No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Shensi to Szechwan
2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Chahar
Place Units - Chinese
2 infantry placed in Jehol
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Libya to Tunisia
1 bomber moved from Tobruk to Tunisia
3 fighters moved from Tobruk to Egypt
1 fighter and 2 tactical_bombers moved from Tobruk to Trans-Jordan
4 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Caucasus
5 infantry moved from Iraq to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Eire to Scotland
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Caucasus
British attack with 3 mech_infantrys
Italians defend with 1 armour
British win, taking Caucasus from Italians with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Tunisia
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Greece
Non Combat Move - British
1 bomber moved from Tunisia to Egypt
Place Units - British
3 infantry placed in Union of South Africa
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Greece
1 artillery and 3 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to 99 Sea Zone
5 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 armour and 5 fighters
British defend with 1 airfield and 1 infantry
Italians roll dice for 1 armour and 5 fighters in Greece, round 2 : 2/6 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour and 5 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
5 fighters moved from Greece to Southern Italy
Place Units - Italians
2 infantry placed in Ukraine
1 fighter placed in Southern Italy
Italians undo move 1.
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Territory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Tunisia : 1 flag
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 7 fighters, 1 harbour and 5 infantry
Rostov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Bulgaria : 1 artillery and 3 infantry
Greece : 1 flag, 1 airfield and 1 armour
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 54 / 97
Russians : 16 / 0
Japanese : 56 / 71
Americans : 54 / 69
Chinese : 13 / 13
British : 39 / 41
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Wake Island to 33 Sea Zone
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship
ANZAC win with 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
4 fighters moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Union of South Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 92 PUs;
Germans buy 3 armour, 1 artillery, 2 fighters, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
11 bombers moved from Novgorod to Vologda
5 bombers and 4 tactical_bombers moved from Bryansk to Vologda
1 infantry moved from France to Southern France
Germans take Southern France from British
2 artilleries and 1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to Romania
6 mech_infantrys moved from Western Germany to Yugoslavia
5 infantry moved from Bryansk to Tambov
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Vologda
3 armour moved from Russia to Vologda
2 armour moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 4 armour, 16 bombers, 1 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Vologda : 1/6 hits
1 tactical_bomber owned by the Germans lost in Vologda
Germans roll dice for 4 armour, 16 bombers, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 16/24 hits
Russians roll dice for 2 aaGuns and 18 infantry in Vologda, round 2 : 6/18 hits
1 tactical_bomber owned by the Germans, 14 infantry owned by the Russians, 2 aaGuns owned by the Russians, 1 infantry owned by the Germans and 4 armour owned by the Germans lost in Vologda
Germans roll dice for 16 bombers and 2 tactical_bombers in Vologda, round 3 : 12/18 hits
Russians roll dice for 4 infantry in Vologda, round 3 : 2/4 hits
2 tactical_bombers owned by the Germans and 4 infantry owned by the Russians lost in Vologda
Germans win with 16 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 4 armour, 1 infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 18 infantry
Non Combat Move - Germans
16 bombers moved from Vologda to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in France
2 fighters and 8 mech_infantrys placed in Western Germany
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 mech_infantrys
Romania : 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag, 5 infantry
Western Ukraine : 1 aaGun
Novgorod : 1 flag, 1 airfield, 16 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag, 1 destroyer and 2 submarines
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 4 armour and 6 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 15 / 0
Japanese : 56 / 71
Americans : 54 / 69
Chinese : 13 / 13
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Volgograd : 1 factory_minor
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 15 / 0
Japanese : 56 / 71
Americans : 54 / 69
Chinese : 13 / 13
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to Shantung
1 infantry moved from Kiangsu to Shantung
2 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Shensi
2 mech_infantrys moved from Kweichow to Hopei
1 infantry and 1 mech_infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Szechwan
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
4 artilleries moved from West India to India
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to Kiangsu
2 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Shensi to Kweichow
1 aaGun moved from Yunnan to Kweichow
2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Szechwan to Kweichow
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 infantry placed in India
Japanese undo move 2.
Japanese undo move 3.
1 artillery and 2 infantry placed in India
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Kwangsi : 1 flag, 2 artilleries and 3 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Kweichow : 1 flag, 1 aaGun and 2 tactical_bombers
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 2 mech_infantrys
Anhwe : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
54 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer
West India : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 15 / 0
Japanese : 61 / 68
Americans : 54 / 69
Chinese : 8 / 13
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to Shantung
1 infantry moved from Kiangsu to Shantung
2 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Yunnan to Shensi
2 mech_infantrys moved from Kweichow to Hopei
1 infantry and 1 mech_infantry moved from Kweichow to Anhwe
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Shensi
1 tactical_bomber moved from Kiangsu to Szechwan
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
4 artilleries moved from West India to India
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
retreated to Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to Kiangsu
2 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 tactical_bomber moved from Shensi to Kweichow
1 aaGun moved from Yunnan to Kweichow
2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Szechwan to Kweichow
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 infantry placed in India
Japanese undo move 2.
Japanese undo move 3.
