Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - Seleucid
7 cataphracts and 1 leader moved from Seleucia to Hatra
1 catapult and 1 hoplite moved from Seleucia to Ninive
2 hoplites moved from Sidon to SZ 60
1 cataphract moved from Antioch to SZ 61
1 cataphract, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
2 flagships, 2 hoplites and 3 quadriremes moved from SZ 60 to SZ 59
1 cataphract and 2 hoplites moved from SZ 59 to Jerusalem
1 catapult, 1 hoplite and 1 phalanx moved from Seleucia to Palmyra
1 hoplite moved from Seleucia to Palmyra
1 catapult, 1 hoplite and 1 phalanx moved from Seleucia to Babylon
Purchase Units - Seleucid
Seleucid buy 8 cataphracts and 1 hoplite; Remaining resources: 2 techTokens; 2 PUs;
Combat - Seleucid
Battle in Ninive
Seleucid attack with 1 catapult and 1 hoplite
Parthia defend with 1 horsearcher
Seleucid win, taking Ninive from Parthia with 1 hoplite remaining. Battle score for attacker is -1
Casualties for Parthia: 1 horsearcher
Casualties for Seleucid: 1 catapult
Battle in Hatra
Seleucid attack with 7 cataphracts and 1 leader
Parthia defend with 1 archer and 2 horsearchers
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Hatra from Parthia with 6 cataphracts and 1 leader remaining. Battle score for attacker is 12
Casualties for Parthia: 1 archer and 2 horsearchers
Casualties for Seleucid: 1 cataphract
Battle in Palmyra
Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
Egypt defend with 1 archer, 1 chariot and 1 phalanx
Egypt win with 1 archer and 1 phalanx remaining. Battle score for attacker is -24
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 catapult, 2 hoplites and 1 phalanx
Battle in Jerusalem
Seleucid attack with 1 cataphract and 2 hoplites
Egypt defend with 3 chariots and 2 phalanxs
Egypt win with 2 phalanxs remaining. Battle score for attacker is -4
Casualties for Egypt: 3 chariots
Casualties for Seleucid: 1 cataphract and 2 hoplites
Battle in Babylon
Seleucid attack with 1 catapult, 1 hoplite and 1 phalanx
Parthia defend with 2 cataphracts and 1 horsearcher
Parthia win with 1 cataphract remaining. Battle score for attacker is -9
Casualties for Parthia: 1 cataphract and 1 horsearcher
Casualties for Seleucid: 1 catapult, 1 hoplite and 1 phalanx
Non Combat Move - Seleucid
2 cataphracts moved from Antioch to Hatra
3 warelephants moved from Antioch to Hatra
1 cataphract moved from Emesa to Hatra
1 hoplite moved from Antioch to Emesa
Place Units - Seleucid
7 cataphracts and 1 hoplite placed in Antioch
Seleucid undo move 1.
1 hoplite placed in Seleucia
8 cataphracts placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 58 PUs; end with 60 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 57 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 56 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 55 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 53 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 56 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 59 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - Egypt
1 unit repaired.
