legionaire moved from Capua to SZ 34
            1 legionaire and 1 trireme moved from SZ 34 to SZ 24
            1 legionaire moved from SZ 24 to Caralis
            1 skirmisher moved from Roma to SZ 25
            1 skirmisher and 1 trireme moved from SZ 25 to SZ 23
            1 skirmisher moved from SZ 23 to Caralis
            3 skirmishers moved from Roma to Capua
            2 legionaires moved from Roma to Arretium
            1 cataphract moved from Roma to Genua
Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 1 cataphract, 6 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
            Battle in Caralis
                RomanRepublic attack with 1 legionaire and 1 skirmisher
                Carthage defend with 1 hoplite
                RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
                Casualties for Carthage: 1 hoplite
            Battle in Hispatis
                RomanRepublic attack with 3 cataphracts, 5 legionaires and 1 skirmisher
                AI_Barbarians defend with 2 skirmishers and 1 warrior
                RomanRepublic win, taking Hispatis from AI_Neutral with 3 cataphracts and 4 legionaires remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
                Casualties for AI_Barbarians: 2 skirmishers and 1 warrior
            Battle in Valentia
                RomanRepublic attack with 5 cataphracts, 2 catapults, 1 leader and 13 legionaires
                AI_Barbarians defend with 1 city and 1 warrior
                RomanRepublic win, taking Valentia from AI_Barbarians with 5 cataphracts, 2 catapults, 1 leader and 13 legionaires remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
            Battle in Delphi
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
            1 cataphract and 2 legionaires placed in Gades
            1 bireme and 1 suprareme placed in SZ 28
            4 legionaires and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
            RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
            RomanRepublic collect 81 PUs; end with 81 PUs total
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 79 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 73 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 70 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs
            city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
            city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
            city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
            city in Gades creates 3 PUs; RomanRepublic end with 75 PUs
            city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
            city in Valentia creates 3 PUs; RomanRepublic end with 78 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - GreekCityStates
            1 flagship moved from SZ 34 to SZ 33
Purchase Units - GreekCityStates
            Trigger GCCquadriremes: buyQuadrireme removed from GreekCityStatesProduction
            Trigger GCCquadriremes: buyQuadriremeX added to GreekCityStatesProduction
            Trigger GCCquadriremes: 1 wall gained by PlayerID named:GreekCityStates
            Trigger GCCquadriremesWALL: 1 wall gained by PlayerID named:GreekCityStates
            GreekCityStates buy 1 archer; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
            1 archer and 2 walls placed in Sparta
Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
            GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
            GreekCityStates collect 20 PUs; end with 20 PUs total
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 19 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
            city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
            city in Sparta creates 3 PUs; GreekCityStates end with 18 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Pergamon
Purchase Units - Pergamon
            Pergamon buy 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;
Place Units - Pergamon
            3 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
            Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
            Pergamon collect 8 PUs; end with 8 PUs total
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 7 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 6 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 5 PUs
            city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
            city in Sardis creates 3 PUs; Pergamon end with 8 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Carthage
            1 cavalry moved from Lilybaeum to Messana
                  Carthage take Messana from RomanRepublic
            1 cavalry moved from Messana to Syracuse
            2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants moved from Lilybaeum to Syracuse
            2 hoplites moved from Carthago to SZ 36
            4 biremes, 1 flagship, 2 hoplites, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes moved from SZ 36 to SZ 32
            2 hoplites moved from SZ 32 to Caralis
            1 cavalry moved from Cirta to Cartenna
            1 cavalry and 1 warelephant moved from Igilgili to Cartenna
            1 warelephant moved from Igilgili to Cartenna
            1 cavalry moved from Zama to Cartenna
Purchase Units - Carthage
            Carthage buy 1 bireme, 2 cavalrys, 1 hoplite and 1 trireme; Remaining resources: 1 techTokens; 1 PUs;
Combat - Carthage
            Battle in Caralis
                Carthage attack with 2 hoplites
                RomanRepublic defend with 1 legionaire and 1 skirmisher
                RomanRepublic win with no units remaining. Battle score for attacker is -4
                Casualties for Carthage: 2 hoplites
                Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
            Battle in Syracuse
                Carthage attack with 2 catapults, 1 cavalry, 9 hoplites, 2 phalanxs and 4 warelephants
                RomanRepublic defend with 1 skirmisher
