TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 27 to SZ 25
1 skirmisher moved from Roma to SZ 25
1 bireme and 1 skirmisher moved from SZ 25 to SZ 24
1 skirmisher moved from SZ 24 to Caralis
1 skirmisher moved from Roma to SZ 28
1 bireme and 1 skirmisher moved from SZ 28 to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
12 legionaires moved from Corduba to Acci
3 cataphracts and 1 leader moved from Corduba to Carthago Nova
1 cataphract moved from Castulo to Carthago Nova
1 ballista and 1 skirmisher moved from Valentia to Carthago Nova
2 ballistas, 2 catapults, 7 legionaires and 1 skirmisher moved from Castulo to Carthago Nova
Purchase Units - RomanRepublic
Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic
Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 6 legionaires and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Caralis
Battle in Acci
RomanRepublic attack with 12 legionaires
AI_Barbarians defend with 1 horsearcher
RomanRepublic win, taking Caralis from Carthage, taking Acci from AI_Neutral with 12 legionaires remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 horsearcher
Battle in Carthago Nova
RomanRepublic attack with 3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers
AI_Neutral defend with 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Carthago Nova from AI_Neutral with 3 ballistas, 4 cataphracts, 2 catapults, 1 leader, 7 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 archer_neutrals, 1 skirmisher_neutral and 3 spearman_neutrals
Battle in Lilybaeum
Non Combat Move - RomanRepublic
9 legionaires moved from Valentia to Acci
1 skirmisher moved from Toletum to Castulo
1 skirmisher moved from Tarraco to Toletum
1 skirmisher moved from Tarraco to Valentia
3 legionaires moved from Barcino to Valentia
1 bireme, 1 flagship, 3 quadriremes, 1 quinquereme and 7 triremes moved from SZ 28 to SZ 34
1 ballista, 3 legionaires and 6 skirmishers moved from Roma to Capua
1 legionaire moved from Salapia to Capua
1 legionaire moved from Arretium to Capua
2 legionaires moved from Arretium to Massilia
Place Units - RomanRepublic
4 legionaires and 1 wall placed in Roma
1 flagship and 2 triremes placed in SZ 28
1 cataphract and 2 legionaires placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover supraremes
Activate Technology - RomanRepublic
RomanRepublic activating supraremes
Turn Complete - RomanRepublic
RomanRepublic collect 88 PUs; end with 88 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 86 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 81 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 77 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 79 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 82 PUs