1 chariot moved from Damascus to Sidon
Egypt take Sidon from Seleucid
1 archer and 1 phalanx moved from Palmyra to Emesa
1 chariot moved from Damascus to Emesa
1 chariot moved from Damascus to Palmyra
1 chariot moved from Damascus to Emesa
1 flagship and 1 trireme moved from SZ 35 to SZ 34
1 flagship and 1 trireme moved from SZ 34 to SZ 33
Purchase Units - Egypt
Egypt buy 6 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in SZ 33
Egypt attack with 1 flagship and 1 trireme
Carthage defend with 1 bireme
Egypt win with 1 flagship and 1 trireme remaining. Battle score for attacker is 12
Casualties for Carthage: 1 bireme
Battle in Emesa
Egypt attack with 1 archer, 2 chariots and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Emesa from Seleucid with 1 archer, 2 chariots and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
2 phalanxs moved from Jerusalem to Damascus
1 archer and 1 warelephant moved from Pharan to Jerusalem
1 archer and 1 phalanx moved from Memphis to Pharan
1 archer and 2 phalanxs moved from Alexandria to Memphis
4 chariots moved from Alexandria to Jerusalem
Place Units - Egypt
6 chariots and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover warCollege
Activate Technology - Egypt
Egypt activating warCollege
Turn Complete - Egypt
Egypt collect 58 PUs; end with 58 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 52 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 55 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - Parthia
1 cataphract moved from Babylon to Euphrates
Parthia take Vologesia from Seleucid
Parthia take Euphrates from Seleucid
2 cataphracts and 5 horsearchers moved from Persepolis to Seleucia
1 archer moved from Susa to Seleucia
1 archer, 1 cataphract and 1 horsearcher moved from Ctesiphon to Ninive
1 archer, 1 catapult and 4 warelephants moved from Ctesiphon to Seleucia
1 leader moved from Ctesiphon to Seleucia
2 cataphracts moved from Ctesiphon to Seleucia
2 horsearchers moved from Susa to Seleucia
2 horsearchers moved from Ctesiphon to Seleucia
1 archer moved from Trapezus to Melitene
Parthia take Melitene from Pontus
1 horsearcher moved from Ctesiphon to Satala
Armenia take Satala from Bosporus
4 archers and 3 warelephants moved from Trapezus to Artaxata
3 horsearchers moved from Ctesiphon to Artaxata
1 trireme moved from SZ 86 to SZ 84
Purchase Units - Parthia
Parthia buy 1 archer, 1 cataphract, 5 horsearchers and 1 warelephant; Remaining resources: 2 techTokens; 1 PUs;
Combat - Parthia
Battle in Ninive
Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
Seleucid defend with 1 hoplite
Parthia win, taking Ninive from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Seleucia
Parthia attack with 2 archers, 4 cataphracts, 1 catapult, 9 horsearchers, 1 leader and 4 warelephants
Seleucid defend with 1 city, 1 hoplite and 5 walls
Units damaged: 5 walls owned by the Seleucid
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Seleucia from Seleucid with 2 archers, 3 cataphracts, 1 catapult, 7 horsearchers, 1 leader and 4 warelephants remaining. Battle score for attacker is 87
Casualties for Parthia: 1 cataphract and 2 horsearchers
Casualties for Seleucid: 1 hoplite and 5 walls
Non Combat Move - Parthia
2 horsearchers moved from Ctesiphon to Artaxata
1 horsearcher moved from Ctesiphon to Artaxata
Place Units - Parthia
1 cataphract, 5 horsearchers and 1 warelephant placed in Persepolis
1 archer placed in East
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 64 PUs; end with 65 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -3 PUs; end with 62 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 60 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 59 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Seleucia creates 3 PUs; Parthia end with 62 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in Persepolis creates 3 PUs; Parthia end with 65 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokens
city in East creates 3 PUs; Parthia end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12
Combat Move - Armenia
1 spearman moved from Artaxata to Trapezus
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 2 techTokens; 22 PUs;
Non Combat Move - Armenia
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover navalAcademy
Activate Technology - Armenia
Armenia activating navalAcademy
Turn Complete - Armenia
Armenia collect 10 PUs; end with 32 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - RomanRepublic
2 legionaires and 1 skirmisher moved from Gades to Hispatis
2 catapults and 13 legionaires moved from Carthago Nova to Valentia
1 leader moved from Corduba to Valentia
3 cataphracts moved from Corduba to Valentia
2 cataphracts moved from Carthago Nova to Valentia
2 legionaires moved from Corduba to Carthago Nova
3 cataphracts moved from Corduba to Hispatis
2 legionaires moved from Corduba to Hispatis
1 legionaire moved from Corduba to Hispatis
1 legionaire moved from Narbo to Barcino
1 legionaire moved from Massilia to Barcino
1 legionaire moved from Nemausus to Narbo
1 legionaire moved from Mediolanum to Massilia
1 legionaire moved from Genua to Massilia
1 legionaire moved from Arretium to Massilia
1 skirmisher moved from Messana to Syracuse
GreekCityStates take Syracuse from Carthage
1 bireme moved from SZ 45 to SZ 35
1 legionaire moved from Capua to SZ 35
1 legionaire and 1 trireme moved from SZ 35 to SZ 45
1 legionaire moved from SZ 45 to Delphi
2 legionaires moved from Capua to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire and 9 triremes moved from SZ 34 to SZ 33
2 biremes, 2 flagships, 2 legionaires, 3 quadriremes, 1 quinquereme and 2 supraremes moved from SZ 34 to SZ 33
1 legionaire moved from Capua to SZ 34
1 legionaire and 1 trireme moved from SZ 34 to SZ 24
1 legionaire moved from SZ 24 to Caralis
1 skirmisher moved from Roma to SZ 25
1 skirmisher and 1 trireme moved from SZ 25 to SZ 23
1 skirmisher moved from SZ 23 to Caralis
3 skirmishers moved from Roma to Capua
2 legionaires moved from Roma to Arretium
1 cataphract moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 6 legionaires, 2 skirmishers and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Caralis from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Hispatis
RomanRepublic attack with 3 cataphracts, 5 legionaires and 1 skirmisher
AI_Barbarians defend with 2 skirmishers and 1 warrior
RomanRepublic win, taking Hispatis from AI_Neutral with 3 cataphracts and 4 legionaires remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Casualties for AI_Barbarians: 2 skirmishers and 1 warrior
Battle in Valentia
RomanRepublic attack with 5 cataphracts, 2 catapults, 1 leader and 13 legionaires
AI_Barbarians defend with 1 city and 1 warrior
RomanRepublic win, taking Valentia from AI_Barbarians with 5 cataphracts, 2 catapults, 1 leader and 13 legionaires remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Delphi
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 cataphract and 2 legionaires placed in Gades
1 bireme and 1 suprareme placed in SZ 28
4 legionaires and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 81 PUs; end with 81 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 79 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 73 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 70 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 69 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 72 PUs
city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Gades creates 3 PUs; RomanRepublic end with 75 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 78 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - GreekCityStates
1 flagship moved from SZ 34 to SZ 33
Purchase Units - GreekCityStates
Trigger GCCquadriremes: buyQuadrireme removed from GreekCityStatesProduction
Trigger GCCquadriremes: buyQuadriremeX added to GreekCityStatesProduction
Trigger GCCquadriremes: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCquadriremesWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 archer; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer and 2 walls placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 20 PUs; end with 20 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 19 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 15 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 18 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;
Place Units - Pergamon
3 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 8 PUs; end with 8 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 7 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 6 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 5 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 8 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Carthage
1 cavalry moved from Lilybaeum to Messana
Carthage take Messana from RomanRepublic
1 cavalry moved from Messana to Syracuse
2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants moved from Lilybaeum to Syracuse
2 hoplites moved from Carthago to SZ 36
4 biremes, 1 flagship, 2 hoplites, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes moved from SZ 36 to SZ 32
2 hoplites moved from SZ 32 to Caralis
1 cavalry moved from Cirta to Cartenna
1 cavalry and 1 warelephant moved from Igilgili to Cartenna
1 warelephant moved from Igilgili to Cartenna
1 cavalry moved from Zama to Cartenna
Purchase Units - Carthage
Carthage buy 1 bireme, 2 cavalrys, 1 hoplite and 1 trireme; Remaining resources: 1 techTokens; 1 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 2 hoplites
RomanRepublic defend with 1 legionaire and 1 skirmisher
RomanRepublic win with no units remaining. Battle score for attacker is -4
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Battle in Syracuse
Carthage attack with 2 catapults, 1 cavalry, 9 hoplites, 2 phalanxs and 4 warelephants
RomanRepublic defend with 1 skirmisher
