Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
REVENGE! at least I get that… :-P
scram 6?
We should play face to face. You are the best of the group. We could probably finish a game in a day. Face to face eliminates many of the errors (at least on my part) PBEM creates.
No scramble, no kamizakes.
Yeah, FTF definitely makes it easier to see the whole map and you can finish in a day instead of spending a week or so.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 6 bombers, 2 destroyers, 5 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers and 2 cruisers
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 76
Casualties for Japanese: 2 battleships, 2 carriers and 2 cruisers
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
3 bombers moved from 6 Sea Zone to Midway
3 bombers moved from 6 Sea Zone to Soviet Far East
2 bombers moved from Queensland to Caroline Islands
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Central United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
British buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Persia to Caucasus
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour moved from Iraq to Caucasus
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 artillery moved from Eastern United States to 101 Sea Zone
Combat - British
Battle in Caucasus
British attack with 1 armour, 5 fighters and 2 infantry
Germans defend with 2 armour
British win, taking Caucasus from Germans with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Non Combat Move - British
5 fighters moved from Caucasus to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour moved from West India to India
1 armour, 1 artillery and 1 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 fighter moved from Persia to Eastern Persia
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 4 PUs;
Combat Move - Italians
4 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 4 mech_infantrys
British defend with 1 armour and 1 infantry
Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Rostov
2 aaGuns moved from Volgograd to Caucasus
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
3 armour placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,1,6
Italians collect 18 PUs (8 lost to blockades); end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Korea to Amur
ANZAC take Amur from Japanese
4 fighters moved from Korea to Soviet Far East
Combat - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Wow, I wonder how often you see an ANZAC-controlled Amur…this is really a crazy game!
Wow, I wonder how often you see an ANZAC-controlled Amur…this is really a crazy game!
Allies are holding on by a breath!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Urals to Timguska
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Novosibirsk to Kansu
3 bombers moved from Volgograd to Shensi
2 bombers and 1 fighter moved from Volgograd to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Russia to Evenkiyskiy
2 bombers moved from Volgograd to Timguska
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Shensi
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 2 armour, 3 bombers and 1 fighter
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Germans
17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour moved from Volgograd to Turkmenistan
2 armour moved from Russia to Kazakhstan
4 bombers moved from Shensi to Caucasus
3 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
3 bombers moved from Kansu to Caucasus
2 bombers moved from Timguska to Caucasus
1 fighter moved from Kansu to Suiyuyan
2 bombers moved from Novgorod to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Evenkiyskiy to Caucasus
Place Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
2 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Urals to Timguska
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 armour moved from Novosibirsk to Kansu
3 bombers moved from Volgograd to Shensi
2 bombers and 1 fighter moved from Volgograd to Kansu
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Russia to Evenkiyskiy
2 bombers moved from Volgograd to Timguska
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Shensi
Combat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 2 armour, 3 bombers and 1 fighter
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Kansu from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 2 armour, 4 bombers and 1 mech_infantry
Chinese defend with 3 infantry
Germans win, taking Shensi from Chinese with 2 armour and 4 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Germans
17 armour, 15 artilleries, 20 infantry and 18 mech_infantrys moved from Kazakhstan to Turkmenistan
2 armour moved from Volgograd to Turkmenistan
2 armour moved from Russia to Kazakhstan
4 bombers moved from Shensi to Caucasus
3 aaGuns moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
3 bombers moved from Kansu to Caucasus
2 bombers moved from Timguska to Caucasus
1 fighter moved from Kansu to Suiyuyan
2 bombers moved from Novgorod to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Evenkiyskiy to Caucasus
Place Units - Germans
3 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,5,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Yenisey to Evenkiyskiy
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 2 infantry
Germans defend with 1 armour
Russians win, taking Evenkiyskiy from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns and 44 infantry moved from Eastern Persia to Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
5 armour and 8 infantry moved from Manchuria to Korea
7 fighters moved from Japan to Korea
3 bombers moved from Japan to Korea
1 bomber and 4 fighters moved from Japan to 6 Sea Zone
2 armour moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Amur from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 2 destroyers and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Korea
Japanese attack with 5 armour, 3 bombers, 7 fighters and 8 infantry
Americans defend with 1 artillery, 1 fighter and 3 infantry; ANZAC defend with 1 infantry; Russians defend with 1 aaGun and 9 infantry
Japanese win, taking Korea from Americans with 5 armour, 3 bombers and 7 fighters remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Casualties for Japanese: 8 infantry
Non Combat Move - Japanese
4 fighters moved from 6 Sea Zone to Philippines
7 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
3 bombers moved from Korea to Philippines
1 bomber moved from 6 Sea Zone to Japan
1 armour moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
3 destroyers placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,6
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
6 fighters moved from Eastern Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
6 fighters moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Persia to Eastern Persia
Place Units - British
3 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
6 fighters moved from Eastern Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
6 fighters moved from Northwest Persia to Persia
1 armour moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Persia to Eastern Persia
Place Units - British
3 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Soviet Far East: 3 bombers
EDIT: Adding units owned by Americans to Midway: 3 bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
2 aaGuns moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour moved from Rostov to Northwest Persia
1 bomber moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Italians win, taking Northwest Persia from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Volgograd
2 aaGuns moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
2 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,5,2,3
Italians collect 18 PUs (8 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
I forgot to move my troops from Tunisia to Libya.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Soviet Far East to 25 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Soviet Far East to British Columbia
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs