16L G40 AeV (Axis) vs cds(Allies +20)

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    Happy New Year cds!

    I took full Advantage of the 72 hour rule to take a small break to reflect, collect and reload things.
    Hope you had a good turnover into 2016.


  • Happy New Year AeV


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                3 infantry moved from Algeria to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                3 bombers moved from Malta to 95 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                8 bombers moved from Korea to Japan
                1 bomber moved from Anhwe to Japan
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 15 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to Hawaiian Islands

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine; Italians defend with 1 submarine
                        Americans roll dice for 3 bombers and 1 destroyer in 95 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Japan
                    Americans attack with 1 artillery, 9 bombers and 1 infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
                        AA fire in Japan :  1/6 hits
                        1 bomber owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery, 8 bombers and 1 infantry in Japan, round 2 :  7/10 hits
                        Japanese roll dice for 2 aaGuns and 4 infantry in Japan, round 2 :  1/4 hits
                        4 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                    Americans captures 23PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Japan from Japanese with 1 artillery and 8 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 bomber and 1 infantry
                    Casualties for Japanese: 2 aaGuns and 4 infantry

    Non Combat Move - Americans
                8 bombers moved from Japan to Korea
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 bombers moved from 95 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 artilleries and 5 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 75 PUs; end with 98 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 118 PUs

    Territory Summary for Americans :

    Korea : 8 bombers
        Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        24 Sea Zone : 1 submarine
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 1 submarine
        25 Sea Zone : 1 submarine
        15 Sea Zone : 1 submarine
        16 Sea Zone : 1 submarine
        7 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine
        6 Sea Zone : 1 transport
        Central United States : 4 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 airfield and 3 fighters
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        95 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        101 Sea Zone : 1 carrier, 1 destroyer and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 destroyers and 2 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 34 / 34
        Japanese : 15 / 0
        Americans : 75 / 118
        Chinese : 23 / 29
        British : 34 / 36
        UK_Pacific : 14 / 11
        Italians : 10 / 6
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Manchuria
                2 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 11 infantry
        Manchuria : 2 artilleries and 12 infantry
        Yunnan : 3 artilleries, 1 fighter and 11 infantry
        Anhwe : 4 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 34 / 34
        Japanese : 15 / 0
        Americans : 75 / 118
        Chinese : 23 / 29
        British : 34 / 36
        UK_Pacific : 14 / 11
        Italians : 10 / 6
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 carrier, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Morocco to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Iraq to Eastern Persia
                1 armour moved from Persia to West India
                1 artillery moved from Eastern Persia to 80 Sea Zone
                1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from West India to Burma
                3 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                2 artilleries and 3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Yunnan to Siam
                1 artillery moved from Shan State to Siam
                1 fighter moved from India to Siam
                1 fighter and 1 tactical_bomber moved from Persia to India
                1 artillery moved from Yunnan to Shan State
                2 mech_infantrys moved from Yunnan to Shan State
                1 armour and 1 mech_infantry moved from India to Shan State

    Combat - British
                Battle in Siam
                    British attack with 1 artillery, 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Siam, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
                    British win, taking Siam from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Siam to Shan State
                1 artillery moved from 39 Sea Zone to India
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 carrier, 1 cruiser and 1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 artillery and 1 mech_infantry
        Shan State : 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys
        Burma : 3 artilleries, 3 infantry and 3 mech_infantrys
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Kwangtung : 1 harbour
        39 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        West India : 1 armour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Morocco : 1 armour and 1 infantry
        Normandy Bordeaux : 2 artilleries and 2 infantry
        Syria : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 armour and 3 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 34 / 34
        Japanese : 14 / 0
        Americans : 75 / 118
        Chinese : 23 / 29
        British : 34 / 34
        UK_Pacific : 15 / 15
        Italians : 10 / 6
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Not much left of Japan, cleaning up will be a job of anzac and uk, ill take my usa power to europe now  :-P :wink:

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Holland Belgium
                    Americans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,2,2,3,3,4
                Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 17 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 37 Sea Zone
                2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Yunnan to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 6 fighters in 37 Sea Zone, round 2 :  1/6 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                6 fighters moved from 37 Sea Zone to Shan State

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 27 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Shan State : 6 fighters
        Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 34 / 34
        Japanese : 14 / 0
        Americans : 75 / 118
        Chinese : 23 / 29
        British : 34 / 34
        UK_Pacific : 15 / 15
        Italians : 10 / 2
        ANZAC : 10 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 34 / 34
        Japanese : 14 / 0
        Americans : 75 / 118
        Chinese : 23 / 29
        British : 34 / 34
        UK_Pacific : 15 / 15
        Italians : 10 / 2
        ANZAC : 10 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • You seriously want to continue?

    I have taken Japan, so your income is gone, no transports so you cant take it back. Italy is financially in trouble aswell. Germany has to fight on two fronts, soon when US sends its bombers to europe its gonna come crashing down on you.

  • 22 21 20 19 18 17 16

    @cds:

    You seriously want to continue?

    I have taken Japan, so your income is gone, no transports so you cant take it back. Italy is financially in trouble aswell. Germany has to fight on two fronts, soon when US sends its bombers to europe its gonna come crashing down on you.

    Well fought cds !

    This game had it’s ups and downs.
    I hope you had fun.
    Congratulations cds .

    Sincereley AeV


  • AeV,

    Thanks for the game, I had fun. Altough a even balanced game can be better, it is nice to see some of my strategy’s coming back to me. I didnt want to press you into quiting, but in my opinion this game was over.

    If you want a rematch Ill hear it.

    Sincerely cds.

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