No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 7 PUs;
Combat Move - Germans
11 armour, 5 artilleries, 20 infantry and 8 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
7 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Tambov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 tactical_bomber moved from Greece to Tambov
1 tactical_bomber moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Belarus
3 bombers moved from Western Germany to Bryansk
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Ukraine to Tambov
9 bombers moved from Western Ukraine to Russia
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 4 : 1/3 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 bomber and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 7 infantry in Belarus, round 2 : 4/8 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 11 armour, 5 artilleries, 3 bombers, 20 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
AA fire in Bryansk : 1/3 hits
1 tactical_bomber owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 5 artilleries, 3 bombers, 20 infantry and 10 mech_infantrys in Bryansk, round 2 : 9/49 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 2/4 hits
4 infantry owned by the Russians, 2 bombers owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 11 armour, 5 artilleries, 1 bomber, 20 infantry and 10 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 2 bombers and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 4 infantry
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/9 hits
Defenders Fire, : 0/4 hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/9 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,4,8,5,5,3,7 and causes: 16 damage to unit: factory_major
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia causes 19 damage total. Damaged units is as follows: factory_major = 16, airfield = 3
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Tambov to Ukraine
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Tambov to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Belarus to Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
8 bombers moved from Russia to Ukraine
Place Units - Germans
5 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 48 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Romania : 2 mech_infantrys
Germany : 5 bombers and 1 factory_major
Belarus : 1 flag, 5 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 11 armour, 5 artilleries, 20 infantry and 10 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun
Ukraine : 11 bombers, 3 fighters and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 2 submarines
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 65
Russians : 25 / 30
Japanese : 48 / 54
Americans : 53 / 73
Chinese : 9 / 11
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 20 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Didnt expect you would intercept, seeing the amount of bombers I had :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 15x factory_major, 3x airfield; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to India
7 artilleries, 11 infantry and 3 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 transports moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
4 tactical_bombers moved from Jehol to Kweichow
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
Scramble?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
7 artilleries, 11 infantry and 3 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 transports moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
4 tactical_bombers moved from Jehol to Kweichow
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 38 Sea Zone to India
2 bombers moved from Kwangsi to India
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 4 tactical_bombers in Kweichow, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 4 tactical_bombers in Kweichow, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 2 fighters, 13 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 1 fighter, 13 infantry and 3 mech_infantrys in India, round 2 : 13/27 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys in India, round 2 : 6/20 hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 1 fighter, 7 infantry and 3 mech_infantrys in India, round 3 : 7/21 hits
UK_Pacific roll dice for 2 armour, 4 artilleries, 1 fighter and 2 mech_infantrys in India, round 3 : 1/9 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 4 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 1 fighter, 6 infantry and 3 mech_infantrys in India, round 4 : 7/20 hits
UK_Pacific roll dice for 1 armour and 1 fighter in India, round 4 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 7 artilleries, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 60
Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys
Casualties for Japanese: 1 fighter and 8 infantry
Non Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 aaGun moved from French Indo China to Yunnan
1 aaGun moved from Jehol to 19 Sea Zone
1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
2 bombers moved from India to French Indo China
1 tactical_bomber moved from Kweichow to Shan State
3 tactical_bombers moved from Kweichow to French Indo China
Place Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 49 PUs (3 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun and 4 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers
Java : 1 flag
39 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 4 transports
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 5 submarines, 4 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 49 / 65
Russians : 25 / 25
Japanese : 52 / 59
Americans : 53 / 73
Chinese : 8 / 11
British : 33 / 38
UK_Pacific : 2 / 0
Italians : 20 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
holy crap! you think the dice screwed me on that one. not that you won that you hardly lost anything
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 8 destroyers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking Caroline Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 destroyers moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 destroyers placed in 10 Sea Zone
5 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to Kweichow
3 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Eastern Persia to West India
3 infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
scramble in sz95
No scramble, thanks!
Yes, that battle in India could have gone a lot worse. Dice is unpredictable.
@cds:
No scramble, thanks!
Yes, that battle in India could have gone a lot worse. Dice is unpredictable.
“unpredictable!” down rite brutal
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Eastern Persia to West India
3 infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Southern France
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
Italians defend with 1 cruiser, 3 destroyers and 2 submarines
Units damaged: 1 battleship owned by the British
British win, taking Southern France from Italians with 1 battleship, 1 bomber, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 3 destroyers and 2 submarines
Battle in Northern Italy
British converts factory_major into different units
Non Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from 95 Sea Zone to Tobruk
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Union of South Africa
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
2 fighters moved from Bessarabia to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Yugoslavia
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 0/4 hits
British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 3 : 0/3 hits
British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Northern Italy
retreated to Northern Italy
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 battleship, 1 cruiser and 1 transport
Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British, 1 bomber owned by the Italians and 1 cruiser owned by the British lost in 95 Sea Zone
1 transport owned by the British lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 5 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour
Greece : 1 flag, 1 airfield
97 Sea Zone : 1 flag
Yugoslavia : 1 armour, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 49 / 65
Russians : 21 / 25
Japanese : 50 / 59
Americans : 53 / 73
Chinese : 10 / 12
British : 41 / 41
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Are you still working on France?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Turn Complete - French