Axis +12
*German sub in SZ 111 (6)
*Japanese TT (6)
No tech
Regular luck
Using 2.6.14798
http://en.wikipedia.org/wiki/Sweden_during_World_War_II
OK, I have a new thought.
Maybe Switzerland and Sweden should just be out of play - they cannot be invaded or occupied and do not have armies or IPC value.
Thoughts?
OK, I have a new thought.
Maybe Switzerland and Sweden should just be out of play - they cannot be invaded or occupied and do not have armies or IPC value.
Thoughts?
That would remove a German NO. So the question then would be what would you add for the Germans to counter this or what would you remove from the allies to make life a little easier for the Germans. Personally I would leave the NO alone. At this point the NO is more beneficial to the axis, but tying Sweden to Switzerland, means the Allies can go for Norway-Sweden, two US minors there can be a nightmare for the Axis.
Also I am more then happy to help testing :lol: I don�t care about who it is I am facing either.
On a side node I am still unable to post links :?
I need you to explain to me how this affects an NO.
Germany gets an NO for Norway + Denmark (+Sweden if Sweden is in play, but Sweden would not be in play), so it seems NO’s are unaffected.
Do you know ABattlemap, Noz? I don’t know how to say this, but if you’re not a really good A&A player, maybe Shin Ji would like to play it with you?
Yea. I know how to play the game, and I’m familiar with the basic strategies and all that, but I’m tier 3 or 4 at best. I haven’t actually played any league games yet, but I plan on doing so soon after my current games end.
I was wondering, though - Gamerman, did you intend to make it a very good idea for the Allies to attack Spain? It seems a very win-win for them since Germany and Italy are very rarely in a position to profit from allied neutrals in South America.
Given that Allies need a boost in the regular game, this might be a good thing.
I need you to explain to me how this affects an NO.
Germany gets an NO for Norway + Denmark (+Sweden if Sweden is in play, but Sweden would not be in play), so it seems NO’s are unaffected.Do you know ABattlemap, Noz?� I don’t know how to say this, but if you’re not a really good A&A player, maybe Shin Ji would like to play it with you?
I figured the NO would be removed if and when Sweden would be removed from play. However I am still against it. I once invaded Norway and Sweden with the US and from my perspective having a minor ic in both will help the US a lot. Then again the US can now safely invade France itself, without losing those minor ics. I think it would be best to simply leave it as it is and test it. Having more options is better then removing them al together. Unless having those options is bad for the game.
I never used Abattlemap. I played 20 games at most so far and am probably a tier 3-4 player.
You guys are right - there are too many major changes going on to be able to effectively evaluate all their effects without playing.
Playing ABattlemap you have to type all your moves - abbrevs. help. Not sure you’ll like it or not.
But I don’t think we can really play these rules with Triple A until we have a final product and then can ask Triple A developers to make us this game….
Maybe Shin Ji can get you started on ABattlemap? It does have its advantages, but is more labor-intensive.
It would be awesome if you started playing league games Shin Ji
Oh, I intend to start. Hopefully in the next few days. My wife’s computer just broke, so we’re sharing at the moment.
But yea, I’d be happy to help Noz get started in Abattlemap. With luck, by the weekend.
Cool, man, I hope Noz is willing to try ABattlemap and try playing you
I am fine with that. So how does ABattlemap work. We need to setup all the pieces ourselves and what about other pieces like the medium ics etc.
Abattlemap is essentially a picture of the map that allows us to move pieces around. So we can just make a note in the text about things like the Medium ICs and whatnot.
Right - you’ll just have to play like there’s a medium in India, etc. Just help each other remember stuff
It has never been tested, so I won’t be surprised if you see glaring problems. I would have liked to have been the first to try it out but I don’t have time for awhile
It took a surprising amount of mucking about, but I found the files we’ll need to download to get Global40 in ABattlemap here:
http://www.axisandallies.org/forums/index.php?topic=20043.0
I also found information on how to modify/create map files. I may see if I can do anything with that if I’ve got time.
But man, looking at that program again reminds me why I never looked back after TripleA hit the scene.
Actually, I’ve got a better idea. We can just play in TripleA with the liberal use of edit mode and occasional explanatory text.
Here’s an example.
For my Ger1 purchase, I choose 1 Carrier and 2 Transports. Under the usual unit costs, this would leave me with zero. Instead, I just use Edit mode to add 2 PUs.
For the turn order, we can make that work too, though it’s clunky. After Japan’s turn, you just skip right through the USA and China turns (using Edit mode to make sure their PUs don’t change) and do the UK turn. After Italy, you skip through Germany, USSR, and Japan to get to USA and China.
I don’t think there’s a way to model the moving together as in AA50 thing, but I never played AA50, so I don’t even really know what the means anyway.
Not spending French income is straightforward enough.
Yea, I think this is doable in TripleA.
Should we have a bid, you think, Gamerman?
@Shin:
Actually, I’ve got a better idea. We can just play in TripleA with the liberal use of edit mode and occasional explanatory text.
Here’s an example.
For my Ger1 purchase, I choose 1 Carrier and 2 Transports. Under the usual unit costs, this would leave me with zero. Instead, I just use Edit mode to add 2 PUs.
For the turn order, we can make that work too, though it’s clunky. After Japan’s turn, you just skip right through the USA and China turns (using Edit mode to make sure their PUs don’t change) and do the UK turn. After Italy, you skip through Germany, USSR, and Japan to get to USA and China.
I don’t think there’s a way to model the moving together as in AA50 thing, but I never played AA50, so I don’t even really know what the means anyway.
Not spending French income is straightforward enough.
Yea, I think this is doable in TripleA.
Should we have a bid, you think, Gamerman?
But if you do it this way, then basically each turn will take 2 turns. So turn 10 will actually be turn 5.
True. It’s not perfect. If I can figure out how to modify TripleA, that would be better, but it is what it is.
If you can agree on sides, don’t bother with a bid.
This is how the China/US combined turn would work.
You buy units for both at the same time. You choose whether to do combat move and conduct combat with China or USA first, and do it all. Then you do the other power. Then you do non-combat move at the same time, place units at the same time, collect income at the same time.
Doing it this way, you can’t have USA air land on territory China just took, and vice versa.
I need to give you definitive flying tigers rules.
I have modified the document -
Use 5 chits that defend on a 2, and can only hit aircraft. Japanese player chooses air losses before rolling the attack.
Can not be played until J3 or later.
You cannot attack the Japanese with the flying tigers on China’s turn. (I may change this in the future, but want to keep it simpler for now)
Use them like kamikazes - announcing them after Japan’s combat move. You could use whatever number you like, just like kamikazes
They can defend any Chinese territory or mainland UK Pacific territory at any time on or after J3.
This is instead of the Chinese fighter unit at game start, which should be removed completely.
This is how the China/US combined turn would work.
You buy units for both at the same time. You choose whether to do combat move and conduct combat with China or USA first, and do it all. Then you do the other power. Then you do non-combat move at the same time, place units at the same time, collect income at the same time.
Doing it this way, you can’t have USA air land on territory China just took, and vice versa.
Basically if we use Triple A, we simply announce our complete buy on the forum and then continue. Sinji axis or allies.