Carthage win, taking Syracuse from GreekCityStates with 2 catapults, 1 cavalry, 9 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Cartenna
Carthage attack with 3 cavalrys and 2 warelephants
AI_Barbarians defend with 3 warriors
Carthage win, taking Cartenna from AI_Neutral with 1 cavalry and 2 warelephants remaining. Battle score for attacker is 6
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 3 warriors
Non Combat Move - Carthage
1 hoplite moved from Zama to Igilgili
1 warelephant moved from Cirta to Igilgili
1 cavalry moved from Thapsus to Zama
1 cavalry moved from Thenae to Capsa
Place Units - Carthage
2 cavalrys and 1 hoplite placed in Carthago
1 bireme and 1 trireme placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 53 PUs; end with 54 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 46 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Macedonia
1 warrior moved from Dodona to Delphi
1 cavalry moved from Larissa to Delphi
1 skirmisher moved from Athens to Delphi
3 skirmishers moved from Thessalonica to Pella
1 warrior moved from Apollonia to Pella
Purchase Units - Macedonia
Macedonia buy 6 catapults, 3 cavalrys and 2 skirmishers; Remaining resources: 3 techTokens; 0 PUs;
Combat - Macedonia
Battle in Pella
Macedonia attack with 3 skirmishers and 1 warrior
AI_Barbarians defend with 1 skirmisher and 1 warrior
Macedonia win, taking Pella from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 2
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
Battle in Delphi
Macedonia attack with 1 cavalry, 1 skirmisher and 1 warrior
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 1 warrior remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 cavalry and 1 skirmisher
Non Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Odessus to Philippopolis
3 cavalrys moved from Athens to Corinth
1 bireme and 1 quinquereme moved from SZ 69 to SZ 67
Place Units - Macedonia
3 cavalrys placed in Thessalonica
6 catapults placed in Corinth
2 skirmishers placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 61 PUs; end with 61 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 57 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 55 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 52 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 55 PUs
city in Corinth creates 1 techTokens; Macedonia end with 2 techTokens
city in Corinth creates 3 PUs; Macedonia end with 58 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 61 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Bosporus
1 unit repaired.
1 cataphract moved from Sinope to Trapezus
6 cataphracts and 1 leader moved from Attalia to Melitene
1 horsearcher moved from Armavira to Phasis
Bosporus take Phasis from Armenia
1 horsearcher moved from Phasis to Trapezus
Purchase Units - Bosporus
Bosporus buy 5 archers and 3 cataphracts; Remaining resources: 3 techTokens; 0 PUs;
Combat - Bosporus
Battle in Melitene
Bosporus attack with 6 cataphracts and 1 leader
Parthia defend with 1 archer
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Melitene from Parthia with 6 cataphracts and 1 leader remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in Trapezus
Bosporus attack with 1 cataphract and 1 horsearcher
Armenia defend with 1 spearman
Bosporus win, taking Trapezus from Parthia with 1 cataphract remaining. Battle score for attacker is -1
Casualties for Armenia: 1 spearman
Casualties for Bosporus: 1 horsearcher
Non Combat Move - Bosporus
7 cataphracts and 1 leader moved from Albana to Armavira
5 cataphracts moved from Azara to Armavira
1 quadrireme moved from SZ 76 to SZ 80
1 cataphract moved from Theodesia to SZ 80
1 cataphract and 1 quadrireme moved from SZ 80 to SZ 76
1 cataphract moved from SZ 76 to Sinope
1 bireme and 2 flagships moved from SZ 80 to SZ 72
5 cataphracts moved from Theodesia to Azara
Place Units - Bosporus
4 archers placed in Armavira
1 archer placed in Albana
3 cataphracts placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 59 PUs; end with 59 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 58 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 55 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 54 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 57 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 60 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 63 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy 3 chariots; Remaining resources: 1 techTokens; 3 PUs;
Combat - Pontus
Non Combat Move - Pontus
2 hoplites and 1 phalanx moved from Tavium to Pessinus
1 catapult moved from Attalia to Pessinus
4 chariots moved from Sinope to Tavium
1 hoplite and 2 skirmishers moved from Sinope to Tavium
Place Units - Pontus
3 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 21 PUs; end with 24 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 21 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 19 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 22 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Seleucid
1 unit repaired.
