@pacifiersboard can maybe start this now. I’m wondering if we need to discuss bid units. Is everything fair game or should we limit it to units and not infrastructure
Cds (axis) vs dawgoneit (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk
1 fighter and 3 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsi to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Shan State
2 infantry moved from French Indo China to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 bomber moved from French Indo China to Malaya
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
3 artilleries and 4 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kiangsi to Burma
2 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to Java
2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 4 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from 41 Sea Zone to Yunnan
1 bomber moved from Malaya to Yunnan
2 tactical_bombers moved from Burma to Yunnan
4 fighters moved from Kwangtung to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to Kwangsi
2 infantry moved from Anhwe to Hunan
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
2 infantry moved from Anhwe to HunanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 fighter and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 4 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 1 aaGun and 8 infantry
Shan State : 1 flag, 2 artilleries and 4 infantry
Burma : 1 flag, 2 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fightersProduction/PUs Summary :
Germans : 44 / 59
Russians : 34 / 34
Japanese : 53 / 53
Americans : 50 / 52
Chinese : 5 / 8
British : 32 / 33
UK_Pacific : 5 / 17
Italians : 16 / 21
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone
1 bomber moved from 16 Sea Zone to Aleutian IslandsPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
7 infantry moved from Suiyuyan to Shensi
9 infantry moved from Suiyuyan to Chahar
1 fighter and 1 infantry moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Belgian Congo to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber, 3 fighters and 2 tactical_bombers moved from Egypt to Ethiopia
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to French Central AfricaCombat - British
Battle in Ethiopia
British attack with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 bomber, 3 fighters and 2 tactical_bombers moved from Ethiopia to EgyptPlace Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern France to Western Ukraine
2 armour moved from Romania to Western Ukraine
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
1 armour and 1 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 bomber
Western Ukraine : 1 flag, 2 armour
Greece : 1 flag, 1 airfield, 1 armour, 1 artillery and 3 infantry
97 Sea Zone : 1 flag, 1 cruiser, 3 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 44 / 59
Russians : 32 / 34
Japanese : 51 / 53
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 17 / 23
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 11 PUs;Combat Move - Germans
5 bombers moved from Finland to Russia
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
11 armour, 5 artilleries, 20 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
3 bombers moved from Germany to Belarus
4 infantry moved from Vyborg to Novgorod
4 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to 115 Sea Zone
1 bomber and 1 tactical_bomber moved from Finland to Novgorod
1 bomber moved from Germany to Belarus
1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from Southern France to France
1 fighter moved from Southern Italy to GreeceCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 bomber, 8 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 8 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/10 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Belarus, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits
Bombing raid in Russia rolls: 4,6,7,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.Non Combat Move - Germans
5 bombers moved from Russia to Western Ukraine
4 bombers moved from Belarus to Western Ukraine
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Bessarabia to Ukraine
1 tactical_bomber moved from Novgorod to Eastern Poland
1 bomber moved from Novgorod to Western Ukraine
1 infantry moved from 113 Sea Zone to Western Germany
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
4 bombers placed in Germany
Germans undo move 1.
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 46 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 aaGun and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Western Ukraine : 11 armour, 5 artilleries, 10 bombers, 20 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 2 submarines and 1 transport
Bulgaria : 1 flag
Greece : 3 fighters, 2 mech_infantrys and 4 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 67
Russians : 27 / 34
Japanese : 51 / 53
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 17 / 23
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
4 fighters moved from Bryansk to Belarus -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
4 fighters moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 113 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Ukraine
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians winGermans win with no units remaining, taking Ukraine from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Belarus
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Belarus from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 2 submarines and 1 transport -
submerge subs in sz113 ?
-
no thanks :) they stay and fight. if this was a mistake? you can edit it out of the seazone, perhaps you forgot about it
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Ukraine
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
4 fighters moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 113 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Ukraine
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians winGermans win with no units remaining, taking Ukraine from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Belarus
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Belarus from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 2 submarines and 1 transport
Germans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
4 fighters moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
3 aaGuns moved from Bryansk to Russia
26 infantry moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
7 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Burma
3 artilleries and 4 infantry moved from Yunnan to Burma
2 artilleries and 4 infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from 42 Sea Zone to 38 Sea Zone
2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 armour moved from Sikang to Yunnan
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Chahar
1 tactical_bomber moved from Kwangsi to Chahar
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Hunan to Kwangsi
3 infantry moved from Hunan to YunnanCombat - Japanese
Battle in Burma
Japanese attack with 7 artilleries, 14 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits
Japanese roll dice for 7 artilleries, 14 infantry and 3 mech_infantrys in Burma, round 2 : 4/24 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 7 infantry and 4 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 2 bombers, 1 fighter, 7 infantry and 4 tactical_bombers in Chahar, round 2 : 6/14 hits
Chinese roll dice for 10 infantry in Chahar, round 2 : 5/10 hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Chahar, round 3 : 4/9 hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 3/4 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 10 infantry
Casualties for Japanese: 1 fighter and 7 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Chahar to Jehol
1 aaGun moved from Anhwe to Jehol
2 bombers moved from Chahar to Kwangsi
1 aaGun moved from Philippines to 35 Sea Zone
1 aaGun and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun and 4 tactical_bombers
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour and 3 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 7 artilleries, 13 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Java : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 transport
38 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 46 / 67
Russians : 30 / 30
Japanese : 53 / 54
Americans : 50 / 70
Chinese : 5 / 8
British : 33 / 33
UK_Pacific : 5 / 6
Italians : 17 / 23
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo JimaNon Combat Move - Americans
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 7 Sea Zone to 17 Sea Zone
1 bomber moved from Aleutian Islands to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
4 destroyers and 1 submarine placed in 10 Sea Zone
4 destroyers placed in 101 Sea Zone
Americans undo move 1.
4 destroyers and 1 submarine placed in 101 Sea Zone
Americans undo move 1.
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 7 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
2 mech_infantrys moved from Ethiopia to British Somaliland
1 destroyer moved from 104 Sea Zone to 112 Sea ZoneCombat - British
Battle in British Somaliland
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from French Central Africa to Egypt
1 battleship and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 airfield placed in Trans-Jordan
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
1 cruiser, 3 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Greece to Bulgaria
2 armour moved from Western Ukraine to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 bomber moved from Eastern Poland to UkraineCombat - Italians
Battle in Malta
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians win, taking Malta from British, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 2 fighters
Russians defend with 1 armour, 1 factory_minor and 2 infantry
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Southern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs totalTerritory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Bessarabia : 2 fighters
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
96 Sea Zone : 1 transport
95 Sea Zone : 1 cruiser, 3 destroyers and 2 submarines
Bulgaria : 1 artillery and 3 infantry
Greece : 1 flag, 1 airfield
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 67
Russians : 28 / 30
Japanese : 48 / 54
Americans : 53 / 73
Chinese : 9 / 11
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 20 / 20
ANZAC : 14 / 14
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to Wake IslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total