1 artillery and 2 infantry placed in India
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Kwangsi : 1 flag, 2 artilleries and 3 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Kweichow : 1 flag, 1 aaGun and 2 tactical_bombers
Hunan : 1 flag, 2 mech_infantrys
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 2 mech_infantrys
Anhwe : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 3 transports
6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
55 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer
West India : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 15 / 0
Japanese : 61 / 68
Americans : 54 / 69
Chinese : 8 / 13
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Please use the last map I uploaded!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 cruisers, 6 destroyers and 1 submarine moved from 92 Sea Zone to 94 Sea Zone
4 destroyers moved from 91 Sea Zone to 94 Sea Zone
5 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Tunisia
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 3 submarines placed in 10 Sea Zone
Americans undo move 2.
2 fighters placed in 10 Sea Zone
3 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Chahar
1 fighter moved from Chahar to Hopei
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Chahar
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Italians
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
3 infantry moved from Iraq to Persia
5 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
1 bomber and 3 fighters moved from Egypt to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Greece to Romania
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,2
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total
Territory Summary for Italians :
Malta : 1 flag, 1 mech_infantry
Romania : 1 armour
Northern Italy : 1 factory_minor
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 2 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 1 flag
Bulgaria : 1 artillery and 3 infantry
Greece : 1 flag, 1 airfield
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 57 / 73
Russians : 15 / 0
Japanese : 56 / 68
Americans : 55 / 70
Chinese : 13 / 14
British : 37 / 39
UK_Pacific : 0 / 0
Italians : 16 / 11
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 fighters moved from New Guinea to 55 Sea Zone
2 fighters moved from New Guinea to 55 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 mech_infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser and 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 61 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
4 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
1 armour moved from Russia to Samara
3 bombers moved from Novgorod to Kansu
3 bombers moved from Novgorod to Tsinghai
3 bombers moved from Novgorod to Sikang
3 bombers moved from Novgorod to Suiyuyan
3 bombers moved from Novgorod to Hopei
1 bomber moved from Novgorod to Samara
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 armour moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 infantry moved from Southern France to France
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Hopei
Germans attack with 3 bombers
Chinese defend with 1 infantry
Germans roll dice for 3 bombers in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Germans attack with 3 bombers
Chinese defend with 1 infantry
Germans roll dice for 3 bombers in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 3 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 3 infantry in Samara, round 2 : 1/5 hits
British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kansu
Germans attack with 3 bombers
Chinese defend with 1 infantry
Germans roll dice for 3 bombers in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 3 bombers
Chinese defend with 1 infantry
Germans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 3 bombers
Chinese defend with 1 infantry
Germans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
3 bombers moved from Tsinghai to Russia
3 bombers moved from Sikang to Shensi
1 bomber moved from Samara to Russia
3 bombers moved from Kansu to Russia
3 bombers moved from Suiyuyan to Shensi
3 bombers moved from Hopei to Shensi
1 aaGun moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Romania to Bessarabia
Place Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Territory Summary for Germans :
Shensi : 9 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 9 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 4 fighters, 1 harbour and 7 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 mech_infantrys
Nenetsia : 1 flag, 1 mech_infantry
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 mech_infantrys
Russia : 1 flag, 1 airfield, 7 bombers, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 aaGun and 2 mech_infantrys
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 armour and 2 infantry
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 2 armour and 10 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 63 / 81
Russians : 10 / 0
Japanese : 56 / 68
Americans : 55 / 70
Chinese : 13 / 14
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 16 / 11
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 63 / 81
Russians : 10 / 0
Japanese : 56 / 68
Americans : 55 / 70
Chinese : 13 / 14
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 16 / 11
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 mech_infantry moved from Hunan to Anhwe
2 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to Manchuria
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Jehol
Battle in Manchuria
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking 6 Sea Zone from Americans, taking Jehol from Chinese, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 3 : 0/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 4 : 3/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to 19 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to Shensi
1 aaGun moved from Kiangsu to Anhwe
1 aaGun moved from Kweichow to Yunnan
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in India
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 artilleries and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 tactical_bombers
Yunnan : 1 flag, 1 aaGun and 3 mech_infantrys
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 4 destroyers and 4 fighters
West India : 1 flag
Production/PUs Summary :
Germans : 63 / 81
Russians : 10 / 0
Japanese : 68 / 78
Americans : 55 / 70
Chinese : 1 / 14
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 16 / 11
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 mech_infantry moved from Hunan to Anhwe
2 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
2 tactical_bombers moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
2 fighters moved from 6 Sea Zone to Manchuria
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Jehol
Battle in Manchuria
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking 6 Sea Zone from Americans, taking Jehol from Chinese, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 3 : 0/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 4 : 3/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to 19 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 19 Sea Zone
2 tactical_bombers moved from Anhwe to Shensi
1 aaGun moved from Kiangsu to Anhwe
1 aaGun moved from Kweichow to Yunnan
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in India
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 infantry
EDIT: Adding units owned by Japanese to West India: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 artilleries and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 tactical_bombers
Yunnan : 1 flag, 1 aaGun and 3 mech_infantrys
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 4 destroyers and 4 fighters
West India : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 63 / 81
Russians : 10 / 0
Japanese : 68 / 78
Americans : 55 / 70
Chinese : 1 / 14
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 16 / 11
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0