                Carthage win, taking Syracuse from GreekCityStates with 2 catapults, 1 cavalry, 9 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 skirmisher
            Battle in Cartenna
                Carthage attack with 3 cavalrys and 2 warelephants
                AI_Barbarians defend with 3 warriors
                Carthage win, taking Cartenna from AI_Neutral with 1 cavalry and 2 warelephants remaining. Battle score for attacker is 6
                Casualties for Carthage: 2 cavalrys
                Casualties for AI_Barbarians: 3 warriors
Non Combat Move - Carthage
            1 hoplite moved from Zama to Igilgili
            1 warelephant moved from Cirta to Igilgili
            1 cavalry moved from Thapsus to Zama
            1 cavalry moved from Thenae to Capsa
Place Units - Carthage
            2 cavalrys and 1 hoplite placed in Carthago
            1 bireme and 1 trireme placed in SZ 32
Research Technology - Carthage
            Carthage spend 0 on tech rolls
            Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
            Carthage collect 53 PUs; end with 54 PUs total
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 46 PUs
            Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
            city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
            city in Carthago creates 3 PUs; Carthage end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Macedonia
            1 warrior moved from Dodona to Delphi
            1 cavalry moved from Larissa to Delphi
            1 skirmisher moved from Athens to Delphi
            3 skirmishers moved from Thessalonica to Pella
            1 warrior moved from Apollonia to Pella
Purchase Units - Macedonia
            Macedonia buy 6 catapults, 3 cavalrys and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;
Combat - Macedonia
            Battle in Pella
                Macedonia attack with 3 skirmishers and 1 warrior
                AI_Barbarians defend with 1 skirmisher and 1 warrior
                Macedonia win, taking Pella from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 2
                Casualties for Macedonia: 2 skirmishers
                Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
            Battle in Delphi
                Macedonia attack with 1 cavalry, 1 skirmisher and 1 warrior
                RomanRepublic defend with 1 legionaire
                Macedonia win, taking Delphi from GreekCityStates with 1 warrior remaining. Battle score for attacker is -4
                Casualties for RomanRepublic: 1 legionaire
                Casualties for Macedonia: 1 cavalry and 1 skirmisher
Non Combat Move - Macedonia
            1 skirmisher and 1 warrior moved from Odessus to Philippopolis
            3 cavalrys moved from Athens to Corinth
            1 bireme and 1 quinquereme moved from SZ 69 to SZ 67
Place Units - Macedonia
            3 cavalrys placed in Thessalonica
            6 catapults placed in Corinth
            2 skirmishers placed in Apollonia
Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
            Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
            Macedonia collect 61 PUs; end with 61 PUs total
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 57 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 55 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 52 PUs
            city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
            city in Thessalonica creates 3 PUs; Macedonia end with 55 PUs
            city in Corinth creates 1 techTokens; Macedonia end with 2 techTokens
            city in Corinth creates 3 PUs; Macedonia end with 58 PUs
            city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
            city in Apollonia creates 3 PUs; Macedonia end with 61 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Bosporus
            1 unit repaired.
            1 cataphract moved from Sinope to Trapezus
            6 cataphracts and 1 leader moved from Attalia to Melitene
            1 horsearcher moved from Armavira to Phasis
                  Bosporus take Phasis from Armenia
            1 horsearcher moved from Phasis to Trapezus
Purchase Units - Bosporus
            Bosporus buy 5 archers and 3 cataphracts; Remaining resources: 3 techTokens; 0 PUs;
Combat - Bosporus
            Battle in Melitene
                Bosporus attack with 6 cataphracts and 1 leader
                Parthia defend with 1 archer
                Units damaged: 1 leader owned by the Bosporus
                Bosporus win, taking Melitene from Parthia with 6 cataphracts and 1 leader remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 archer
            Battle in Trapezus
                Bosporus attack with 1 cataphract and 1 horsearcher
                Armenia defend with 1 spearman
                Bosporus win, taking Trapezus from Parthia with 1 cataphract remaining. Battle score for attacker is -1
                Casualties for Armenia: 1 spearman
                Casualties for Bosporus: 1 horsearcher
Non Combat Move - Bosporus
            7 cataphracts and 1 leader moved from Albana to Armavira
            5 cataphracts moved from Azara to Armavira
            1 quadrireme moved from SZ 76 to SZ 80
            1 cataphract moved from Theodesia to SZ 80
            1 cataphract and 1 quadrireme moved from SZ 80 to SZ 76
            1 cataphract moved from SZ 76 to Sinope
            1 bireme and 2 flagships moved from SZ 80 to SZ 72
            5 cataphracts moved from Theodesia to Azara
Place Units - Bosporus
            4 archers placed in Armavira
            1 archer placed in Albana
            3 cataphracts placed in Theodesia
Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
            Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
            Bosporus collect 59 PUs; end with 59 PUs total
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 58 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 55 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 54 PUs
            city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
