@cwglee51 You know what, mistake is mistake, if this move is a game breaking error then its is, its on me :) i hope its not our last game so we will have more opportunity for even better games.
We all wait for opponent mistake, so this is the one. I will give my best to recover from this move and lets see what will happen. Dont edit anything go with it and thank you for this.
Cds (axis) vs dawgoneit (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from France to Northern Italy
2 mech_infantrys moved from Romania to Northern Italy
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
10 armour, 5 artilleries, 20 infantry and 10 mech_infantrys moved from Bryansk to Russia
5 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
11 bombers, 3 fighters and 4 tactical_bombers moved from Ukraine to Russia
5 bombers moved from Germany to RussiaCombat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 11 armour, 5 artilleries, 16 bombers, 3 fighters, 20 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/9 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 11 armour, 5 artilleries, 16 bombers, 20 infantry, 10 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 22/66 hits
Russians roll dice for 3 aaGuns, 1 armour, 4 artilleries, 3 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/56 hits
19 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 3 aaGuns owned by the Russians and 20 infantry owned by the Germans lost in Russia
Germans roll dice for 11 armour, 5 artilleries, 16 bombers, 9 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 21/45 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 15/37 hits
21 infantry owned by the Russians, 9 mech_infantrys owned by the Germans, 5 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 10 armour, 16 bombers and 4 tactical_bombers in Russia, round 4 : 20/30 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/16 hits
5 infantry owned by the Russians, 4 artilleries owned by the Russians, 1 armour owned by the Russians, 3 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 2 mech_infantrys owned by the Russians and 6 armour owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 16 bombers and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 7 armour, 5 artilleries, 3 fighters, 20 infantry and 10 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 4 artilleries, 3 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
11 bombers moved from Russia to Novgorod
5 bombers moved from Russia to Bryansk
4 tactical_bombers moved from Russia to Bryansk
1 aaGun moved from Bessarabia to Eastern PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
4 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (2 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Northern Italy : 2 artilleries, 1 infantry and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 bombers, 5 infantry and 4 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 4 armour and 1 factory_minor
Tambov : 1 flag
Novgorod : 1 flag, 1 airfield, 11 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 2 submarines
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 97
Russians : 16 / 0
Japanese : 50 / 59
Americans : 53 / 73
Chinese : 10 / 12
British : 37 / 41
UK_Pacific : 2 / 0
Italians : 20 / 16
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You made up for India in the battle for Moscow. Lost more then I anticipated.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Novosibirsk to VologdaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from French Indo China to Kweichow
1 battleship, 1 carrier and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 armour and 3 mech_infantrys moved from India to Yunnan
4 artilleries and 1 infantry moved from India to West India
1 tactical_bomber moved from Shan State to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands -
OOL for seazone 33
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max “D”
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What is max D?
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take out the lowest first. leave the max defence
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from French Indo China to Kweichow
1 battleship, 1 carrier and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to Sumatra
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 armour and 3 mech_infantrys moved from India to Yunnan
4 artilleries and 1 infantry moved from India to West India
1 tactical_bomber moved from Shan State to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in West India
Japanese attack with 4 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 artilleries and 1 infantry in West India, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ceylon
Battle in Aleutian Islands
Battle in Celebes
Battle in Kweichow
Japanese attack with 3 infantry, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 2/9 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 : 1/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Ceylon from UK_Pacific, taking Aleutian Islands from Americans, taking Celebes from Dutch, taking Kweichow from Chinese with 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 5 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 10/21 hits
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 9/22 hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 3 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 5 submarines in 33 Sea Zone, round 3 : 0/5 hits
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 6 destroyers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 8/21 hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers and 3 transports in 33 Sea Zone, round 3 : 3/9 hits
5 destroyers owned by the Japanese, 1 fighter owned by the Japanese, 5 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 submarines owned by the Japanese, 2 cruisers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 4 : 6/14 hits
Americans roll dice for 9 fighters in 33 Sea Zone, round 4 : 5/9 hits
Americans roll dice for 1 battleship, 1 cruiser and 3 transports in 33 Sea Zone, round 4 : 2/2 hits
1 cruiser owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 5 : 3/9 hits
Americans roll dice for 1 battleship, 4 fighters and 3 transports in 33 Sea Zone, round 5 : 4/5 hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 33 Sea Zone, round 6 : 0/5 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 6 : 1/2 hits
1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 7 : 3/4 hits
Americans roll dice for 1 battleship, 1 fighter and 3 transports in 33 Sea Zone, round 7 : 2/2 hits
1 cruiser owned by the Japanese, 1 battleship owned by the Americans, 1 bomber owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Casualties for Japanese: 2 bombers, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 5 submarines and 5 tactical_bombersNon Combat Move - Japanese
2 fighters moved from Japan to 33 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
3 tactical_bombers moved from Kweichow to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Sumatra to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
2 mech_infantrys placed in French Indo China
3 infantry placed in India
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 infantry and 3 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun, 1 armour and 3 mech_infantrys
Kweichow : 1 flag, 1 infantry and 3 mech_infantrys
Hunan : 1 flag
Szechwan : 1 flag, 1 infantry
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers and 1 fighter
41 Sea Zone : 2 transports
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
39 Sea Zone : 1 transport
19 Sea Zone : 1 transport
8 Sea Zone : 1 transport
West India : 1 flag, 4 artilleriesProduction/PUs Summary :
Germans : 54 / 97
Russians : 16 / 0
Japanese : 61 / 71
Americans : 53 / 73
Chinese : 8 / 12
British : 37 / 41
UK_Pacific : 0 / 0
Italians : 20 / 16
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Would like to edit the destroyer in sz33 for a cruiser. Choose wrong casualty. This battle was better in LOCAL. Still won, but worse result.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 7 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers, 6 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
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kami on my destroyer?
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Yes, 3 shots on destroyer (3 left)
P.s. You couldnt edit the destroyer into a cruiser?
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@cds:
Yes, 3 shots on destroyer (3 left)
P.s. You couldnt edit the destroyer into a cruiser?
na, it don’t matter
I got 4 hits in sz33 ool please
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 7 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers, 6 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5,3
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 bomber and 3 destroyers
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters -
destroyer, aircraft carrier (total destruction), 1 fighter
remaining 1 fighter 1 hit/battleship
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This is ridiculous by the way, 4 hits. The dice have been on your side, thats for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 7 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers, 6 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5,3
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
Americans attack with 1 bomber and 3 destroyers
Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber and 3 destroyers
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
5 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to ChaharPlace Units - Chinese
2 infantry placed in Jehol
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Libya to Tunisia
1 bomber moved from Tobruk to Tunisia
3 fighters moved from Tobruk to Egypt
1 fighter and 2 tactical_bombers moved from Tobruk to Trans-Jordan
4 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Caucasus
5 infantry moved from Iraq to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Eire to Scotland
1 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Caucasus
British attack with 3 mech_infantrys
Italians defend with 1 armour
British win, taking Caucasus from Italians with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Tunisia
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in GreeceNon Combat Move - British
1 bomber moved from Tunisia to EgyptPlace Units - British
3 infantry placed in Union of South Africa
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific





