@666 No Scrambles, sir - let’s have some fun!
G40L2016 Karl(Axis) vs Dawgoneit (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Rhodesia
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
1 armour moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
2 mech_infantrys moved from Shensi to Kweichow
2 mech_infantrys moved from Kweichow to Anhwe
2 fighters and 2 tactical_bombers moved from Burma to Anhwe
1 fighter moved from Burma to Anhwe
5 artilleries, 12 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 fighter moved from Burma to Anhwe
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to BurmaCombat - British
Battle in Anhwe
British attack with 1 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 armour
British win, taking Anhwe from Japanese with 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 armour
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 5 artilleries, 14 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 5 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 aaGun moved from Burma to Yunnan
1 bomber moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to YunnanPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Iraq
Italians take Trans-Jordan from British
Italians take Iraq from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Alexandria to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belgian Congo to Egypt
2 fighters moved from Alexandria to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Bulgaria to Northern Italy
1 mech_infantry moved from Romania to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
3 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Belarus to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Archangel
3 infantry moved from Belarus to Smolensk
2 fighters moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Smolensk
1 fighter moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 infantry moved from Belarus to Eastern Poland
2 armour moved from Eastern Poland to Belarus
3 artilleries and 6 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 bomber moved from Smolensk to Belarus
1 bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Novgorod
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Eastern Poland
4 infantry moved from Western Germany to 113 Sea Zone
4 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 artilleries placed in Novgorod
4 armour and 2 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
3 infantry placed in France
Germans undo move 4.
4 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Smolensk
6 fighters moved from Bryansk to Smolensk
2 fighters moved from Smolensk to Archangel
2 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Smolensk
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
4 fighters moved from Smolensk to Russia
2 aaGuns, 4 armour, 4 artilleries, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 infantry moved from French Indo China to Shan State
2 bombers and 1 fighter moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
2 armour and 2 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Sakha to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 4 armour and 2 infantry
Russians defend with 3 infantry
Japanese win, taking Yakut S.S.R. from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
4 artilleries and 3 infantry moved from Kwangsi to French Indo China
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 bombers moved from Shan State to PhilippinesPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
Kill?
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Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 artillery moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
4 destroyers and 2 submarines moved from 26 Sea Zone to 46 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
5 destroyers placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 artillery placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 artilleries, 14 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
4 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 5 artilleries, 1 bomber, 4 fighters, 14 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 6 artilleries, 1 factory_minor and 8 infantry
British win, taking French Indo China from Japanese with 5 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 6 infantry
Casualties for Japanese: 6 artilleries and 8 infantryNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
sorry, I have been sick
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ah, no prob
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from French Equatorial Africa to Rhodesia
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Rhodesia
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to PersiaCombat - Italians
Battle in Rhodesia
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Rhodesia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in PersiaNon Combat Move - Italians
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 armour moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Rhodesia to Egypt
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
2 bombers moved from Novgorod to Archangel
2 fighters moved from Eastern Poland to Smolensk
2 fighters moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to BryanskCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 bombers moved from Archangel to Novgorod
3 artilleries and 2 infantry moved from Novgorod to Belarus
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 transports moved from 113 Sea Zone to 114 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 transports moved from 115 Sea Zone to 113 Sea Zone
6 transports moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
5 infantry placed in Western Germany
5 armour placed in Germany
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total