1 cataphract moved from Hatra to Palmyra
2 cataphracts and 1 warelephant moved from Hatra to Emesa
1 hoplite moved from Antioch to Emesa
1 catapult moved from Antioch to Emesa
1 hoplite moved from Antioch to Emesa
1 cataphract and 1 hoplite moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 3 catapults, 3 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Emesa
Seleucid attack with 2 cataphracts, 1 catapult, 2 hoplites and 1 warelephant
Egypt defend with 1 archer, 2 chariots and 1 phalanx
Seleucid win, taking Emesa from Egypt with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 21
Casualties for Egypt: 1 archer, 2 chariots and 1 phalanx
Casualties for Seleucid: 1 cataphract
Battle in Palmyra
Seleucid attack with 1 cataphract
Egypt defend with 1 chariot
Egypt win with no units remaining. Battle score for attacker is -2
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract
Battle in Sidon
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 chariot
Seleucid win, taking Sidon from Egypt with 1 cataphract remaining. Battle score for attacker is -1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
5 cataphracts and 1 leader moved from Hatra to Antioch
2 warelephants moved from Hatra to Edessa
2 flagships, 3 quadriremes, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 61
Place Units - Seleucid
1 cataphract, 3 catapults, 3 hoplites and 1 phalanx placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 43 PUs; end with 43 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 40 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 39 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 38 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 37 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 36 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 39 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Egypt
1 trireme moved from SZ 33 to SZ 36
1 archer and 1 chariot moved from Jerusalem to Sidon
6 archers and 8 phalanxs moved from Damascus to Emesa
4 warelephants moved from Damascus to Emesa
2 chariots and 1 leader moved from Damascus to Hatra
1 warelephant moved from Jerusalem to Damascus
3 chariots moved from Jerusalem to Emesa
1 archer and 1 phalanx moved from Pharan to Jerusalem
1 archer and 2 phalanxs moved from Memphis to Pharan
6 chariots moved from Alexandria to Jerusalem
1 phalanx moved from Alexandria to Memphis
Purchase Units - Egypt
Trigger EGYwarWALL: 1 wall gained by PlayerID named:Egypt
Trigger EGYwarCollege: 1 leader gained by PlayerID named:Egypt
Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 16 PUs;
Combat - Egypt
Battle in Emesa
Egypt attack with 6 archers, 3 chariots, 8 phalanxs and 4 warelephants
Seleucid defend with 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
Egypt win, taking Emesa from Seleucid with 6 archers, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 21
Casualties for Egypt: 3 chariots
Casualties for Seleucid: 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant
Battle in Hatra
Egypt attack with 2 chariots and 1 leader
Seleucid defend with 1 cataphract
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Hatra from Seleucid with 2 chariots and 1 leader remaining. Battle score for attacker is 8
Casualties for Seleucid: 1 cataphract
Battle in Sidon
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 cataphract
Egypt win, taking Sidon from Seleucid with 1 archer remaining. Battle score for attacker is 2
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract
Non Combat Move - Egypt
Place Units - Egypt
1 archer, 2 chariots, 1 leader, 1 phalanx, 1 wall and 1 warelephant placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover quadriremes
Activate Technology - Egypt
Egypt activating quadriremes
Turn Complete - Egypt
Egypt collect 63 PUs; end with 79 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 78 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 77 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 74 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 77 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Parthia
1 unit repaired.
1 catapult moved from East to SZ 84
1 catapult moved from SZ 84 to Albana
1 horsearcher moved from Artaxata to Albana
1 horsearcher moved from Artaxata to Phasis
Armenia take Phasis from Bosporus
1 horsearcher moved from Phasis to Trapezus
1 archer moved from Artaxata to Trapezus
2 cataphracts moved from Seleucia to Edessa
1 horsearcher moved from Seleucia to Edessa
1 horsearcher moved from Seleucia to Edessa
1 cataphract moved from Euphrates to Emesa
1 cataphract moved from Seleucia to Emesa
5 horsearchers and 1 leader moved from Seleucia to Emesa
1 cataphract and 1 horsearcher moved from Ninive to Emesa
1 archer moved from East to Cyropolis
Purchase Units - Parthia
Parthia buy 2 archers, 2 cataphracts, 1 catapult and 5 horsearchers; Remaining resources: 3 techTokens; 0 PUs;
Combat - Parthia
Battle in Edessa
Parthia attack with 2 cataphracts and 2 horsearchers
Seleucid defend with 2 warelephants
Parthia win, taking Edessa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 8
Casualties for Parthia: 2 horsearchers
Casualties for Seleucid: 2 warelephants
Battle in Albana
Parthia attack with 1 catapult and 1 horsearcher
Bosporus defend with 1 archer and 1 city
Parthia win, taking Albana from Bosporus with 1 catapult and 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Bosporus: 1 archer
Battle in Trapezus
Parthia attack with 1 archer and 1 horsearcher
Bosporus defend with 1 cataphract
Parthia win, taking Trapezus from Bosporus with 1 archer remaining. Battle score for attacker is 2
Casualties for Bosporus: 1 cataphract
Casualties for Parthia: 1 horsearcher
Non Combat Move - Parthia
1 archer moved from Ninive to Hatra
2 archers, 1 catapult and 4 warelephants moved from Seleucia to Hatra
1 cataphract and 5 horsearchers moved from Persepolis to Ctesiphon
1 warelephant moved from Persepolis to Susa
3 archers, 3 horsearchers and 3 warelephants moved from Artaxata to Gazaca
1 horsearcher moved from Gazaca to Ninive
Place Units - Parthia
2 archers, 2 cataphracts and 3 horsearchers placed in Seleucia
1 catapult and 1 horsearcher placed in East
1 horsearcher placed in East
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover navalAcademy
Activate Technology - Parthia
Parthia activating navalAcademy
Turn Complete - Parthia
Parthia collect 67 PUs; end with 67 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -5 PUs; end with 62 PUs
city in Seleucia creates 1 techTokens; Parthia end with 1 techTokens
city in Seleucia creates 3 PUs; Parthia end with 65 PUs
city in Persepolis creates 1 techTokens; Parthia end with 2 techTokens
city in Persepolis creates 3 PUs; Parthia end with 68 PUs
city in East creates 1 techTokens; Parthia end with 3 techTokens
city in East creates 3 PUs; Parthia end with 71 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13
Combat Move - Armenia
Purchase Units - Armenia
Trigger ARMnavalAcademy: 1 flagship gained by PlayerID named:Armenia
Trigger ARMnavalWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 3 spearmen; Remaining resources: 0 techTokens; 17 PUs;
Place Units - Armenia
3 spearmen and 1 wall placed in Albana
1 flagship placed in SZ 84
Turn Complete - Armenia
Armenia collect 15 PUs; end with 32 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 35 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - RomanRepublic
1 trireme moved from SZ 23 to SZ 18
1 legionaire moved from Barcino to SZ 18
1 legionaire moved from SZ 18 to Palma
1 skirmisher moved from Capua to SZ 35
1 bireme and 1 skirmisher moved from SZ 35 to SZ 45
1 skirmisher moved from SZ 45 to Dodona
1 trireme moved from SZ 45 to SZ 35
1 skirmisher moved from Capua to SZ 35
1 skirmisher moved from SZ 35 to Messana
1 bireme moved from SZ 28 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 bireme and 1 skirmisher moved from SZ 34 to SZ 33
1 skirmisher moved from SZ 33 to Lilybaeum
1 legionaire and 1 trireme moved from SZ 33 to SZ 37
1 legionaire moved from SZ 37 to Thapsus
1 legionaire moved from Barcino to Tarraco
1 legionaire moved from Barcino to Tarraco
1 trireme moved from SZ 24 to SZ 33
1 suprareme moved from SZ 28 to SZ 33
