I think we ran out of chips a few rounds ago.
1st Annual Cellar Gaming TripleA Octathalon – Brackets and Win Posts
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Good point. TWW 1941 is probably too long to have in this tourney.
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How do you guys like the Civil War game? And, I assume the version titled “A House Divided” is the one that is play tested and balanced?
I haven’t had a chance to play it at all, but it looks more interesting than Big World on the surface at least. We already have a full WWII game (WaW) along with the Europe and Pacific theaters so would it be better to add a different period to our warring efforts? :-D That would increase the number of periods to 5 (Roman, Napoleonic, Civil War, WWI, WWII).
I also want to check (redrum, I’m sure this is your department lol) whether or not the rail stations work properly and so forth – I know you told me before that this is one of the more finished maps, but just want to confirm that.
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I like Civil War, if it’s working… Even if we drop 3 games I’d rather drop NWO than TRS, seeing how unique it is with the fleet play…
Bacala, you’re doing pretty well, any thoughts?
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Besides loading up civil war and reading some of the notes, I’ve never played it. I’m pretty sure the learning curve is a bit high given how different it is. Not sure on game length.
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NWO is pretty well balanced so i would keep that one. Would be nice to add a more regular A&A game, big world or one of the WW2 maps. Civil war and domination i dont really know but sounds good.
As for what to lose: i like the NWO, WAW and TRS map, but they have similar gameplay so we could drop 1 if needed. All the other maps im fine if they are replaced.
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Okay, so this is how I am now seeing Total World War in terms of turns:
Germany (Axis) + 3 minors
Russia (Allies)
[Brazil - neutral]
Japan (Axis) + 2 minors
China (Allies)
[Spain - neutral]
Britain (Allies) + 6 minors
[Sweden - neutral]
Italy (Axis)
USA (Allies)
[Turkey - neutral]So, in reality, there are only 6 player changes per round of the game. This is actually less than World At War (which has 10), New World Order (8), The Rising Sun (8), 270 BC (6), and even Lord Of The Rings (12!).
In other words, although the game is more involved in certain aspects, the waiting between turns per round is actually less than our other games, so maybe these games wouldn’t take much longer than what we currently have. If this is the case and I’m understanding that properly, then maybe this should be our 8th map? I’m just worried about Civil War functioning and being play tested after my (very bad) experience with trying to get Red Sun Over China up and going….
So, if it wouldn’t take any longer than our other games, who’s for including Total World War: December 1941 as the 8th map (replacing Great War)? Sorry to keep asking so much but I’d like to finalize these ASAP for the next tourney. :)
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(ugh, the 8-) is an “8”)
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So, on the above list, as neutrals join one side or the other, it would not change the number of player changes with one exception: if Spain joined the Axis then there would be 8 player changes per round instead of 6.
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I would rather have Domination 1914 replace the Great War.
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@Dizz - I think we’d probably want a test game on either Civil War or TWW 1941 to make sure they are 100% functional and get a feel for duration. I think Domination 1914 – No Man’s Land and Big World v3 are both proven entities with reasonable durations. I’d like to see all 4 in but haven’t ever played a real game of Civil War or TWW 1941 so can’t vouch for them.
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@captain:
I would rather have Domination 1914 replace the Great War.
Domination 1914 No Man’s Land is already in, that one is replacing Total Ancient War. :)
@redrum: since I think that it’s best to only change two games per tourney, let’s see if Total World War works – who’s up for a test game? I should be able to get something started tomorrow if you or anyone else is interested… I do think that the way TWW is structured that tech should be on for this game. [Hopefully we can get a feel for the first 4-5 turns to see if it is viable]
Options proposed:
check the boxes for Tech Development, Use Politics, and Choose AA Casualties ONLY (3 boxes total checked). For the beginning options, I propose none be selected by Germany unless one of them helps balance the game (I so far haven’t been able to find better info on this on the TripleA site).
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I’m up for testing TWW
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Cool Balladeer, if you want Axis go ahead and start with the options listed above (if you have any questions on setup let me know, but you basically set the options and then don’t pick anything special as Germany). If you want allies just let me know and I’ll get this started later this morning! When setting up, an AI should be used for the “Neutral” slots from my understanding. I’ll let you write the startup manual on this one lmao.
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Allright, game is set up here (posting here, so interested people can follow :): http://www.axisandallies.org/forums/index.php?topic=38553.0
First things:
- The rulebook is quite long, so if we add in this game we might not get as many players as other maps might draw… The map however is cool, so I’d still consider it.
- Given how long the rulebook is and how different from other games I feel we might need a short starters guide:
- A d12 is used instead of a d6 to determine battle outcomes
- Technology matters in this game! There are a lot of things you can’t do without tech. Get Research centers.
- There are unit specific factories - you can’t build tanks, infantry and fighters out of 1 factory
- Terrain impact is huge, I’d advice to just keep the Terrain Effect chart at hand before you plan a battle… Luckily it is intuitive (jungle is pretty bad for vehicles, hills and mountains are easy to defend, etc). The battle calculator takes these terrain modifiers into account, so that helps…
- Allies can’t move into Russian territories, they can only lend-lease units into 4 specific territories (Archangel, Murmansk, Eastern Iran and Soviet Far East) and only limited types and amounts of units can be transferred
- Lend-lease is also available for America-UK, America/UK - China and Russia-China (allies also can’t move into China)
- PU’s can’t be captured if capitals are taken, but are destroyed instead (for the countries with 2 capitals both have to be taken before PU’s are destroyed).
So far for now ;-)
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TRS DizzKneeLand33 (Axis) wins over Entek (Allies)
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NE DizzKneeLand33 (Carolingians) wins over Entek (Coalition)
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WaW redrum (Allies) wins over DizzKneeLand33 (Axis)
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Napoleonic Empires:
DizzKneeLand33 [Sides: even is Coalition, odd is Carolingians] vs dawgoneit
Rolling 1d20:
(5)World at War:
redrum [Sides: even is Allies, odd is Axis] vs Bacala
Rolling 1d20:
(14)Balladeer vs Dizzkneeland33, 2nd game: Balladeer = Allies, DizzKneeLand33 = Axis
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Ah and so we meet again! Lets hope the allies prevail once more! Will you set it up?
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Any word from dawg? I’m going to have to forfeit him if we don’t hear by the weekend for the sake of keeping things moving. It’s been a month now…. :|
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