            city in Albana creates 3 PUs; Bosporus end with 57 PUs
            city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
            city in Theodesia creates 3 PUs; Bosporus end with 60 PUs
            city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
            city in Armavira creates 3 PUs; Bosporus end with 63 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Pontus
Purchase Units - Pontus
            Pontus buy 3 chariots; Remaining resources: 1 techTokens; 3 PUs;
Combat - Pontus
Non Combat Move - Pontus
            2 hoplites and 1 phalanx moved from Tavium to Pessinus
            1 catapult moved from Attalia to Pessinus
            4 chariots moved from Sinope to Tavium
            1 hoplite and 2 skirmishers moved from Sinope to Tavium
Place Units - Pontus
            3 chariots placed in Sinope
Research Technology - Pontus
            Pontus spend 0 on tech rolls
            Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
            Pontus collect 21 PUs; end with 24 PUs total
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 21 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 19 PUs
            city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
            city in Sinope creates 3 PUs; Pontus end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Seleucid
            1 unit repaired.
            1 cataphract moved from Hatra to Palmyra
            2 cataphracts and 1 warelephant moved from Hatra to Emesa
            1 hoplite moved from Antioch to Emesa
            1 catapult moved from Antioch to Emesa
            1 hoplite moved from Antioch to Emesa
            1 cataphract and 1 hoplite moved from Antioch to Sidon
Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 3 catapults, 3 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 2 cataphracts, 1 catapult, 2 hoplites and 1 warelephant
                Egypt defend with 1 archer, 2 chariots and 1 phalanx
                Seleucid win, taking Emesa from Egypt with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 21
                Casualties for Egypt: 1 archer, 2 chariots and 1 phalanx
                Casualties for Seleucid: 1 cataphract
            Battle in Palmyra
                Seleucid attack with 1 cataphract
                Egypt defend with 1 chariot
                Egypt win with no units remaining. Battle score for attacker is -2
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 cataphract
            Battle in Sidon
                Seleucid attack with 1 cataphract and 1 hoplite
                Egypt defend with 1 chariot
                Seleucid win, taking Sidon from Egypt with 1 cataphract remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
            5 cataphracts and 1 leader moved from Hatra to Antioch
            2 warelephants moved from Hatra to Edessa
            2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61
Place Units - Seleucid
            1 cataphract, 3 catapults, 3 hoplites and 1 phalanx placed in Antioch
Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
            Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
            Seleucid collect 43 PUs; end with 43 PUs total
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 40 PUs
            Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 39 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 38 PUs
            Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 37 PUs
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 36 PUs
            city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
            city in Antioch creates 3 PUs; Seleucid end with 39 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Egypt
            1 trireme moved from SZ 33 to SZ 36
            1 archer and 1 chariot moved from Jerusalem to Sidon
            6 archers and 8 phalanxs moved from Damascus to Emesa
            4 warelephants moved from Damascus to Emesa
            2 chariots and 1 leader moved from Damascus to Hatra
            1 warelephant moved from Jerusalem to Damascus
            3 chariots moved from Jerusalem to Emesa
            1 archer and 1 phalanx moved from Pharan to Jerusalem
            1 archer and 2 phalanxs moved from Memphis to Pharan
            6 chariots moved from Alexandria to Jerusalem
            1 phalanx moved from Alexandria to Memphis
Purchase Units - Egypt
            Trigger EGYwarWALL: 1 wall gained by PlayerID named:Egypt
            Trigger EGYwarCollege: 1 leader gained by PlayerID named:Egypt
            Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 16 PUs;
Combat - Egypt
            Battle in Emesa
                Egypt attack with 6 archers, 3 chariots, 8 phalanxs and 4 warelephants
                Seleucid defend with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
                Egypt win, taking Emesa from Seleucid with 6 archers, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 21
                Casualties for Egypt: 3 chariots
                Casualties for Seleucid: 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
            Battle in Hatra
                Egypt attack with 2 chariots and 1 leader
                Seleucid defend with 1 cataphract
                Units damaged: 1 leader owned by the Egypt
                Egypt win, taking Hatra from Seleucid with 2 chariots and 1 leader remaining. Battle score for attacker is 8
                Casualties for Seleucid: 1 cataphract
            Battle in Sidon
                Egypt attack with 1 archer and 1 chariot
                Seleucid defend with 1 cataphract
                Egypt win, taking Sidon from Seleucid with 1 archer remaining. Battle score for attacker is 2
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 cataphract
Non Combat Move - Egypt
Place Units - Egypt
            1 archer, 2 chariots, 1 leader, 1 phalanx, 1 wall and 1 warelephant placed in Alexandria
Research Technology - Egypt
            Egypt spend 0 on tech rolls
            Egypt removing all Technology Tokens after successful research.
