G40 League House Rule project

  • 15

    I wonder, have you given any thought to reducing the amount of back-and-forth required to finish a round?

    If we kept the turn order just like it is in standard, but remove France and Anzac, then you get this:

    Germany
    Russia
    Japan
    rest of Allies
    Italy/Germany

    It could speed things up quite a bit without changing the flow of the game in any meaningful way.

    I was also thinking that while Spain should be tied to South America as you’ve been doing so far, it might be good to tie it to Sweden and Switzerland as well.  Just to give the Allies some pause before invading it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I prefer to prevent the automatic can-opener possibilities to reducing turnaround…

    Agree it is a problem to have Spain and South America tied, since Allies will invade Spain every time.  Tying in Sweden and Switzerland works, yes

  • 15

    But Italy is already a can-opener for Germany as it is.  It’s not like France or ANZAC are going to be in their way.

    But there is something to be said for having meaningful Allied turns every time.

    Hrm…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Shin:

    But Italy is already a can-opener for Germany as it is.  It’s not like France or ANZAC are going to be in their way.

    ??  France and ANZAC are no more!  USA goes between Italy and Germany

    But there is something to be said for having meaningful Allied turns every time.

    Hrm…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And yes, France and ANZAC actually can quite often disrupt Italy can openers in 2nd edition!  I’ve done it and seen it a lot

  • 15

    @Gamerman01:

    And yes, France and ANZAC actually can quite often disrupt Italy can openers in 2nd edition!  I’ve done it and seen it a lot

    Really?  I was not aware of that.  I bow to your superior experience.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    :-)

    Couple ways.  Get ANZ fighters to India by ANZ2, then to Russia
    Buy a bomber, fly it to Brazil in 1 turn, maybe London or Gibraltar the next - can disrupt Italian destroyer blocks, or threaten to disrupt them (sometimes even better)

    It is not unusual for me to liberate France and have them buying stuff - liberate or no, the French sometimes get opportunities to break up the Italian/German flow too. 
    Certainly the weakest powers for breaking up Italian/German moves, but weak is > none  :-)

    But yeah, a big reason I put USA between Italy and Germany is to make can openers harder, and I also don’t like UK immediately following USA giving Axis zero chance to stop the flow.  Guess I’m used to the older games

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It’s not unheard of for ANZ to get a factory in Saudi Arabia, Iraq, and/or Iran fairly early, too.  Then they can produce transports, ground units, air, whatever to interrupt the Italian-German moves.  Or ANZ take Brazil, build a complex, build a transport…. lots of tactics…


  • How is the league house rule project going? Is it going to be ready for the new season?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Good question
    No, I haven’t been working on it lately.  I could, though.  Not sure if there’s enough interest or not


  • @Gamerman01:

    Good question
    No, I haven’t been working on it lately.  I could, though.  Not sure if there’s enough interest or not

    Do players want to play it next league season, and if so, what is needed to get it ready by then.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    A few are pretty interested, yes.

    What is needed is people to play it now to find any obvious major problems.

    Like with 1st edition, there was the airbases scramble only on islands rule, and the unlimited fighters scrambling rule, just for 2 examples.  Those were obvious major problems.  :-)

  • 15

    I’m still willing to playtest, if anyone on my level is willing to play.  I fear that me against Gamerman wouldn’t really prove anything except that he’s the much better player. :P


  • @Shin:

    I’m still willing to playtest, if anyone on my level is willing to play.  I fear that me against Gamerman wouldn’t really prove anything except that he’s the much better player. :P

    I am fine to play against you Shin Ji. If you can set it up, but perhaps Gamerman wants to make a few final edits.

    However. I personally think it will take more playtests. So I suggest approaching players, who are known to play many games, and ask them to playtest this. Otherwise it might end up being to late for the next league season and that seems like a waste.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can use what’s in the spreadsheet - it hasn’t been changed in months.  Shin Ji is a good one to play, since he’s done it before and has the TripleA startup file


  • @Gamerman01:

    You can use what’s in the spreadsheet - it hasn’t been changed in months.  Shin Ji is a good one to play, since he’s done it before and has the TripleA startup file

    I played before, but under an alias :P. Tho I haven’t played in months…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    can a destroyer go past a sub on the opposite side?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t understand your question yet, dawgoneit
    Is this a question about my house rules?
    Or is it a question about 2nd edition G40?  If so, please post in the FAQ thread

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    this question is about a league game
    i had a American sub in sz112 there was a German destroyer in sz113. can that destroyer pass the American sub to do battle in another sz.
    this is the thread http://www.axisandallies.org/forums/index.php?topic=33889.150
    it is a round 9 turn. i all ready went on with the battles so i don’t upset any one but i could use this info for the future.

  • 12

    @dawgoneit:

    this question is about a league game
    i had a American sub in sz112 there was a German destroyer in sz113. can that destroyer pass the American sub to do battle in another sz.
    this is the thread http://www.axisandallies.org/forums/index.php?topic=33889.150
    it is a round 9 turn. i all ready went on with the battles so i don’t upset any one but i could use this info for the future.

    this was legal.  Destroyers can move past enemy subs.  Subs cannot move past enemy destroyers however.

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