16L BerntBernt (Axis) vs. axis-dominion (Allies +24)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 battleship moved from 125 Sea Zone to 119 Sea Zone
                3 transports moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to 119 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from Gibraltar to 119 Sea Zone

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 battleship, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win, taking 119 Sea Zone from Neutral with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                    British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in India
                    British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from India to Burma
                3 infantry moved from Rhodesia to Belgian Congo
                4 infantry moved from Kenya to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                2 infantry moved from 70 Sea Zone to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from 91 Sea Zone to 70 Sea Zone
                1 carrier moved from 71 Sea Zone to 70 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Norway to Finland
                1 fighter moved from 119 Sea Zone to United Kingdom
                1 fighter moved from 119 Sea Zone to Scotland
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 6 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 125 Sea Zone to Normandy Bordeaux
                1 fighter moved from 125 Sea Zone to Norway
                1 fighter moved from Russia to Sikang
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,5,3,3,3,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 bomber moved from Bryansk to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Caucasus to Bryansk
                1 bomber moved from Kazakhstan to Bryansk
                2 fighters moved from Southern Italy to Anglo Egyptian Sudan
                5 artilleries and 1 infantry moved from Northern Italy to Southern France
                4 artilleries moved from Western Germany to Holland Belgium
                3 artilleries moved from Northern Italy to Western Germany

    Place Units - Italians
                3 artilleries and 7 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Norway

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_major; Remaining resources: 66 PUs;
                Germans buy 3 armour, 9 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Caucasus to Samara
                1 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 fighters and 2 tactical_bombers moved from Bryansk to Samara
                2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
                3 bombers moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Samara to Bryansk
                2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                4 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                2 armour and 5 mech_infantrys moved from Caucasus to Iraq
                3 bombers moved from Volgograd to Bryansk

    Place Units - Germans
                3 infantry placed in Ukraine
                9 artilleries and 1 infantry placed in Western Germany
                3 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 31 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 armour, 9 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
                1 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 armour, 9 infantry and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Italians with 2 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 aaGun moved from Sikang to Kazakhstan
                1 infantry moved from Russia to Tambov

    Turn Complete - Russians
                Russians collect 8 PUs; end with 39 PUs total


  • i need to forfeit my games as i’m playing too much again.

    gg

  • '15

    OK, hope to see you back when you can balance your commitment.

    Good game

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