            Egypt discover quadriremes
Activate Technology - Egypt
            Egypt activating quadriremes
Turn Complete - Egypt
            Egypt collect 63 PUs; end with 79 PUs total
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 78 PUs
            Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 74 PUs
            city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
            city in Alexandria creates 3 PUs; Egypt end with 77 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Parthia
            1 unit repaired.
            1 catapult moved from East to SZ 84
            1 catapult moved from SZ 84 to Albana
            1 horsearcher moved from Artaxata to Albana
            1 horsearcher moved from Artaxata to Phasis
                  Armenia take Phasis from Bosporus
            1 horsearcher moved from Phasis to Trapezus
            1 archer moved from Artaxata to Trapezus
            2 cataphracts moved from Seleucia to Edessa
            1 horsearcher moved from Seleucia to Edessa
            1 horsearcher moved from Seleucia to Edessa
            1 cataphract moved from Euphrates to Emesa
            1 cataphract moved from Seleucia to Emesa
            5 horsearchers and 1 leader moved from Seleucia to Emesa
            1 cataphract and 1 horsearcher moved from Ninive to Emesa
            1 archer moved from East to Cyropolis
Purchase Units - Parthia
            Parthia buy 2 archers, 2 cataphracts, 1 catapult and 5 horsearchers; Remaining resources: 3 techTokens; 0 PUs;
Combat - Parthia
            Battle in Edessa
                Parthia attack with 2 cataphracts and 2 horsearchers
                Seleucid defend with 2 warelephants
                Parthia win, taking Edessa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 8
                Casualties for Parthia: 2 horsearchers
                Casualties for Seleucid: 2 warelephants
            Battle in Albana
                Parthia attack with 1 catapult and 1 horsearcher
                Bosporus defend with 1 archer and 1 city
                Parthia win, taking Albana from Bosporus with 1 catapult and 1 horsearcher remaining. Battle score for attacker is 7
                Casualties for Bosporus: 1 archer
            Battle in Trapezus
                Parthia attack with 1 archer and 1 horsearcher
                Bosporus defend with 1 cataphract
                Parthia win, taking Trapezus from Bosporus with 1 archer remaining. Battle score for attacker is 2
                Casualties for Bosporus: 1 cataphract
                Casualties for Parthia: 1 horsearcher
Non Combat Move - Parthia
            1 archer moved from Ninive to Hatra
            2 archers, 1 catapult and 4 warelephants moved from Seleucia to Hatra
            1 cataphract and 5 horsearchers moved from Persepolis to Ctesiphon
            1 warelephant moved from Persepolis to Susa
            3 archers, 3 horsearchers and 3 warelephants moved from Artaxata to Gazaca
            1 horsearcher moved from Gazaca to Ninive
Place Units - Parthia
            2 archers, 2 cataphracts and 3 horsearchers placed in Seleucia
            1 catapult and 1 horsearcher placed in East
            1 horsearcher placed in East
Research Technology - Parthia
            Parthia spend 0 on tech rolls
            Parthia removing all Technology Tokens after successful research.