1 legionaire moved from Capua to Tarentum
1 legionaire moved from Capua to Croton
2 legionaires moved from Arretium to Massilia
1 legionaire moved from Ariminum to Arretium
1 legionaire moved from Narbo to Barcino
3 legionaires moved from Massilia to Barcino
1 cataphract moved from Genua to Narbo
3 legionaires and 2 skirmishers moved from Roma to Capua
1 legionaire moved from Roma to Capua
1 cataphract moved from Hispatis to Castulo
Purchase Units - RomanRepublic
RomanRepublic buy 1 cataphract, 5 legionaires, 5 skirmishers and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Thapsus
Battle in Palma
Battle in Castulo
RomanRepublic attack with 1 cataphract
AI_Barbarians defend with 1 skirmisher
RomanRepublic win, taking Thapsus from Carthage, taking Palma from Carthage, taking Castulo from AI_Neutral with 1 cataphract remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Dodona
Battle in Tarraco
RomanRepublic attack with 2 legionaires
AI_Barbarians defend with 1 skirmisher
RomanRepublic win, taking Dodona from Macedonia, taking Tarraco from AI_Neutral with 1 legionaire remaining. Battle score for attacker is -2
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Barbarians: 1 skirmisher
Battle in Lilybaeum
Battle in Messana
Non Combat Move - RomanRepublic
2 legionaires moved from Carthago Nova to Valentia
4 legionaires moved from Barcino to Valentia
2 legionaires moved from Gades to Hispatis
1 cataphract moved from Gades to Hispatis
1 legionaire moved from Hispatis to Corduba
Place Units - RomanRepublic
1 suprareme placed in SZ 28
1 cataphract, 1 legionaire and 1 skirmisher placed in Gades
3 legionaires placed in Valentia
1 legionaire and 4 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremes
Activate Technology - RomanRepublic
RomanRepublic activating quadriremes
Turn Complete - RomanRepublic
RomanRepublic collect 107 PUs; end with 107 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 106 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 104 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 98 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 95 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 94 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 97 PUs
city in Gades creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Gades creates 3 PUs; RomanRepublic end with 100 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 103 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 2 hoplites and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Place Units - GreekCityStates
2 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 10 PUs; end with 10 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 7 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 6 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 5 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 8 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Pergamon
Purchase Units - Pergamon
Pergamon buy 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Place Units - Pergamon
2 skirmishers placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 8 PUs; end with 8 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 7 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 6 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 5 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 8 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Carthage
1 hoplite moved from Carthago to SZ 32
1 hoplite and 1 trireme moved from SZ 32 to SZ 23
1 hoplite moved from SZ 23 to Caralis
1 hoplite moved from Carthago to Thapsus
1 cavalry moved from Zama to Thapsus
1 cavalry and 1 hoplite moved from Syracuse to Messana
2 catapults, 8 hoplites, 2 phalanxs and 4 warelephants moved from Syracuse to Lilybaeum
1 hoplite moved from Carthago to SZ 32
5 biremes, 1 flagship, 1 hoplite, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes moved from SZ 32 to SZ 36
1 hoplite moved from SZ 36 to Lilybaeum
Purchase Units - Carthage
Carthage buy 1 bireme, 1 phalanx and 1 suprareme; Remaining resources: 1 techTokens; 0 PUs;
Combat - Carthage
Battle in Thapsus
Carthage attack with 1 cavalry and 1 hoplite
RomanRepublic defend with 1 legionaire
Carthage win, taking Thapsus from RomanRepublic with 1 hoplite remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for RomanRepublic: 1 legionaire
Battle in Caralis
Battle in SZ 36
Carthage attack with 5 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes
Egypt defend with 1 trireme
Carthage win, taking Caralis from RomanRepublic with 5 biremes, 1 flagship, 3 quadriremes, 4 quinqueremes, 2 supraremes and 9 triremes remaining. Battle score for attacker is 15
Casualties for Egypt: 1 trireme
Battle in Lilybaeum
Carthage attack with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants
RomanRepublic defend with 1 skirmisher
Carthage win, taking Lilybaeum from RomanRepublic with 2 catapults, 9 hoplites, 2 phalanxs and 4 warelephants remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Messana
Carthage attack with 1 cavalry and 1 hoplite
RomanRepublic defend with 1 skirmisher
Carthage win, taking Messana from RomanRepublic with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Non Combat Move - Carthage
2 cavalrys moved from Carthago to Zama
1 cavalry moved from Zama to Cirta
1 hoplite and 1 warelephant moved from Igilgili to Cartenna
2 hoplites moved from Carthago to Zama
Place Units - Carthage
1 bireme and 1 suprareme placed in SZ 36
1 phalanx placed in Carthago
Research Technology - Carthage
Carthage removing all Technology Tokens after successful research.
Carthage discover quadriremes
Activate Technology - Carthage
Carthage activating quadriremes
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 47 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 45 PUs
Objective CAR 25unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 46 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 14
Combat Move - Macedonia
1 warrior moved from Delphi to Dodona
1 cavalry moved from Thessalonica to Dodona
1 skirmisher moved from Philippopolis to Odessus
1 cavalry moved from Thessalonica to Odessus
1 skirmisher moved from Philippopolis to Nicopolis
1 warrior moved from Philippopolis to Nicopolis
1 skirmisher moved from Corinth to SZ 67
1 bireme and 1 skirmisher moved from SZ 67 to SZ 54
1 skirmisher moved from SZ 54 to Paliurus
1 skirmisher moved from Corinth to SZ 67
1 quinquereme and 1 skirmisher moved from SZ 67 to SZ 52
1 skirmisher moved from SZ 52 to Cyrene
Purchase Units - Macedonia
Macedonia buy 4 catapults, 1 cavalry, 6 skirmishers and 1 warrior; Remaining resources: 3 techTokens; 1 PUs;
Combat - Macedonia
Battle in Cyrene
Battle in Nicopolis
Macedonia attack with 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Cyrene from Egypt, taking Nicopolis from AI_Barbarians with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Odessus
Macedonia attack with 1 cavalry and 1 skirmisher
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Odessus from AI_Barbarians with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 cavalry and 1 warrior
RomanRepublic defend with 1 skirmisher
Macedonia win, taking Dodona from RomanRepublic with 1 cavalry and 1 warrior remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Paliurus
Non Combat Move - Macedonia
1 warrior moved from Pella to Apollonia
1 cavalry moved from Thessalonica to Philippopolis
Place Units - Macedonia
4 catapults and 2 skirmishers placed in Corinth
2 skirmishers and 1 warrior placed in Apollonia
1 cavalry and 2 skirmishers placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover economics
Activate Technology - Macedonia
Macedonia activating economics
Turn Complete - Macedonia
Macedonia collect 67 PUs; end with 68 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 64 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 62 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 60 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 58 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 61 PUs
city in Corinth creates 1 techTokens; Macedonia end with 2 techTokens
city in Corinth creates 3 PUs; Macedonia end with 64 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 3 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 67 PUs