I don’t even miss the BM modifications… :O
16L Adam514 (Axis) vs PGMatt (Allies) Balanced Mod
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@PGMatt:
I should have started after Christmas! all I’m doing is making mistakes.
I suspect my game play will be eratic over the next couple weeks, I hope you have a good holiday and new year.
I hope you have a good holiday and new year as well.
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You are aware of this: ‘‘When not at war with Japan, Russia may not move into Asian territory east of East-Persia, except for in Russia itself and Mongolia.’’?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Hunan
Japanese take Hunan from Chinese
3 artilleries and 6 infantry moved from Kweichow to Yunnan
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
2 bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Siam
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to YunnanCombat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Siam
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Siam from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 aaGun and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea ZonePlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
You are aware of this: ‘‘When not at war with Japan, Russia may not move into Asian territory east of East-Persia, except for in Russia itself and Mongolia.’’?
I think so. That doesn’t really look any different than the normal rule; you can’t move into China unless at war with Japan. I guess it stops Russia from helping UK-Pac though.
Is that a part of the mod?
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In the original game you are allowed to move into US controlled Korea while not at war with Japan, in the mod we prevent that (so that Japan isn’t forced to declare war on Russia just because 1 Russian inf is in US controlled Korea).
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ok, I see the distinction. That doesn’t change anything i was thinking about when I made my move.
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can a marine unit embark on a transport or just on CA and BB?
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It can embark on anything just like an inf, but also on cruisers and bbs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 bomber, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
3 fighters moved from 125 Sea Zone to Scotland
1 aaGun and 1 infantry moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from India to Burma
3 aaGuns, 1 armour, 6 artilleries and 7 infantry moved from India to West India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian CongoPlace Units - British
1 destroyer placed in 109 Sea Zone
1 bomber placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to EgyptCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Romania
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 bomber moved from Egypt to Gibraltar
1 infantry moved from Baltic States to Belarus
3 aaGuns, 9 armour, 8 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 armour moved from Romania to Greece
1 armour moved from Romania to Western Ukraine
1 tactical_bomber moved from Egypt to Southern Italy
1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,6
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
1 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
I was going to assume scramble from W.Germany but then thought about the sub diving too.
What do you want to do in z113, your CA and SS defending against my CA and SS, you have 2 fighters available to scramble.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
1 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
1 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone -
they are all the same post…I kept getting posting errors.
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Yeah scramble both and the sub stays to fight, max defence.
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Hi Gentlemen,
I have to say I do not understand the ratio behind that vichy stuff. As far as I know it was added to create more historical accuracy, right?
However this rule gives another heavy advantage for the Axis.
It is a major part of a successful Allied strategy to put as many issues as possible into play to try to overstrech Italians and Germans after UK1 in Round 1 and 2.
By not forcing Axis to kill the 93 fleet and to clear southern france with an Attack move another big advantage is added to the axis here.I mention this because the version is called balanced mod, with these changes I at the moment see just more imbalance which imo cannot be compensated with the changed NOs - not even close. What do you guys think?
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JDOW, in the most recent update to the mod, the Vichy France arrangement was nerfed a bit by requiring direct German/Italian occupation of Tunisia, Algeria, Morocco to achieve Italy’s “North Africa” bonus (in the original version, “Vichy” control of these territories was sufficient. No longer).
Primarily, the Vichy Rules were added for historical interest. To see why these rules do not upset the balance of the game when coupled with the mod’s other features, you’d really have to play. Notably, Allies have had the edge in recent play testing.
Interested in a game? your choice of side :)