@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
2 fighters moved from Egypt to Belgian Congo
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belgian Congo
British attack with 2 armour, 1 bomber and 2 fighters
Italians defend with 1 artillery
British roll dice for 2 armour, 1 bomber and 2 fighters in Belgian Congo, round 2 : 2/5 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Belgian Congo to Egypt
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 aaGuns and 3 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
Place Units - British
2 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Egypt
2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Albania to Yugoslavia
scramble?
Full scramble please.
Ool:
DD
CR
Tac
US Ftr
Anz Ftr
If SS scored a hit lose DD.
If you score only two hits first round and no SS scored a hit, lose Tac and DD and post a file for next round decission please. You can save the game inbetween the battles.
If you score three and more hits use the Ool list.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Albania to Yugoslavia
Combat - Italians
French scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
British defend with 1 tactical_bomber; French defend with 1 cruiser and 1 destroyer; ANZAC defend with 1 fighter; Americans defend with 1 fighter
French win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for British: 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 cruiser moved from 87 Sea Zone to 92 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 17 Sea Zone
1 fighter moved from Guam to 17 Sea Zone
1 artillery moved from New South Wales to South Australia
1 aaGun, 1 artillery and 1 infantry moved from Queensland to Northern Territory
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Bessarabia
11 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Bessarabia
9 armour and 6 mech_infantrys moved from Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 12 armour, 11 artilleries, 23 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 12 armour, 11 artilleries, 23 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Romania
1 aaGun moved from Eastern Poland to Romania
3 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Baltic States to Germany
3 fighters moved from 125 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Ukraine to Baltic States
1 mech_infantry moved from Eastern Persia to India
1 armour, 1 fighter and 1 mech_infantry moved from Yunnan to India
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in India, round 2 : 0/4 hits
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in India, round 2 : 1/7 hits
1 mech_infantry owned by the Russians lost in India
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 3 : 2/3 hits
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in India, round 3 : 2/7 hits
2 infantry owned by the Japanese, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in India
retreated to India
Japanese win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from India to Burma
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Bessarabia to Ukraine
1 fighter moved from Karelia to Novgorod
1 fighter moved from Baltic States to Novgorod
2 aaGuns, 2 artilleries and 17 infantry moved from Bryansk to Russia
1 armour and 3 mech_infantrys moved from Bryansk to Russia
1 aaGun and 12 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Buryatia to Amur
2 fighters moved from Ukraine to Russia
1 aaGun, 2 artilleries and 7 infantry moved from Ukraine to Rostov
4 infantry moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
Place Units - Russians
1 submarine placed in 127 Sea Zone
2 infantry placed in Novgorod
1 artillery and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 2 infantry
EDIT: Adding units owned by Russians to Novgorod: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
3 fighters moved from French Indo China to Japan
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to 45 Sea Zone
1 armour moved from India to Burma
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
2 battleships and 1 cruiser moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 fighter and 3 infantry; Chinese defend with 1 artillery, 1 fighter and 3 infantry; Russians defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 2 aaGuns, 1 fighter and 3 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 4 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in India
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
3 fighters moved from French Indo China to Japan
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to 45 Sea Zone
1 armour moved from India to Burma
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
2 battleships and 1 cruiser moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
6 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 fighter and 3 infantry; Chinese defend with 1 artillery, 1 fighter and 3 infantry; Russians defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 2 aaGuns, 1 fighter and 3 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 4 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in India
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour moved from French Equatorial Africa to Tanganyika Territory
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 17 Sea Zone to 16 Sea Zone
2 bombers moved from Amur to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tanganyika Territory
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
1 infantry moved from Nigeria to French Equatorial Africa
1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 17 Sea Zone to 25 Sea Zone
2 carriers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 cruiser, 2 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - British
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Cyprus
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Cyprus, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 bomber moved from Cyprus to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Iraq
1 mech_infantry placed in Egypt
1 destroyer and 1 transport placed in 81 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Burma
2 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Burma
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Burma, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Burma, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Burma, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Burma, round 6 : 1/1 hits
Japanese roll dice for 1 armour in Burma, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Good morning Giallo,
my Chi file did not went through the first time I posted it.
My UK file is above the Chi file.
Sorry.
AeV
Good morning warmate!!
Thanks for the heads up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Italians attack with 1 artillery
Americans defend with 1 mech_infantry
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 36 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
11 armour, 11 artilleries, 22 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Germany to Baltic States
1 armour moved from Poland to Baltic States
7 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 armour and 7 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
1 tactical_bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
1 submarine moved from 112 Sea Zone to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Karelia
Germans attack with 8 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 3 fighters and 1 submarine
Russians defend with 1 cruiser
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 11 artilleries, 22 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 12 armour, 11 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 2 armour and 17 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 armour and 15 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
2 aaGuns moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
3 fighters moved from 114 Sea Zone to Western Germany
Place Units - Germans
1 fighter and 8 mech_infantrys placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 mech_infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs