Thanks, Nozdormu!
You are probably a good A&A player - it would be great to have you involved in the league. If that’s something you’re interested in at all, let me know and I can help you get involved.
Without double checking, isn’t the NO that involves Sweden just that Sweden must be either neutral or Axis controlled along with Germany controlling Denmark and Norway? I just woke up so I might be missing something obvious, but I’m not sure what the issue is that you’re raising. Germany doesn’t get +5 for controlling Sweden alone
You raise an excellent point about France not being able to attack, one that another player has also warned me about. This is an issue that I need to think about more, but have put this project on the back burner for a few months… I would like to eliminate France and ANZAC as separate playable powers, but I could see myself giving that up, too. Still, if Germany doesn’t invade Paris G1, there is a UK artillery and tank that can move, and the French fighter can get away. Of course, G would be delaying the +19 and also the +4 per turn, not to mention the strategic importance of the location and facilities. I think attacking Paris G1 is still the way to go… but if we decide that it may be a problem that Germany ignores Paris and just goes for Russia, some change may need to be made. Maybe barring a G1 attack on Russia.
A stack of Frenchies on Paris would sure make the Allies want to get to Paris, though.
Recognize that taking France out as a playable power means a couple of other things as well.
Once Normandy/South France are captured by the Axis they can never be French again.
Allies don’t have to lay off liberating Paris because France won’t collect a bunch of income only to be taken back by Germany every time.
Allies can collect the 4 for France and also build on Paris.
If Paris is liberated, other territories the Allies control that were French will not revert to France.
So I’m not sure even barring a G1 DOW on Russia is necessary. Germany’s western front is more problematic with France not being a playable power.