No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Chahar
Place Units - Chinese
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
3 artilleries and 3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
1 armour and 4 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in West India
British attack with 4 armour, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 infantry
British win, taking West India from Japanese with 4 armour, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from West India to Eastern Persia
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Rostov to Caucasus
Italians take Caucasus from British
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Romania to Ukraine
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Ukraine to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
4 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 6 fighters
French defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 6 fighters in 99 Sea Zone, round 2 : 1/6 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
5 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,4,2,5,6,5,2,1,1
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
Territory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 7 infantry
Rostov : 1 flag, 1 artillery and 2 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 infantry
Greece : 1 flag, 1 airfield
Yugoslavia : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 60 / 81
Russians : 10 / 0
Japanese : 65 / 78
Americans : 58 / 73
Chinese : 2 / 4
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 18 / 8
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 cruiser moved from 55 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 2 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Bessarabia to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
7 bombers moved from Russia to West India
3 mech_infantrys moved from Russia to Kazakhstan
9 bombers moved from Shensi to West India
3 infantry moved from France to Southern France
4 fighters moved from Western Germany to Southern France
2 armour and 10 mech_infantrys moved from Yugoslavia to Bessarabia
2 armour and 7 mech_infantrys moved from Western Germany to Yugoslavia
Combat - Germans
Battle in Southern France
Germans attack with 4 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Germans roll dice for 4 fighters and 1 infantry in Southern France, round 3 : 3/5 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in West India
Germans attack with 16 bombers
British defend with 4 armour, 10 infantry and 4 mech_infantrys
Germans roll dice for 16 bombers in West India, round 2 : 12/16 hits
UK_Pacific roll dice for 4 armour, 10 infantry and 4 mech_infantrys in West India, round 2 : 9/18 hits
2 mech_infantrys owned by the British, 9 bombers owned by the Germans and 10 infantry owned by the British lost in West India
Germans roll dice for 7 bombers in West India, round 3 : 5/7 hits
UK_Pacific roll dice for 4 armour and 2 mech_infantrys in West India, round 3 : 0/6 hits
2 mech_infantrys owned by the British and 3 armour owned by the British lost in West India
Germans roll dice for 7 bombers in West India, round 4 : 3/7 hits
UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits
1 armour owned by the British lost in West India
Germans win with 7 bombers remaining. Battle score for attacker is -38
Casualties for Germans: 9 bombers
Casualties for British: 4 armour, 10 infantry and 4 mech_infantrys
Non Combat Move - Germans
7 bombers moved from West India to India
3 fighters moved from Southern France to Western Germany
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 bombers and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,6,3,2,2,6,6,5,4,4
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Territory Summary for Germans :
India : 7 bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 2 armour, 4 infantry and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 1 aaGun and 2 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 10 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 3 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 armour and 7 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 58 / 78
Americans : 55 / 73
Chinese : 2 / 4
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 18 / 8
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 58 / 78
Americans : 55 / 73
Chinese : 2 / 4
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 18 / 8
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Suiyuyan to Chahar
1 armour moved from Kansu to Chahar
1 mech_infantry moved from Hopei to Chahar
2 infantry and 1 mech_infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Shensi to Chahar
2 fighters moved from 6 Sea Zone to Chahar
1 carrier moved from 6 Sea Zone to 35 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 mech_infantrys moved from French Indo China to Shan State
3 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 2/10 hits
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 3 : 3/9 hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 1 fighter and 4 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Chahar to Hunan
2 fighters moved from Chahar to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 aaGun moved from Yunnan to Shan State
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 destroyers and 1 fighter placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 tactical_bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 armour and 2 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag, 2 fighters
Ceylon : 1 flag
Shan State : 1 flag, 1 aaGun and 6 mech_infantrys
Burma : 1 flag
India : 1 flag, 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
35 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
West India : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 62 / 67
Americans : 55 / 73
Chinese : 0 / 4
British : 34 / 36
UK_Pacific : 0 / 0
Italians : 18 / 8
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 8 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Libya to Tobruk
Place Units - Americans
2 submarines placed in 101 Sea Zone
4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 3 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Persia to West India
1 infantry moved from Eastern Persia to Turkmenistan
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Turkmenistan
3 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Persia to Eastern Persia
6 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Turkmenistan
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Turkmenistan from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in West India
British attack with 5 armour, 3 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 5 armour, 3 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Turkmenistan to Eastern Persia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
6 fighters moved from Southern Italy to Caucasus
Place Units - Italians
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,1,4,4,6,1,6,1,5,1,2
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Territory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_minor and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 6 / 0
Japanese : 60 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Burma
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to Northwest Persia
Combat - French
Battle in Northwest Persia
French attack with 1 fighter
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Timguska to Kazakhstan
2 infantry moved from Kazakhstan to Turkmenistan
3 bombers moved from Western Germany to Caucasus
2 armour and 10 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
2 armour moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 bomber moved from India to Turkmenistan
5 bombers moved from India to Burma
1 bomber moved from India to Burma
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Germany to Yugoslavia
7 mech_infantrys moved from Yugoslavia to Bessarabia
2 armour moved from Yugoslavia to Bessarabia
3 fighters moved from Western Germany to Southern Italy
Combat - Germans
Battle in Turkmenistan
Germans attack with 1 bomber and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Turkmenistan, round 2 : 1/4 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Germans attack with 6 bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Germans roll dice for 6 bombers in Burma, round 2 : 2/6 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Burma
Germans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Turkmenistan to India
5 bombers moved from Burma to India
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Western Germany to France
1 infantry moved from Southern France to France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 fighters and 3 mech_infantrys placed in Western Germany
3 bombers placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,4,1,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,4,5,2,1,1,1,4,6,3,3,1
Germans collect 64 PUs (5 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Territory Summary for Germans :
India : 6 bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 2 infantry and 4 mech_infantrys
Buryatia : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 mech_infantrys
Germany : 1 factory_major
Southern Italy : 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 2 armour and 10 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 7 mech_infantrys
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 aaGun, 2 armour, 3 bombers, 2 infantry and 12 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 59 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 59 / 67
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 18 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Jehol to Anhwe
2 fighters moved from Anhwe to India
2 tactical_bombers moved from Hunan to India
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from ANZAC
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 3 : 1/4 hits
ANZAC roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 38 Sea Zone to India
6 mech_infantrys moved from Shan State to India
1 fighter moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 aaGun moved from Shan State to Malaya
Place Units - Japanese
3 fighters placed in India
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 2 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 9 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 8 infantry, 6 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 aaGun, 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber
39 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 10
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 6 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
8 destroyers moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 carrier, 9 destroyers, 1 infantry, 1 mech_infantry and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 carrier, 8 destroyers and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 55 Sea Zone
Place Units - Americans
4 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 armour moved from West India to Eastern Persia
5 mech_infantrys moved from West India to Eastern Persia
3 artilleries moved from West India to Eastern Persia
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
8 mech_infantrys moved from Iraq to Persia
1 bomber, 4 fighters and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Turkmenistan
8 armour and 10 mech_infantrys moved from Eastern Persia to Persia
5 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Turkmenistan
British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 infantry
British win, taking Turkmenistan from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber, 4 fighters and 2 tactical_bombers moved from Turkmenistan to Persia
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Turkmenistan
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Northwest Persia to Caucasus
3 fighters moved from Turkmenistan to Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Territory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 2 mech_infantrys
Caucasus : 1 flag, 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Turkmenistan
3 fighters moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Turkmenistan
Italians attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 mech_infantrys in Turkmenistan, round 2 : 2/5 hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Italians win, taking Turkmenistan from British with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 2 infantry in Northwest Persia, round 2 : 2/5 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Northwest Persia to Caucasus
3 fighters moved from Turkmenistan to Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,1,3,2,5,5,6,6,3,6,4,2,5,4,5,5,5
Italians collect 8 PUs (10 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag, 2 mech_infantrys
Caucasus : 1 flag, 6 fighters and 2 mech_infantrys
Greece : 1 flag, 1 airfield
Northwest Persia : 1 flag, 1 armour, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 69 / 89
Russians : 4 / 0
Japanese : 67 / 74
Americans : 55 / 70
Chinese : 0 / 4
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 18 / 20
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0