@Shin:
You know, I was thinking about the dual capital thing, and it seems needlessly complicated. If you were going to do that, wouldn’t you need clear ocean between India and Australia most of the time to let them share money?
So why merge them as one country in the first place?
It still removes a power’s turn, and removes 1-2 punches and dirty tricks, like the old ANZAC declares war after UK sails a destroyer right into the Japanese so they can’t load trick.
There’s more - while it was fun and novel to have Australia as a playable power for awhile, it strikes me as ridiculous. If Australia is a power, Canada should be a power. They have too much income and units to start with, presumably to keep them from being a sucky playable power. Et cetera.
I just realized during your game that I didn’t want Australia to be shut down by Calcutta falling, and vice versa. It’s not complicated. If one capital falls, Japan gets half the IPC’s, and the other capital continues on with the other half of the money plus income from non-Australian or non-mainland Asia territories only. It’s no more abstract than anything else in A&A.
Thank you for these thoughts and questions.
Also, I think AA guns need further reduction - to 3. Even at 4, there’s no reason to ever buy them.
I hadn’t done extensive analysis on them yet, so just took a step in the right direction. 3 might be good, I don’t know yet. Thanks for the suggestion
I’d also reduce Tac Bombers to 9. Ftrs at 11 is great, though. They are clearly worth it, as are Strat Bmbers at 13.
Yeah! You are among the small minority that agrees with me. Awesome.
I hesitate a little bit to reduce tacs to 9, but don’t disagree.
Note for readers who may not realize - this is with Strat bomber SBR damage reduced to dr+1
Love having the bases at 12. More options!
Sweet! Was starting to have 2nd thoughts that they were maybe slashed too much, but this feedback is valuable
Were you still going to have Normandy change to a UK TT after USA1?
Yes, if it is still French at that point, of course. Because it’s crap if the Axis have a way of making Normandy unusable to the Allies.
Does anyone else want to further playtest this? I’d like to see some higher end players give a whack at it.
Looking forward to another play test by whoever, with the tweaks I’ve come up with as a result of your play testing. Although, waiting for a full report and opinions from both you and Noz (or maybe this is your full report, I don’t know)