ACGTO 270 BC Bacala (Roman alliance) v Balladeer (anti Roman alliance)

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Carthage

    Purchase Units - Carthage
                Carthage buy 1 bireme, 6 spearmen, 3 swordmen and 2 triremes; Remaining resources: 2 PUs;

    Non Combat Move - Carthage
                1 warelephant moved from Carthago to SZ 32
                2 swordmen moved from Carthago to SZ 32
                1 swordman moved from Carthago to SZ 32
                2 biremes, 3 swordmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 26
                3 swordmen and 1 warelephant moved from SZ 26 to Caralis
                2 biremes moved from SZ 18 to SZ 22
                7 cavalrys, 2 spearmen and 8 swordmen moved from Cesaraugusta to Toletum
                4 spearmen moved from Tarraco to Toletum
                5 spearmen moved from Castulo to Toletum
                5 spearmen moved from Corduba to Castulo

    Place Units - Carthage
                1 bireme and 2 triremes placed in SZ 32
                1 spearman and 3 swordmen placed in Tarraco
                5 spearmen placed in Corduba

    Turn Complete - Carthage
                Carthage collect 63 PUs; end with 65 PUs total

  • '18 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - RomanRepublic
                2 cavalrys moved from Narbo to Tolosa
                4 ballistas, 6 cavalrys, 5 legionaires and 9 velitess moved from Tolosa to Barcino
                2 legionaires and 1 velites moved from Narbo to Barcino
                1 cavalry moved from Massilia to Tolosa
                1 cavalry moved from Massilia to Barcino
                3 cavalrys moved from Mediolanum to Narbo
                4 legionaires and 5 velitess moved from Massilia to Narbo

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 cavalrys, 1 fort, 1 legionaire, 3 onagers and 2 triremes; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Barcino
                    RomanRepublic attack with 4 ballistas, 7 cavalrys, 7 legionaires and 10 velitess
                    Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    RomanRepublic loses 0 PUs for violating Barcinos neutrality.
                    RomanRepublic win, taking Barcino from Neutral with 4 ballistas, 7 cavalrys, 7 legionaires and 8 velitess remaining. Battle score for attacker is 13
                    Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
                    Casualties for RomanRepublic: 2 velitess

    Non Combat Move - RomanRepublic
                2 triremes moved from SZ 21 to SZ 25
                1 legionaire moved from Roma to Capua
                1 legionaire and 4 velitess moved from Arretium to Genua
                5 velitess moved from Roma to Arretium

    Place Units - RomanRepublic
                1 fort placed in Lilybaeum
                3 onagers placed in Narbo
                3 cavalrys placed in Mediolanum
                1 legionaire placed in Roma
                2 triremes placed in SZ 25

    Turn Complete - RomanRepublic
                RomanRepublic collect 71 PUs; end with 71 PUs total

  • '18 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 cavalry moved from Sardis to Attalia
                1 cavalry moved from Pergamum to Attalia
                3 slingerss moved from Sardis to Attalia
                1 slingers moved from Sardis to Attalia
                2 archers moved from Sardis to Pergamum
                1 slingers moved from Sardis to Attalia
                3 slingerss moved from Pergamum to SZ 70
                3 slingerss and 1 trireme moved from SZ 70 to SZ 71
                3 slingerss moved from SZ 71 to Odessus
                      GreekCityStates take Odessus from Macedonia
                1 slingers moved from Sardis to Pergamum

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 archers, 1 bireme and 3 slingerss; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Attalia
                    GreekCityStates attack with 2 cavalrys and 5 slingerss
                    Seleucid defend with 2 cataphracts
                    GreekCityStates win, taking Attalia from Seleucid with 2 cavalrys and 4 slingerss remaining. Battle score for attacker is 12
                    Casualties for Seleucid: 2 cataphracts
                    Casualties for GreekCityStates: 1 slingers

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 archers placed in Sparta
                3 slingerss placed in Pergamum
                1 bireme placed in SZ 70

    Turn Complete - GreekCityStates
                GreekCityStates collect 32 PUs; end with 32 PUs total

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Macedonia
                1 cavalry and 2 peltastss moved from Thessalonica to Odessus
                1 hoplite moved from Thessalonica to Odessus
                3 biremes and 2 triremes moved from SZ 69 to SZ 70
                1 swordman moved from Athens to SZ 68
                1 bireme and 1 swordman moved from SZ 68 to SZ 69
                1 swordman moved from SZ 69 to Sardis

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 3 peltastss, 7 swordmen and 1 trireme; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Sardis
                    Macedonia attack with 1 swordman
                    GreekCityStates defend with 1 slingers
                    Macedonia win, taking Sardis from GreekCityStates with 1 swordman remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in Odessus
                    Macedonia attack with 1 cavalry, 1 hoplite and 2 peltastss
                    GreekCityStates defend with 3 slingerss
                    Macedonia win, taking Odessus from GreekCityStates with 1 cavalry, 1 hoplite and 2 peltastss remaining. Battle score for attacker is 6
                    Casualties for GreekCityStates: 3 slingerss
                Battle in SZ 70
                    Macedonia attack with 3 biremes and 2 triremes
                    GreekCityStates defend with 4 biremes
                    Macedonia win with 2 triremes remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 3 biremes
                    Casualties for GreekCityStates: 4 biremes

    Non Combat Move - Macedonia
                9 peltastss moved from Athens to Corinth
                4 peltastss moved from Larissa to Athens

    Place Units - Macedonia
                1 bireme and 1 trireme placed in SZ 70
                6 swordmen placed in Thessalonica
                3 peltastss and 1 swordman placed in Larissa
                Macedonia undo move 1.
                1 bireme and 1 trireme placed in SZ 69
                Macedonia undo move 3.
                1 trireme placed in SZ 69
                1 bireme placed in SZ 70

    Turn Complete - Macedonia
                Macedonia collect 53 PUs; end with 53 PUs total

  • '18 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Egypt
                3 biremes and 2 triremes moved from SZ 62 to SZ 61
                2 axemen and 1 spearman moved from Hermopolis to Paraetonium
                3 archers, 8 axemen, 1 chariot and 4 spearmen moved from Alexandria to Paraetonium
                4 archers, 5 axemen and 3 spearmen moved from Jerusalem to Sidon
                2 axemen and 2 spearmen moved from Damascus to Emesa
                1 axeman moved from Jerusalem to Sidon
                4 archers and 3 spearmen moved from Jerusalem to Damascus
                2 chariots moved from Emesa to Jerusalem

    Purchase Units - Egypt
                Egypt buy 1 archer, 5 axemen, 5 chariots and 2 spearmen; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Sidon
                    Egypt attack with 4 archers, 6 axemen and 3 spearmen
                    Seleucid defend with 1 cataphract, 1 legionaire and 1 peltasts
                    Egypt win, taking Sidon from Seleucid with 4 archers, 6 axemen and 2 spearmen remaining. Battle score for attacker is 10
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 1 cataphract, 1 legionaire and 1 peltasts
                Battle in Paraetonium
                    Egypt attack with 3 archers, 10 axemen, 1 chariot and 5 spearmen
                    Numidia defend with 1 spearman
                    Egypt win, taking Paraetonium from Numidia with 3 archers, 10 axemen, 1 chariot and 5 spearmen remaining. Battle score for attacker is 3
                    Casualties for Numidia: 1 spearman
                Battle in SZ 61
                    Egypt attack with 3 biremes and 2 triremes
                    Seleucid defend with 4 biremes and 1 trireme
                    Egypt win with 1 trireme remaining. Battle score for attacker is 7
                    Casualties for Egypt: 3 biremes and 1 trireme
                    Casualties for Seleucid: 4 biremes and 1 trireme

    Non Combat Move - Egypt

    Place Units - Egypt
                1 archer, 5 axemen, 1 chariot and 2 spearmen placed in Alexandria
                4 chariots placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 46 PUs; end with 46 PUs total

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Purchase Units - Seleucid
                Seleucid buy 4 hoplites and 7 peltastss; Remaining resources: 0 PUs;

    Place Units - Seleucid
                4 hoplites and 7 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 29 PUs; end with 29 PUs total

  • '18 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Parthia
                11 archers, 5 cataphracts, 20 cavalrys, 7 horsearchers and 22 spearmen moved from Edessa to Antioch
                6 horsearchers moved from Seleucia to Antioch

    Purchase Units - Parthia
                Parthia buy 1 archer, 1 cataphract, 1 cavalry, 2 horsearchers and 9 spearmen; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Antioch
                    Parthia attack with 11 archers, 5 cataphracts, 20 cavalrys, 13 horsearchers and 22 spearmen
                    Seleucid defend with 4 cataphracts, 1 city, 27 hoplites, 9 legionaires and 13 peltastss
                    Parthia captures 29PUs while taking Seleucid capital
                    Parthia win, taking Antioch from Seleucid with 5 cataphracts and 13 horsearchers remaining. Battle score for attacker is 35
                    Casualties for Parthia: 11 archers, 20 cavalrys and 22 spearmen
                    Casualties for Seleucid: 4 cataphracts, 27 hoplites, 9 legionaires and 13 peltastss

    Non Combat Move - Parthia

    Place Units - Parthia
                1 archer and 4 spearmen placed in Edessa
                1 cataphract, 1 cavalry, 2 horsearchers and 5 spearmen placed in Seleucia

    Turn Complete - Parthia
                Parthia collect 65 PUs; end with 94 PUs total

  • '18 '16 '15

    Allright, I resign, that’s too much. Do you know where I went wrong? Maybe the 1st move? 1st time on this map for me. The Numidians seem pretty useless…

  • '18 '16

    Thanks for playing was fun. Not very experinced myself but most countries looked good, maybe trying holding Selucia is key but not sure if possible.

  • '18 '16 '15

    @Bacala:

    Thanks for playing was fun. Not very experinced myself but most countries looked good, maybe trying holding Selucia is key but not sure if possible.

    Yea, that got rolled up pretty quickly… Perhaps I’ll check out some other games :)

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