            Parthia discover navalAcademy
Activate Technology - Parthia
            Parthia activating navalAcademy
Turn Complete - Parthia
            Parthia collect 67 PUs; end with 67 PUs total
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -5 PUs; end with 62 PUs
            city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
            city in Seleucia creates 3 PUs; Parthia end with 65 PUs
            city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
            city in Persepolis creates 3 PUs; Parthia end with 68 PUs
            city in East creates 1 techTokens; Parthia end with 3 techTokens
            city in East creates 3 PUs; Parthia end with 71 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Armenia
Purchase Units - Armenia
            Trigger ARMnavalAcademy: 1 flagship gained by PlayerID named:Armenia
            Trigger ARMnavalWALL: 1 wall gained by PlayerID named:Armenia
            Armenia buy 3 spearmen; Remaining resources: 0 techTokens; 17 PUs;
Place Units - Armenia
            3 spearmen and 1 wall placed in Albana
            1 flagship placed in SZ 84
Turn Complete - Armenia
            Armenia collect 15 PUs; end with 32 PUs total
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            city in Albana creates 1 techTokens; Armenia end with 1 techTokens
            city in Albana creates 3 PUs; Armenia end with 35 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - RomanRepublic
            1 trireme moved from SZ 23 to SZ 18
            1 legionaire moved from Barcino to SZ 18
            1 legionaire moved from SZ 18 to Palma
            1 skirmisher moved from Capua to SZ 35
            1 bireme and 1 skirmisher moved from SZ 35 to SZ 45
            1 skirmisher moved from SZ 45 to Dodona
            1 trireme moved from SZ 45 to SZ 35
            1 skirmisher moved from Capua to SZ 35
            1 skirmisher moved from SZ 35 to Messana
            1 bireme moved from SZ 28 to SZ 34
            1 skirmisher moved from Capua to SZ 34
            1 bireme and 1 skirmisher moved from SZ 34 to SZ 33
            1 skirmisher moved from SZ 33 to Lilybaeum
            1 legionaire and 1 trireme moved from SZ 33 to SZ 37
            1 legionaire moved from SZ 37 to Thapsus
            1 legionaire moved from Barcino to Tarraco
            1 legionaire moved from Barcino to Tarraco
            1 trireme moved from SZ 24 to SZ 33
            1 suprareme moved from SZ 28 to SZ 33
            1 legionaire moved from Capua to Tarentum
            1 legionaire moved from Capua to Croton
            2 legionaires moved from Arretium to Massilia
            1 legionaire moved from Ariminum to Arretium
            1 legionaire moved from Narbo to Barcino
            3 legionaires moved from Massilia to Barcino
            1 cataphract moved from Genua to Narbo
            3 legionaires and 2 skirmishers moved from Roma to Capua
            1 legionaire moved from Roma to Capua
            1 cataphract moved from Hispatis to Castulo
Purchase Units - RomanRepublic
            RomanRepublic buy 1 cataphract, 5 legionaires, 5 skirmishers and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;
Combat - RomanRepublic
            Battle in Thapsus
            Battle in Palma
            Battle in Castulo
                RomanRepublic attack with 1 cataphract
                AI_Barbarians defend with 1 skirmisher
                RomanRepublic win, taking Thapsus from Carthage, taking Palma from Carthage, taking Castulo from AI_Neutral with 1 cataphract remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Dodona
            Battle in Tarraco
                RomanRepublic attack with 2 legionaires
                AI_Barbarians defend with 1 skirmisher
                RomanRepublic win, taking Dodona from Macedonia, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -2
                Casualties for RomanRepublic: 1 legionaire
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Lilybaeum
            Battle in Messana
Non Combat Move - RomanRepublic
            2 legionaires moved from Carthago Nova to Valentia
            4 legionaires moved from Barcino to Valentia
            2 legionaires moved from Gades to Hispatis
            1 cataphract moved from Gades to Hispatis
            1 legionaire moved from Hispatis to Corduba
Place Units - RomanRepublic
            1 suprareme placed in SZ 28
            1 cataphract, 1 legionaire and 1 skirmisher placed in Gades
            3 legionaires placed in Valentia
            1 legionaire and 4 skirmishers placed in Roma
Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
            RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
            RomanRepublic collect 107 PUs; end with 107 PUs total
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 106 PUs
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 104 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 98 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 95 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 94 PUs
            city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
            city in Roma creates 3 PUs; RomanRepublic end with 97 PUs
            city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
            city in Gades creates 3 PUs; RomanRepublic end with 100 PUs
            city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
            city in Valentia creates 3 PUs; RomanRepublic end with 103 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
            GreekCityStates buy 2 hoplites and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Place Units - GreekCityStates
            2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
            GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
            GreekCityStates collect 10 PUs; end with 10 PUs total
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs
            Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 6 PUs
            Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 5 PUs
            city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
            city in Sparta creates 3 PUs; GreekCityStates end with 8 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Pergamon
Purchase Units - Pergamon
            Pergamon buy 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Place Units - Pergamon
            2 skirmishers placed in Sardis
Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
            Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
            Pergamon collect 8 PUs; end with 8 PUs total
