@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Cds (axis) vs dawgoneit (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Suiyuyan to Chahar
1 armour moved from Kansu to Chahar
1 mech_infantry moved from Hopei to Chahar
2 infantry and 1 mech_infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Shensi to Chahar
2 fighters moved from 6 Sea Zone to Chahar
1 carrier moved from 6 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 2/10 hits
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 3 : 3/9 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from Chahar to Hunan
2 fighters moved from Chahar to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from Yunnan to Shan State
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 destroyers and 1 fighter placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 armour and 2 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag, 2 fighters
Ceylon : 1 flag
Shan State : 1 flag, 1 aaGun and 6 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
35 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
West India : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 62 / 67
Americans : 55 / 73
Chinese : 0 / 4
British : 34 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 8 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Libya to TobrukPlace Units - Americans
2 submarines placed in 101 Sea Zone
4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 armour, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Persia to West India
1 infantry moved from Eastern Persia to Turkmenistan
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Persia to Eastern Persia
6 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Turkmenistan
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Turkmenistan from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in West India
British attack with 5 armour, 3 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 5 armour, 3 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Turkmenistan to Eastern Persia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
6 fighters moved from Southern Italy to CaucasusPlace Units - Italians
2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,1,4,4,6,1,6,1,5,1,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_minor and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 60 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in BurmaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to Northwest PersiaCombat - French
Battle in Northwest Persia
French attack with 1 fighter
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Timguska to Kazakhstan
2 infantry moved from Kazakhstan to Turkmenistan
3 bombers moved from Western Germany to Caucasus
2 armour and 10 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
2 armour moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 bomber moved from India to Turkmenistan
5 bombers moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Germany to Yugoslavia
7 mech_infantrys moved from Yugoslavia to Bessarabia
2 armour moved from Yugoslavia to Bessarabia
3 fighters moved from Western Germany to Southern ItalyCombat - Germans
Battle in Turkmenistan
Germans attack with 1 bomber and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Turkmenistan, round 2 : 1/4 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Germans attack with 6 bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 bombers in Burma, round 2 : 2/6 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Burma
Germans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Turkmenistan to India
5 bombers moved from Burma to India
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Western Germany to France
1 infantry moved from Southern France to FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 fighters and 3 mech_infantrys placed in Western Germany
3 bombers placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4,1,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,5,2,1,1,1,4,6,3,3,1
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Germans :
India : 6 bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 2 infantry and 4 mech_infantrys
Buryatia : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Southern Italy : 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 armour and 10 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 7 mech_infantrys
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 aaGun, 2 armour, 3 bombers, 2 infantry and 12 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 59 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 59 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Jehol to Anhwe
2 fighters moved from Anhwe to India
2 tactical_bombers moved from Hunan to India
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from ANZAC
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 3 : 1/4 hits
ANZAC roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 38 Sea Zone to India
6 mech_infantrys moved from Shan State to India
1 fighter moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 aaGun moved from Shan State to MalayaPlace Units - Japanese
3 fighters placed in India
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 9 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry, 6 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 aaGun, 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber
39 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 6 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
8 destroyers moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 1 carrier, 9 destroyers, 1 infantry, 1 mech_infantry and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 carrier, 8 destroyers and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 55 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 armour moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from West India to Eastern Persia
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
8 mech_infantrys moved from Iraq to Persia
1 bomber, 4 fighters and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Turkmenistan
8 armour and 10 mech_infantrys moved from Eastern Persia to Persia
5 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Turkmenistan
British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 infantry
British win, taking Turkmenistan from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Turkmenistan to PersiaPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Turkmenistan
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northwest Persia to Caucasus
3 fighters moved from Turkmenistan to CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 2 mech_infantrys
Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Turkmenistan
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Northwest Persia to Caucasus
3 fighters moved from Turkmenistan to CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 2 mech_infantrys
Caucasus : 1 flag, 6 fighters and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 1 armour, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please use the map with edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 transport
Japanese defend with 1 transport
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 2 cruisers and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 2 cruisers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Sakha
Germans take Sakha from Russians
3 bombers moved from Russia to Iraq
3 fighters moved from Southern Italy to Iraq
3 bombers moved from Caucasus to Iraq
6 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 2 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 armour and 7 mech_infantrys moved from Bessarabia to Rostov
3 bombers moved from India to Eastern Persia
3 bombers moved from India to 37 Sea Zone
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to YugoslaviaCombat - Germans
Battle in 37 Sea Zone
Germans attack with 3 bombers
ANZAC defend with 2 cruisers
Germans roll dice for 3 bombers in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 cruisers in 37 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Germans and 2 cruisers owned by the ANZAC lost in 37 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Casualties for ANZAC: 2 cruisers
Battle in Iraq
Germans attack with 6 bombers, 3 fighters and 7 mech_infantrys
British defend with 1 factory_minor and 8 mech_infantrys
Germans roll dice for 6 bombers, 3 fighters and 7 mech_infantrys in Iraq, round 2 : 6/16 hits
British roll dice for 8 mech_infantrys in Iraq, round 2 : 4/8 hits
4 mech_infantrys owned by the Germans and 6 mech_infantrys owned by the British lost in Iraq
Germans roll dice for 6 bombers, 3 fighters and 3 mech_infantrys in Iraq, round 3 : 6/12 hits
British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits
2 mech_infantrys owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 bombers, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Casualties for British: 8 mech_infantrys
Battle in Eastern Persia
Germans attack with 3 bombers and 3 mech_infantrys
British defend with 3 artilleries
Germans roll dice for 3 bombers and 3 mech_infantrys in Eastern Persia, round 2 : 3/6 hits
British roll dice for 3 artilleries in Eastern Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 artilleries owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 artilleriesNon Combat Move - Germans
3 bombers moved from Eastern Persia to Northwest Persia
6 bombers and 3 fighters moved from Iraq to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 bombers moved from 37 Sea Zone to IndiaPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 bombers placed in Russia
2 fighters and 3 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,4,3,5,2,2,1,5,1,2,2,5,5,3,4,2,4,5
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUsTerritory Summary for Germans :
India : 2 bombers
Sakha : 1 flag, 1 armour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 10 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Southern Italy : 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 armour and 7 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 1 aaGun, 4 armour, 9 bombers, 3 fighters, 2 infantry and 19 mech_infantrys
Yugoslavia : 1 flag, 6 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 73 / 98
Russians : 2 / 0
Japanese : 63 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 32 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kweichow to French Indo China
2 mech_infantrys moved from Kweichow to Burma
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Malaya to Burma
4 artilleries and 8 infantry moved from India to West India
2 artilleries moved from India to West India
3 artilleries moved from India to West India
1 mech_infantry moved from Burma to West India
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 36 Sea Zone
5 fighters moved from India to Northwest Persia
1 artillery and 2 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in West India
Japanese attack with 9 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 9 artilleries, 8 infantry and 1 mech_infantry in West India, round 2 : 4/18 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 9 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 aaGun moved from Malaya to Shan StatePlace Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
3 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
Kiangsi : 1 flag, 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 artillery and 2 infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 aaGun
Burma : 1 flag, 3 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 1 fighter
West India : 1 flag, 9 artilleries, 8 infantry and 1 mech_infantry
Northwest Persia : 5 fightersProduction/PUs Summary :
Germans : 73 / 98
Russians : 2 / 0
Japanese : 69 / 79
Americans : 55 / 70
Chinese : 0 / 4
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 18 / 20
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 cruisers, 10 destroyers and 4 submarines moved from 97 Sea Zone to 98 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Algeria to TunisiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Java from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Americans
2 fighters moved from Java to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea ZonePlace Units - Americans
1 cruiser and 3 destroyers placed in 10 Sea Zone
3 submarines placed in 10 Sea Zone
Americans undo move 1.
1 cruiser and 1 destroyer placed in 10 Sea Zone
4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
8 armour, 1 bomber, 4 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Iraq
British attack with 8 armour, 1 bomber, 4 fighters, 21 mech_infantrys and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
British win, taking Iraq from Germans with 8 armour, 1 bomber, 4 fighters, 19 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian CongoPlace Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific





