L16 Radiant vs variance (allies+20)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                1 armour moved from Tobruk to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British

    Non Combat Move - British
                3 aaGuns and 2 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 armour moved from Malaya to Burma
                1 mech_infantry moved from Siam to Burma
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery and 5 infantry moved from Alexandria to Tobruk
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                1 bomber moved from United Kingdom to Norway
                8 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                1 carrier and 2 fighters placed in 98 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 armour moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 bomber moved from Southern Italy to Rostov
                1 armour, 2 artilleries and 5 infantry moved from Tunisia to Libya
                      Italians take Libya from British

    Combat - Italians
                Battle in Rostov
                    Italians attack with 4 armour, 1 bomber and 1 fighter
                    Russians defend with 1 aaGun and 7 infantry
                        AA fire in Rostov :  1/2 hits
                        1 fighter owned by the Italians lost in Rostov
                        Italians roll dice for 4 armour and 1 bomber in Rostov, round 2 :  3/5 hits
                        Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 :  3/7 hits
                        2 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 armour owned by the Italians lost in Rostov
                        Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 5 infantry in Rostov, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    retreated to Rostov
                    Russians win with 4 infantry remaining. Battle score for attacker is -20
                    Casualties for Italians: 4 armour and 1 fighter
                    Casualties for Russians: 1 aaGun and 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Ukraine
                2 armour and 1 mech_infantry moved from Romania to Ukraine
                2 artilleries and 11 infantry moved from Romania to Bessarabia
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 infantry placed in Ukraine
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from Gibraltar to 112 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Western Ukraine to Rostov
                      Germans take Bryansk from Russians
                12 armour, 8 artilleries, 8 infantry and 12 mech_infantrys moved from Ukraine to Rostov
                4 bombers moved from Tunisia to 98 Sea Zone
                2 bombers moved from France to 98 Sea Zone

    Combat - Germans
                Battle in Rostov
                    Germans attack with 14 armour, 8 artilleries, 8 infantry and 12 mech_infantrys
                    Russians defend with 4 infantry
                        Germans roll dice for 14 armour, 8 artilleries, 8 infantry and 12 mech_infantrys in Rostov, round 2 :  15/42 hits
                        Russians roll dice for 4 infantry in Rostov, round 2 :  2/4 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 14 armour, 8 artilleries, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry
                Battle in 98 Sea Zone
                    Germans attack with 6 bombers
                    British defend with 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                        Germans roll dice for 6 bombers in 98 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 2 carriers owned by the British
                        British roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 :  5/8 hits
                        5 bombers owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 2 carriers, 1 cruiser and 4 fighters in 98 Sea Zone, round 3 :  3/7 hits
                        1 bomber owned by the Germans and 1 cruiser owned by the British lost in 98 Sea Zone
                    British win with 2 carriers and 4 fighters remaining. Battle score for attacker is -52
                    Casualties for Germans: 6 bombers
                    Casualties for British: 1 cruiser and 1 destroyer
                    4 fighters owned by the British forced to land in Egypt

    Non Combat Move - Germans
                3 artilleries and 10 infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from France to Western Germany
                1 tactical_bomber moved from France to Western Germany
                5 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                10 infantry placed in Germany
                8 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns and 2 tactical_bombers
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns and 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 armour moved from Bryansk to Russia
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs


  • LOL dice were the deciding factor again…  2 games both decided by dice.  It’s awful when strategy doesn’t decide the winner.

  • '17 '16 '15 '14 '12

    Yeah it was rough all along.  you interested in a tie breaker?


  • Yep, I figure we are due for even dice on both sides.  I start at +24 for allies.

  • '17 '16 '15 '14 '12

    Alrigth I am in the mood to be the Nazis.  Where would you like your $24?


  • Inf. Yunnan
    Art. Szechwan
    Trans. sz 39
    Trans. sz 71
    Inf. Trans-Jordan

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