@crockett36 I will check it out tomorrow if I got time. Thanks!
Cds (axis) vs dawgoneit (allies +16)
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Didnt expect you would intercept, seeing the amount of bombers I had :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 15x factory_major, 3x airfield; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to NovosibirskPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to India
7 artilleries, 11 infantry and 3 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 transports moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
4 tactical_bombers moved from Jehol to Kweichow
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone -
Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
7 artilleries, 11 infantry and 3 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 transports moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
4 tactical_bombers moved from Jehol to Kweichow
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 38 Sea Zone to India
2 bombers moved from Kwangsi to IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 4 tactical_bombers in Kweichow, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 2 fighters, 13 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 1 fighter, 13 infantry and 3 mech_infantrys in India, round 2 : 13/27 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys in India, round 2 : 6/20 hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 1 fighter, 7 infantry and 3 mech_infantrys in India, round 3 : 7/21 hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter and 2 mech_infantrys in India, round 3 : 1/9 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 4 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 1 fighter, 6 infantry and 3 mech_infantrys in India, round 4 : 7/20 hits
UK_Pacific roll dice for 1 armour and 1 fighter in India, round 4 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 7 artilleries, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 60
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 8 infantryNon Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 aaGun moved from Jehol to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
2 bombers moved from India to French Indo China
1 tactical_bomber moved from Kweichow to Shan State
3 tactical_bombers moved from Kweichow to French Indo ChinaPlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 49 PUs (3 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun and 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
Java : 1 flag
39 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 4 transports
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 5 submarines, 4 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 49 / 65
Russians : 25 / 25
Japanese : 52 / 59
Americans : 53 / 73
Chinese : 8 / 11
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 20 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
holy crap! you think the dice screwed me on that one. not that you won that you hardly lost anything
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 8 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in Caroline Islands
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking Caroline Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 destroyers moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 destroyers placed in 10 Sea Zone
5 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Kweichow
3 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Eastern Persia to West India
3 infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq -
scramble in sz95
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No scramble, thanks!
Yes, that battle in India could have gone a lot worse. Dice is unpredictable.
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@cds:
No scramble, thanks!
Yes, that battle in India could have gone a lot worse. Dice is unpredictable.
“unpredictable!” down rite brutal
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Eastern Persia to West India
3 infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Southern France
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 cruiser, 3 destroyers and 2 submarines
Units damaged: 1 battleship owned by the British
British win, taking Southern France from Italians with 1 battleship, 1 bomber, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 3 destroyers and 2 submarines
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from Eastern Persia to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
2 fighters moved from Bessarabia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Yugoslavia
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Bulgaria to YugoslaviaCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 0/4 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 3 : 0/3 hits
British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Northern Italy
retreated to Northern Italy
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 battleship, 1 cruiser and 1 transport
Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British, 1 bomber owned by the Italians and 1 cruiser owned by the British lost in 95 Sea Zone
1 transport owned by the British lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transportNon Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 5 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour
Greece : 1 flag, 1 airfield
97 Sea Zone : 1 flag
Yugoslavia : 1 armour, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 21 / 25
Japanese : 50 / 59
Americans : 53 / 73
Chinese : 10 / 12
British : 41 / 41
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 37 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
Are you still working on France?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanNon Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from France to Northern Italy
2 mech_infantrys moved from Romania to Northern Italy
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
10 armour, 5 artilleries, 20 infantry and 10 mech_infantrys moved from Bryansk to Russia
5 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
11 bombers, 3 fighters and 4 tactical_bombers moved from Ukraine to Russia
5 bombers moved from Germany to RussiaCombat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 11 armour, 5 artilleries, 16 bombers, 3 fighters, 20 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/9 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 11 armour, 5 artilleries, 16 bombers, 20 infantry, 10 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 22/66 hits
Russians roll dice for 3 aaGuns, 1 armour, 4 artilleries, 3 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/56 hits
19 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 3 aaGuns owned by the Russians and 20 infantry owned by the Germans lost in Russia
Germans roll dice for 11 armour, 5 artilleries, 16 bombers, 9 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 21/45 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 15/37 hits
21 infantry owned by the Russians, 9 mech_infantrys owned by the Germans, 5 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans roll dice for 10 armour, 16 bombers and 4 tactical_bombers in Russia, round 4 : 20/30 hits
Russians roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 6/16 hits
5 infantry owned by the Russians, 4 artilleries owned by the Russians, 1 armour owned by the Russians, 3 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 2 mech_infantrys owned by the Russians and 6 armour owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 16 bombers and 4 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 7 armour, 5 artilleries, 3 fighters, 20 infantry and 10 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 4 artilleries, 3 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
11 bombers moved from Russia to Novgorod
5 bombers moved from Russia to Bryansk
4 tactical_bombers moved from Russia to Bryansk
1 aaGun moved from Bessarabia to Eastern PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in France
4 armour and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 52 PUs (2 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Northern Italy : 2 artilleries, 1 infantry and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 bombers, 5 infantry and 4 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 aaGun
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 4 armour and 1 factory_minor
Tambov : 1 flag
Novgorod : 1 flag, 1 airfield, 11 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 2 submarines
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 97
Russians : 16 / 0
Japanese : 50 / 59
Americans : 53 / 73
Chinese : 10 / 12
British : 37 / 41
UK_Pacific : 2 / 0
Italians : 20 / 16
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0