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 7 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 6 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 5 PUs
            city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
            city in Sardis creates 3 PUs; Pergamon end with 8 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Carthage
            1 hoplite moved from Carthago to SZ 32
            1 hoplite and 1 trireme moved from SZ 32 to SZ 23
            1 hoplite moved from SZ 23 to Caralis
            1 hoplite moved from Carthago to Thapsus
            1 cavalry moved from Zama to Thapsus
            1 cavalry and 1 hoplite moved from Syracuse to Messana
            2 catapults, 8 hoplites, 2 phalanxs and 4 warelephants moved from Syracuse to Lilybaeum
            1 hoplite moved from Carthago to SZ 32
            5 biremes, 1 flagship, 1 hoplite, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes moved from SZ 32 to SZ 36
            1 hoplite moved from SZ 36 to Lilybaeum
Purchase Units - Carthage
            Carthage buy 1 bireme, 1 phalanx and 1 suprareme; Remaining resources: 1 techTokens; 0 PUs;
Combat - Carthage
            Battle in Thapsus
                Carthage attack with 1 cavalry and 1 hoplite
                RomanRepublic defend with 1 legionaire
                Carthage win, taking Thapsus from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 cavalry
                Casualties for RomanRepublic: 1 legionaire
            Battle in Caralis
            Battle in SZ 36
                Carthage attack with 5 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes
                Egypt defend with 1 trireme
                Carthage win, taking Caralis from RomanRepublic with 5 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes remaining. Battle score for attacker is 15
                Casualties for Egypt: 1 trireme
            Battle in Lilybaeum
                Carthage attack with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants
                RomanRepublic defend with 1 skirmisher
                Carthage win, taking Lilybaeum from RomanRepublic with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 skirmisher
            Battle in Messana
                Carthage attack with 1 cavalry and 1 hoplite
                RomanRepublic defend with 1 skirmisher
                Carthage win, taking Messana from RomanRepublic with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Carthage
            2 cavalrys moved from Carthago to Zama
            1 cavalry moved from Zama to Cirta
            1 hoplite and 1 warelephant moved from Igilgili to Cartenna
            2 hoplites moved from Carthago to Zama
Place Units - Carthage
            1 bireme and 1 suprareme placed in SZ 36
            1 phalanx placed in Carthago
Research Technology - Carthage
            Carthage removing all Technology Tokens after successful research.
            Carthage discover quadriremes
Activate Technology - Carthage
            Carthage activating quadriremes
Turn Complete - Carthage
            Carthage collect 53 PUs; end with 53 PUs total
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 47 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 45 PUs
            Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
            Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
            city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
            city in Carthago creates 3 PUs; Carthage end with 46 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Macedonia
            1 warrior moved from Delphi to Dodona
            1 cavalry moved from Thessalonica to Dodona
            1 skirmisher moved from Philippopolis to Odessus
            1 cavalry moved from Thessalonica to Odessus
            1 skirmisher moved from Philippopolis to Nicopolis
            1 warrior moved from Philippopolis to Nicopolis
            1 skirmisher moved from Corinth to SZ 67
            1 bireme and 1 skirmisher moved from SZ 67 to SZ 54
            1 skirmisher moved from SZ 54 to Paliurus
            1 skirmisher moved from Corinth to SZ 67
            1 quinquereme and 1 skirmisher moved from SZ 67 to SZ 52
            1 skirmisher moved from SZ 52 to Cyrene
Purchase Units - Macedonia
            Macedonia buy 4 catapults, 1 cavalry, 6 skirmishers and 1 warrior; Remaining resources: 3 techTokens; 1 PUs;
Combat - Macedonia
            Battle in Cyrene
            Battle in Nicopolis
                Macedonia attack with 1 skirmisher and 1 warrior
                AI_Barbarians defend with 1 skirmisher
                Macedonia win, taking Cyrene from Egypt, taking Nicopolis from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Odessus
                Macedonia attack with 1 cavalry and 1 skirmisher
                AI_Barbarians defend with 1 skirmisher
                Macedonia win, taking Odessus from AI_Barbarians with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Dodona
                Macedonia attack with 1 cavalry and 1 warrior
                RomanRepublic defend with 1 skirmisher
                Macedonia win, taking Dodona from RomanRepublic with 1 cavalry and 1 warrior remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 skirmisher
            Battle in Paliurus
Non Combat Move - Macedonia
            1 warrior moved from Pella to Apollonia
            1 cavalry moved from Thessalonica to Philippopolis
Place Units - Macedonia
            4 catapults and 2 skirmishers placed in Corinth
            2 skirmishers and 1 warrior placed in Apollonia
            1 cavalry and 2 skirmishers placed in Thessalonica
Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover economics
Activate Technology - Macedonia
            Macedonia activating economics
Turn Complete - Macedonia
            Macedonia collect 67 PUs; end with 68 PUs total
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 64 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 62 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 60 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 58 PUs
            city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
            city in Thessalonica creates 3 PUs; Macedonia end with 61 PUs
            city in Corinth creates 1 techTokens; Macedonia end with 2 techTokens
            city in Corinth creates 3 PUs; Macedonia end with 64 PUs
            city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
            city in Apollonia creates 3 PUs; Macedonia end with 67 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Bosporus
            1 unit repaired.
            2 cataphracts moved from Melitene to Edessa
            1 archer and 1 cataphract moved from Armavira to Artaxata
            2 cataphracts moved from Armavira to Trapezus
                  Bosporus take Phasis from Armenia
            1 cataphract moved from Armavira to Trapezus
            3 archers, 9 cataphracts and 1 leader moved from Armavira to Albana
            1 cataphract moved from Sinope to Satala
            1 cataphract moved from Melitene to Satala
Purchase Units - Bosporus
            Bosporus buy 4 archers and 4 cataphracts; Remaining resources: 3 techTokens; 3 PUs;
Combat - Bosporus
            Battle in Edessa
                Bosporus attack with 2 cataphracts
                Parthia defend with 2 cataphracts
                Bosporus win, taking Edessa from Parthia with 1 cataphract remaining. Battle score for attacker is 8
                Casualties for Bosporus: 1 cataphract
                Casualties for Parthia: 2 cataphracts
            Battle in Artaxata
                Bosporus attack with 1 archer and 1 cataphract
                Parthia defend with 1 horsearcher
                Bosporus win, taking Artaxata from Armenia with 1 archer and 1 cataphract remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 horsearcher
            Battle in Albana
                Bosporus attack with 3 archers, 9 cataphracts and 1 leader
                Armenia defend with 1 city, 3 spearmen and 1 wall; Parthia defend with 1 catapult and 1 horsearcher
                Units damaged: 1 leader owned by the Bosporus
                Bosporus win, taking Albana from Armenia with 3 archers, 9 cataphracts and 1 leader remaining. Battle score for attacker is 48
                Casualties for Armenia: 3 spearmen and 1 wall
                Casualties for Parthia: 1 catapult and 1 horsearcher
            Battle in Trapezus
                Bosporus attack with 3 cataphracts
                Parthia defend with 1 archer
                Bosporus win, taking Trapezus from Parthia with 3 cataphracts remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 archer
            Battle in Satala
                Bosporus attack with 2 cataphracts
                Parthia defend with 1 horsearcher
                Bosporus win, taking Satala from Armenia with 2 cataphracts remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 horsearcher
Non Combat Move - Bosporus
            5 cataphracts moved from Azara to Armavira
            1 quadrireme moved from SZ 76 to SZ 80
            1 cataphract moved from Theodesia to SZ 80
            1 cataphract and 1 quadrireme moved from SZ 80 to SZ 76
            1 cataphract moved from SZ 76 to Sinope
            2 cataphracts moved from Theodesia to Azara
            3 cataphracts and 1 leader moved from Melitene to Antioch
            1 bireme and 2 flagships moved from SZ 72 to SZ 70
Place Units - Bosporus
            4 archers placed in Armavira
            4 cataphracts placed in Theodesia
Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
            Bosporus removing all Technology Tokens after successful research.
            Bosporus discover quinqueremes
Activate Technology - Bosporus
            Bosporus activating quinqueremes
Turn Complete - Bosporus
            Bosporus collect 65 PUs; end with 68 PUs total
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 66 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 65 PUs
            city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
            city in Albana creates 3 PUs; Bosporus end with 68 PUs
            city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
            city in Theodesia creates 3 PUs; Bosporus end with 71 PUs
            city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
            city in Armavira creates 3 PUs; Bosporus end with 74 PUs