1st Annual Cellar Gaming TripleA Octathalon – Brackets and Win Posts

  • 20 16 15 14

    Seedings for Lord Of The Rings:

    DizzKneeLand33DiceRolling 1d10000:
    (6240)  
    redrumDiceRolling 1d10000:
    (8572)  
    WhackamattDiceRolling 1d10000:
    (1175)  
    dawgoneitDiceRolling 1d10000:
    (9162)  
    NarushimaDiceRolling 1d10000:
    (4911)  
    BalladeerDiceRolling 1d10000:
    (628)  
    BacalaDiceRolling 1d10000:
    (6902)  
    mike48484DiceRolling 1d10000:
    (1632)  
    EntekDiceRolling 1d10000:
    (5153)

  • 20 16 15 14

    Lord Of The Rings seeds:

    1. dawgoneit (9162)
    2. redrum (8572)
    3. Bacala (6902)
    4. DizzKneeLand33 (6240)
    5. Entek (5153)
    6. Narushima (4911)
    7. mike48484 (1632)
    8. Whackamatt (1175)
    9. Balladeer (628)

    Sides: (even is Good, odd is Evil)

    WhackamattDiceRolling 1d20:
    (12)  
    DizzKneeLand33DiceRolling 1d20:
    (18)  
    redrumDiceRolling 1d20:
    (8)  
    BacalaDiceRolling 1d20:
    (1)

  • 20 16 15 14

    The Lord Of The Rings bracket is now set!

    http://cellargaming.com/phpbb/viewtopic.php?f=34&t=199

    The player who received a bye and will have to wait for a game result is dawgoneit.  Everyone else who signed up has a game to start (either first or second round).

  • 20 16 15 14

    Seedings for Napoleonic Empires:

    DizzKneeLand33DiceRolling 1d10000:
    (1404)  
    captain walkerDiceRolling 1d10000:
    (720)  
    redrumDiceRolling 1d10000:
    (5301)  
    WhackamattDiceRolling 1d10000:
    (1027)  
    dawgoneitDiceRolling 1d10000:
    (439)  
    NarushimaDiceRolling 1d10000:
    (2844)  
    BalladeerDiceRolling 1d10000:
    (9907)  
    BacalaDiceRolling 1d10000:
    (6169)  
    mike48484DiceRolling 1d10000:
    (337)  
    EntekDiceRolling 1d10000:
    (479)  
    wittmanDiceRolling 1d10000:
    (2701)

  • 20 16 15 14

    Napoleonic Empires seeds:

    1. Balladeer (9907)
    2. Bacala (6169)
    3. redrum (5301)
    4. Narushima (2844)
    5. wittman (2701)
    6. DizzKneeLand33 (1404)
    7. Whackamatt (1027)
    8. captain walker (720)
    9. Entek (479)
    10. dawgoneit (439)
    11. mike48484 (337)

    Sides: (even is Coalition, odd is Carolingians)

    captain walkerDiceRolling 1d20:
    (20)  
    NarushimaDiceRolling 1d20:
    (3)  
    WhackamattDiceRolling 1d20:
    (1)  
    DizzKneeLand33DiceRolling 1d20:
    (5)

  • 20 16 15 14

    The Napoleonic Empires bracket is now set!

    http://cellargaming.com/phpbb/viewtopic.php?f=34&t=200

    The three players who received a bye and will have to wait for a game result are Balladeer, Bacala, and redrum.  Everyone else who signed up has a game to start (either first or second round).

    That completes the eight brackets – enjoy!

  • TripleA

    Great War - redrum (Allies) defeats Mike48484 (Central Powers)

    http://www.axisandallies.org/forums/index.php?topic=37051

  • 20 16 15 14

    Great War

    Narushima [Sides: (even is Allies, odd is Central Powers)] vs redrumDiceRolling 1d20:
    (19)

  • TripleA

    NWO - redrum (Allies) defeats Narushima (Axis)

    http://www.axisandallies.org/forums/index.php?topic=37035

  • 20 16 15 14

    New World Order

    Entek [Sides: (even is Allies, odd is Axis)] vs redrumDiceRolling 1d20:
    (8)

  • 20 16 15 14

    UPDATE TO TOTAL ANCIENT WAR:

    I know that the options state that you must own 3 more victory cities than you start with for the victory.  I also just spent some time reading every thread I could about the game in the developer’s forum (including the 270BC mods thread).  I see NO COMMENTARY WHATSOEVER as to why that rule was set for victory – I apologize as I thought that there was a playtested balancing mechanism regarding that.

    Therefore…

    This game is also played until one side owns all capitals or the opponent cries uncle.  Sorry for any inconvenience, and I will update the message now under options (there is no “total victory” option, just a number of cities).  If you hit the limit that says one side wins, just keep playing after that and you should be fine.

  • 18 16 15

    ACGTO 270 BC Bacala (Roman alliance) wins over Balladeer (anti Roman alliance)

  • 20 16 15 14

  • 18 16

    ACGTO Great War Entek (Alliance) v Bacala (Entente)
    Bacala wins

    http://www.axisandallies.org/forums/index.php?topic=37048.0

  • 20 16 15 14

    Great War

    mike48484 [Sides: (even is Allies, odd is Central Powers)] vs EntekDiceRolling 1d20:
    (12)

  • TripleA

    Hey Dizz, I was wondering about the exact tournament format. Is it essentially double elimination including the final game? Just wondering if the loser’s bracket champion has to beat the winner’s bracket champion twice or just once?

  • 20 16 15 14

    @redrum:

    Hey Dizz, I was wondering about the exact tournament format. Is it essentially double elimination including the final game? Just wondering if the loser’s bracket champion has to beat the winner’s bracket champion twice or just once?

    In order to expedite those final rounds a bit, instead of the loser’s bracket winner having to win twice, the final is just one game; however, the sides for the final are chosen by the winner of the winner’s bracket (instead of randomly).

    Does that sound fair?  We could change that otherwise, but I thought it would be better than having to possibly play two games for the final.

  • TripleA

    That’s fine with me. Just wanted to make sure it was clear early on to avoid any confusion later.

    Also, FYI there is at least one bad connection in TAW: SZ61-SZ64 shouldn’t be connected.

  • TripleA

    TAW- redrum (Romans) defeats Mike48484 (Anti-Romans)

    http://www.axisandallies.org/forums/index.php?topic=37079

    Overall, I have some concerns around balance and tournament ready this map is. I think the Roman alliance is considerably stronger to the point of probably at least a 10-20 PU bid for Anti-Romans. I also don’t particularly like the ‘barbarians’ as they add too much randomness as if they tend to focus on one alliance more than the other then it can be very unbalanced. Just some thoughts.

  • 20 16 15 14

    @redrum:

    Overall, I have some concerns around balance and tournament ready this map is. I think the Roman alliance is considerably stronger to the point of probably at least a 10-20 PU bid for Anti-Romans. I also don’t particularly like the ‘barbarians’ as they add too much randomness as if they tend to focus on one alliance more than the other then it can be very unbalanced. Just some thoughts.

    For a few of these maps (like TAW), part of the purpose of the tournament is to test the balance of the maps.  The tournament is for fun, so if there are one or two out of balance then we together as a community can help fix that.  Of course, if it ends up that we can’t fix it, we can always change to a different map for next year – that’s all part of the fun!  :mrgreen:

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.9k

Users

40.7k

Topics

1.8m

Posts