@simon33 scramble sz111 only.
Thank you.
16L G40 calvinhobbesliker (Axis) vs Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
British take 93 Sea Zone from Italians
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to 106 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Persia to IndiaCombat - British
Battle in Northwest Persia
British attack with 5 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
5 fighters moved from Northwest Persia to Persia
1 armour moved from Persia to West India
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
1 submarine placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
2 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
4 mech_infantrys moved from Romania to Ukraine
2 aaGuns moved from Rostov to Volgograd
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Southern Italy to VolgogradPlace Units - Italians
1 factory_minor placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,2,5
Italians collect 14 PUs (10 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Caroline Islands to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 8 armour and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Urals from Russians
2 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
4 artilleries and 3 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Kweichow to 19 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
5 bombers moved from Rostov to Caucasus
1 bomber moved from Algeria to UkraineCombat - Germans
Battle in Caucasus
Germans attack with 3 armour and 5 bombers
Russians defend with 2 artilleries
Germans win, taking Caucasus from Russians with 2 armour and 5 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries
Battle in 19 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyerNon Combat Move - Germans
19 armour, 11 artilleries, 18 infantry and 19 mech_infantrys moved from Volgograd to Kazakhstan
3 aaGuns moved from Rostov to Volgograd
5 bombers moved from Caucasus to Volgograd
3 bombers moved from Western Germany to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Novgorod to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
2 armour and 1 bomber placed in Russia
2 bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,1,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 fighter moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
3 bombers moved from Shan State to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Japanese win with 2 battleships, 4 bombers, 2 carriers, 2 cruisers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Americans: 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from 6 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
3 armour moved from Shantung to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
1 fighter moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
3 bombers moved from Shan State to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Japanese win with 2 battleships, 4 bombers, 2 carriers, 2 cruisers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Americans: 4 carriers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 carrier and 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer, 1 fighter and 2 submarinesNon Combat Move - Japanese
8 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
4 bombers moved from 6 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Shan State to Burma
1 fighter moved from French Indo China to Burma
3 armour moved from Shantung to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
OMG! Total dicing! Well that probably cinched it…. Blah what a Joke
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Well, I had a 100% chance to win that battle, but I agree that my dice were above average.
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well, I should have killed several more units. That is the game. But let’s play some more. Who knows? You haven’t “won” yet! :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone -
REVENGE! at least I get that… :-P
scram 6?
We should play face to face. You are the best of the group. We could probably finish a game in a day. Face to face eliminates many of the errors (at least on my part) PBEM creates.
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No scramble, no kamizakes.
Yeah, FTF definitely makes it easier to see the whole map and you can finish in a day instead of spending a week or so.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
2 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 6 bombers, 2 destroyers, 5 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers and 2 cruisers
Americans win, taking 6 Sea Zone from Japanese with 6 bombers, 2 destroyers, 3 fighters and 3 submarines remaining. Battle score for attacker is 76
Casualties for Japanese: 2 battleships, 2 carriers and 2 cruisers
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
3 bombers moved from 6 Sea Zone to Midway
3 bombers moved from 6 Sea Zone to Soviet Far East
2 bombers moved from Queensland to Caroline Islands
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Central United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
British buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Persia to Caucasus
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 armour moved from Iraq to Caucasus
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 artillery moved from Eastern United States to 101 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 armour, 5 fighters and 2 infantry
Germans defend with 2 armour
British win, taking Caucasus from Germans with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
5 fighters moved from Caucasus to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour moved from West India to India
1 armour, 1 artillery and 1 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
1 fighter moved from Persia to Eastern Persia
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 fighter placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 4 PUs;Combat Move - Italians
4 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to TunisiaCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 4 mech_infantrys
British defend with 1 armour and 1 infantry
Italians win, taking Caucasus from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Rostov
2 aaGuns moved from Volgograd to Caucasus
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
3 armour placed in RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,1,6
Italians collect 18 PUs (8 lost to blockades); end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Korea to Amur
ANZAC take Amur from Japanese
4 fighters moved from Korea to Soviet Far EastCombat - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs





