if all you edited was the 3 ships to 115 then R shud still be good as is
16L Adam514 (Axis) vs PGMatt (Allies) Balanced Mod
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Adam, just had a Eureka moment after taking a look at this game. Now i think I understand why you didn’t retreat from India in our game (even though it meant i got to crush your entire stack). Its cuz you wanted to prevent me from doing anything with Anzac that round, or at least getting my transports in position to do something with it next round.
Amirite?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
8 armour, 8 artilleries and 5 mech_infantrys moved from Bryansk to Russia
1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Russia
1 bomber moved from Ukraine to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 tactical_bombers moved from Ukraine to Russia
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Russia
Germans attack with 10 armour, 8 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 15 infantry and 3 mech_infantrys
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour and 6 artilleries remaining. Battle score for attacker is -39
Casualties for Germans: 2 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 15 infantry and 3 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
4 fighters moved from Ukraine to Egypt
2 armour moved from Iraq to Egypt
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Egypt
1 armour and 9 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from Karelia to Finland
2 infantry moved from Baltic States to BelarusPlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 fighter and 9 mech_infantrys placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in France
1 bomber, 1 fighter and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 54 PUs (5 lost to blockades); end with 84 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
4 artilleries and 7 infantry moved from Vologda to RussiaCombat - Russians
Battle in Russia
Russians attack with 4 artilleries and 7 infantry
Germans defend with 2 aaGuns, 1 airfield, 10 armour, 6 artilleries and 1 factory_minor
Germans win with 10 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 2 aaGuns and 5 artilleries
Casualties for Russians: 4 artilleries and 7 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
Japanese take Kansu from Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from French Indo China to Hopei
2 infantry moved from Kweichow to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
5 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone -
Scramble 26?
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absolutely!
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Switching 2 bombers for 1 tac 1 fig in casualties, I should have more power on the last round but it won’t matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sikang to Kansu
Japanese take Tsinghai from Chinese
Japanese take Kansu from Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from French Indo China to Hopei
2 infantry moved from Kweichow to Hopei
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
5 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Wake Island
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 5 carriers, 2 destroyers, 6 fighters, 3 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Wake Island from Americans, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 2 bombers, 3 carriers, 3 fighters, 1 submarine and 3 tactical_bombers
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Marshall Islands: 1 bomber
EDIT: Turning off Edit Mode
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to French Indo China
5 artilleries and 4 infantry moved from India to West India
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 2 marines moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from Caroline Islands to Java
1 aaGun and 6 infantry moved from Jehol to ShantungPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
as expected, I really see no recourse. I shall post the loss.
I enjoyed the new game experience, but I’m afraid you’re a bit too strong a player to really learn the ropes from.
Best of luck the rest of the way in 2016.
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Thanks for the game! There are more people trying out the mod, I’m sure you can find a game.