Nearly a catastrophic mistake there.
G40 League House Rule project
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@Infrastructure:
Hank,
I came up with something quite awhile back that tied any attack on Spain (true neutral or opposing neutral)triggering the europe, south america, and africa block, and tied attacking Turkey similarly into the middle east, africa and europe block. Everything else is in its own block and only influences that block.
In that way if germany attacks Sweden only it invites the allies to walk into Spain or Turkey without penalty which isn’t wise.This is brilliant. I like this a lot.
I initially went to every neutral on its own because I don’t think Spain, Sweden, and Turkey should be tied together. I’m sure this would just give the Axis the great incentive to invade all 3 of them almost every game.
But tying Spain to South America and Turkey to Middle East is brilliant.Agreed. I like that there is some strong incentive for the axis to attack, but still some incentive to keep them neutral. It also avoids the ridiculous situations like the ones I noted before.
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Updated my spreadsheet.
Currently I have Spain, Portugal, NW Africa and South America together
Turkey, Saudi Arabia and Afghanistan together
Switzerland completely out of play
Sweden, Mozamb and Angola stand alone
Mongolia tied togetherI think that’s everybody.
This rule change alone would make this game so much better :-)Still a lot of work to do on all the other rules…
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Mozamb and Angola stand alone
Shouldn’t Portugal’s colonies (Moz/Ang) be tied to Portugal?
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On a more important note: have you talked to Veqryn about how some of these changes could be made an option in tripleA?
Or is there someone else on the forum who knows enough to be able to change turn sequence and unit costs in a G40 mod for tripleA?
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Mozamb and Angola stand alone
Shouldn’t Portugal’s colonies (Moz/Ang) be tied to Portugal?
OK, I hadn’t done my homework on the history of Moz/Angola yet.
Portuguese Guinea is apparently another one, but whose was Rio de Oro, Sierral Leone, and Liberia?Should Spain and Portugal be together in the same bloc, I’m guessing?
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On a more important note: have you talked to Veqryn about how some of these changes could be made an option in tripleA?
Or is there someone else on the forum who knows enough to be able to change turn sequence and unit costs in a G40 mod for tripleA?
Not yet, since I’m just getting started. I’m hoping he will
We could always battlemap it :wink: -
Rio de Oro was Spain. Liberia was independent.
Spain and Portugal were friendly and politically like-minded in this period, so it makes sense to me.
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Apparently Sierra Leone was British? Seems weird that was left as neutral for the game.
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I will make those changes.
I guessed Rio de Oro was Spanish…… River of Gold
We can certainly make Sierra Leone British and not neutral. -
I’ll throw in Liberia with the other Africa neutrals, tied to Spain/Portugal, for simplicity. I doubt this territory has ever come into play anyway.
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I don’t know much about Liberia other than it being settled by some freed American slaves, but I found more relevant info on wikipedia.
Quote from wiki page,
“In World War II, Liberia signed a Defence Pact with the U.S. in 1942, and assured the Americans and their allies of all the supply of natural rubber (a strategic commodity in wartime) that they needed. It also allowed the U.S. to use its territory for military bases, and as a bridgehead for American transports of soldiers and war supplies”wiki’s source:
William R. Stanley Trans-South Atlantic air link in World War II
http://link.springer.com/article/10.1007%2FBF00806430
interesting quote from the abstract,
“A few existing and numerous newly constructed airfields between Liberia and Khartoum served as the emergency landing, refueling, maintenance and housing sites … American-supplied warplanes played an important role in the pivotal Egyptian battle of El-Alemain in October, 1942.”Might be worth making it US territory for game purposes, though I don’t see how it would have the strategic relevance that it may have had during the real war since French West Africa works better as an entry point to Africa already.
Maybe Liberia ought to be added as a territory requirement to the NO for controlling Mexico, SE Mexico, Central America, and West Indies to reflect the importance of rubber.
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I don’t know much about Liberia other than it being settled by some freed American slaves, but I found more relevant info on wikipedia.
Quote from wiki page,
“In World War II, Liberia signed a Defence Pact with the U.S. in 1942, and assured the Americans and their allies of all the supply of natural rubber (a strategic commodity in wartime) that they needed. It also allowed the U.S. to use its territory for military bases, and as a bridgehead for American transports of soldiers and war supplies”wiki’s source:
William R. Stanley Trans-South Atlantic air link in World War II
http://link.springer.com/article/10.1007%2FBF00806430
interesting quote from the abstract,
“A few existing and numerous newly constructed airfields between Liberia and Khartoum served as the emergency landing, refueling, maintenance and housing sites … American-supplied warplanes played an important role in the pivotal Egyptian battle of El-Alemain in October, 1942.”Might be worth making it US territory for game purposes, though I don’t see how it would have the strategic relevance that it may have had during the real war since French West Africa works better as an entry point to Africa already.
Maybe Liberia ought to be added as a territory requirement to the NO for controlling Mexico, SE Mexico, Central America, and West Indies to reflect the importance of rubber.
Never underestimate the importance of condoms.
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Or make it worth 1 IPC! Then it can be convoyed
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On a more important note: have you talked to Veqryn about how some of these changes could be made an option in tripleA?
Or is there someone else on the forum who knows enough to be able to change turn sequence and unit costs in a G40 mod for tripleA?
cant we get the problems with 2nd ediion fixed first?
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@Infrastructure:
cant we get the problems with 2nd ediion fixed first?
Just to clarify, I never suggested that house rules options should be a priority over standard Rev. 2 fixes. Veqryn certainly doesn’t answer to me anyways :lol:
I only wanted to note that it could be helpful to consider what can and can’t easily be implemented in a G40 mod for tripleA (in case returning to abattlemap is a difficult sell), and who would be willing to do the implementing.
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wheat,
sorry if that came off douchey. Was more pointed at the problem with tripla we all face.
Maybe if we held a fund drive for the site we could get some action on the fixes…
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No worries.
I’m not sure, but perhaps tripleA development has been focused on 1914 instead?
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Things like changing turn order, territory ownership, unit prices, etc. is all fairly easy to change, as all of that is configured in the game XML file and doesn’t require any code changes. It’s only where game mechanics are changing that it gets tricky.
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That reminds me, I would prefer to see bases cost 12 like a minor IC, I think
bmnielsen, do I have any changes on the table right now (in my spreadsheet) that would be difficult to change in Triple A without Veqryn?
National Objectives?
Depending on what we do for convoys…. Maybe can just be edited when necessary
Mongolia rules…
Neutral blocs, but this could be edited or enforced by players…Otherwise, so far, I think bmnielsen is right - it will all be fairly easy to change, or if nothing else can be edited by players as they go along, when necessary, which is already necessary for various rules that Triple A does not follow (like convoy damage against China, for example)
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Wheatbeer, I imagine it will be at least 6 months (or a year) before the league’s house rule game will be ready to be rolled out and played competitively….
But I am pretty excited about the prospect of a (basically) new game to play, and hopefully many of us will prefer it.





