1st Annual Cellar Gaming TripleA Octathalon – Brackets and Win Posts

  • '18 '16 '15

    ACGTO standings update #4
    Here we are, over 2 months since the last standings update, where last update redrum and Bacala were doing equally well, Bacala has clearly taken a lead in the win/loss ratio of the tournament (and the amount of finals made). He is currently at a 14/1 win/loss score (only dropping a game in Total Ancient War). Redrum is still his nearest competitor with a 13/3 score, with Balladeer (10/5) and DizzKneeLand (10/7) following them up.

    By now the amount of games won also starts to count in the minimum number of points to be gained, Bacala allready has a sure 13 points secured (made 6 finals and 1 loser semi final), with no one near (next best is Balladeer at 6 points). So perhaps we should start rooting against Bacala, to keep the excitement in the tournament ;-)

    One final has allready been played, for Total Ancient War, it was won by redrum. He therefore is the first player to enter a Grand Final!
    Also, 3 winners finals have allready started (no real finals yet, as none of the loser brackets have been played out yet): Bacala v Balladeer on LOTR, Bacala v redrum on Great War, Bacala v Balladeer on The Rising Sun,

    A few other noteworthy occurunces:

    • DizzKneeLand and redrum played an incredible Great War match, lasting a whopping 25 turns.
    • wittmann has been doing nothing whatsoever since last update, not his fault as the other Napoleonic Empire final player just hasn’t materialized yet and he is playing in no other games.
    • Pretty much everyone seems to agree that Total Ancient War isn’t a good map, both non-balanced and crazy barbarians running through
    • UK managed to lose Candia (Crete) to the Ottomans, but did grab Arabia in the redrum-Dizz Napoleonic Empires game
    • TRS turns out to be real hard on the sea part, both Balladeer and Dizzkneeland managed to lose a complete fleet by missing a sea connection

    Good luck in the coming games all, we’re getting close to the finals!

    ACGTO standings 20160817.png

  • TripleA

    @Balladeer - SZ 78 connects to SZ 77. US Declares War is adjacent (can build ships) into SZ 87 (think US Pacific coast).

    And indeed Bacala seems to be in a league of his own and all 3 of my loses are to him :)

  • '18 '16 '15

    @redrum:

    @Balladeer - SZ 78 connects to SZ 77. US Declares War is adjacent (can build ships) into SZ 87 (think US Pacific coast).

    And indeed Bacala seems to be in a league of his own and all 3 of my loses are to him :)

    Thx red!

  • '18 '16 '15

    Hey all, my second son was born last night, so moving will be slow for a while, don’t know how long.

  • '20 '16 '15 '14

    @Balladeer:

    Hey all, my second son was born last night, so moving will be slow for a while, don’t know how long.

    Congrats, Balladeer!

    As for me, I apologize for my being gone for a while.  My dad passed away last week and the services were held today.  I will be back to my office (where I can post turns) later this week.  That is also why my turn is delayed for our team game.

    Lightning crashes….


  • @Balladeer:

    Hey all, my second son was born last night, so moving will be slow for a while, don’t know how long.

    congrats man.


  • @DizzKneeLand33:

    @Balladeer:

    Hey all, my second son was born last night, so moving will be slow for a while, don’t know how long.

    Congrats, Balladeer!

    As for me, I apologize for my being gone for a while.  My dad passed away last week and the services were held today.  I will be back to my office (where I can post turns) later this week.  That is also why my turn is delayed for our team game.

    Lightning crashes….
    sorry to here about your dad.
    may peace be with you and your family.

  • '20 '16 '15 '14

    Thanks, dawg, I appreciate the kind words.  I’m back now so I will slowly be getting everything back in order.  Sorry again for my game delays – call it a “vacation” in essence…

  • '18 '16 '15

    @dawgoneit:

    @Balladeer:

    Hey all, my second son was born last night, so moving will be slow for a while, don’t know how long.

    congrats man.

    Thanks!

  • '20 '16 '15 '14

    Redrum (Caesar Salad fans) defeats DizzKneeLand33 (gimme some MEAT) in 270BC, after 18 rounds……

  • '20 '16 '15 '14


  • sorry for the delay.
    lightning hit my house and messed up all my electronics so I have to have things replaced or fixed.
    I will be a couple of days and I will be back

  • '20 '16 '15 '14

    Napoleonic Empires:

    Bacala [Sides: even is Coalition, odd is Carolingians] vs redrum DiceRolling 1d20:
    (1)

    Lord Of The Rings:

    DizzKneeLand33 [Sides: even is Good, odd is Evil] vs redrum DiceRolling 1d20:
    (13)

    270BC:

    redrum [Sides: even is Roman, odd is Anti-Roman] vs Bacala DiceRolling 1d20:
    (4)

    Balladeer [Sides: even is Roman, odd is Anti-Roman] vs DizzKneeLand33 DiceRolling 1d20:
    (4)

  • '20 '16 '15 '14

    So, I’m thinking of starting the next tourney in October – I was hoping for twice a year, but lmfao, that is never gonna happen.  So, let’s all play with once per 10 months/year if you like.  Also, we talked about the fact that Total Ancient War would be replaced.  So, in the next few weeks, I will post the full rules for your feedback.  The generic gist is that there will be no changes other than timing between turns.  There will be a bump after 96 hours here (72 hours in league, so still slower) with an allowable vacation to cover those times.  There would also in the case of extreme tournament situations the scenario where a game is on the clock.  This would mean that the 96 hours would be cut in half until that bracket is caught back up.

    I’m hoping for even more players in the 2nd version!  What do you guys think?  I would love feedback – lots of it!

    Last time when we started, each tourney started quickly.  This time, I’m thinking 10-14 days between starts will be the case, allowing for more time for people to become assimilated.  Also, The final four players will have the first 4 byes by their standings/seedings.  So, if there are 12 players, then 5-12 start the first round, and 1-4 have a bye.  This will help those players who are still playing in the prior tourney to have some time to get started in the new one.

    Let me know your thoughts and by all means invite your friends and friends of friends!!

  • TripleA

    @Dizz - Couple of thoughts/questions:

    1. For the bump rule, do you have to play a turn in each game within 96 hours or any of the games within 96 hours? I think my concern is that if you actually end up with 8 concurrent games, it can be difficult to play a turn in all 8 within 96 hours.

    2. I’d love to see more players maybe aim for at least 16 and leave registration open longer this time. Also advertise on the various other TripleA sites.

    3. TripleA 1.9 is about to come out so I’d make sure not to start before then (shouldn’t be an issue but just a heads up). Also WaW is being updated (only a few balances changes).

    4. I’d definitely rotate TAW out though I’d also consider rotating a few others out as well (my suggestions would be Great War, LOTR, and/or TRS)

  • '20 '16 '15 '14

    Great post, redrum – I’m going to address which games to include first, and then post about the bump rule and so forth – I know Balladeer is going to post too and hopefully a few others.

    So, right now I was thinking that “Domination 1914 – No Man’s Land” would replace Total Ancient War.  Also, I would be willing to replace a second game with “Big World” (is it version 3?) that everyone seems to be playing and liking a lot.  It will take a while to absorb that map, but what do you guys think of those two?

    1. Domination 1914 – No Man’s Land
    2. Big World v3 [just to confirm, this game is fully balanced and play tested, correct?]

    Then the question would become which game do we replace?  The choices seem to be Great War, LOTR, or TRS.  I guess my personal choice (even though it’s one of my favorites) would be to replace Great War – I think TRS is a nice balance to NWO, and I like having a non-real war game in LOTR.  However, I’m very open to what you guys think.

  • '18 '16 '15

    NWO Balladeer (Axis) wins over Captain Walker (Allies)

    http://www.axisandallies.org/forums/index.php?topic=37971.new;topicseen#new

  • '20 '16 '15 '14

    NWO:

    Bacala [Sides: even is Allies, odd is Axis] vs BalladeerDiceRolling 1d20:
    (16)

    DizzKneeLand33 [Sides: even is Allies, odd is Axis] vs captain walkerDiceRolling 1d20:
    (11)

  • '23 '21 '20 '19 '17 '16 '15 '13

  • '20 '16 '15 '14

    Has anyone seen dawgoneit?  It’s been a couple weeks now…. :(

    @redrum – regarding the proposed “bump” rule, it would be that you would need to play a turn within 96 hours after your opponent plays one, so that 4 days can in reality be 8 days between turns.  I think that should be doable, especially when people can have vacation times in between as well as the fact that it would be 4 bumps (proposed) before a player is actually forfeited (once a bump is recorded, the player has another 96 hours).  I’m just looking for something reasonable to keep things moving along.

    There would also be an “on the clock” for games that are holding up brackets, but this wouldn’t occur for a while.  In essence, the first round would go 3 months before being “on the clock” and the winner’s brackets would go in 2 month increments after that (the loser’s brackets would need to move a bit more quickly since there are more games, but there are also more byes that pass through those, so it probably balances out).

Suggested Topics

  • 145
  • 5
  • 59
  • 70
  • 98
  • 126
  • 29
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.8k

Users

40.5k

Topics

1.8m

Posts