@newenr85 yes pls
16L G40 Giallo(Axis) vs AeV(Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 20 Sea Zone to 34 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Caroline Islands to 23 Sea Zone
2 bombers moved from Caroline Islands to 22 Sea Zone
2 bombers moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
Americans take French Equatorial Africa from Germans
1 armour, 1 artillery and 7 infantry moved from Tobruk to Alexandria
British take Alexandria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from Norway to Novgorod
2 fighters moved from Cyprus to SyriaCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 22 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Syria
Americans attack with 2 fighters
Italians defend with 1 fighter
Americans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Strategic bombing raid in Novgorod
1 bomber killed by AA
Bombing raid in Novgorod rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Novgorod to Norway
2 fighters moved from Syria to Greece
1 fighter moved from French West Africa to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Northern Territory to Caroline Islands
2 bombers moved from 34 Sea Zone to Caroline Islands
2 bombers moved from 23 Sea Zone to Caroline Islands
2 bombers moved from 22 Sea Zone to Caroline Islands
2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 aaGun and 2 infantry placed in Greece
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 bomber placed in Western United States
Americans undo move 3.
Americans undo move 2.
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
3 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,5,3,1,6,5,4,5,2,6,4,5,3,4,2,3,4,6,5,1,4,1,6,2,6,1,4,4,3,3,1,3,4,2,4,3,6,1,5,6,2,2,2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,2
Americans collect 63 PUs (7 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belgian Congo
British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys
Germans defend with 3 artilleries, 1 infantry and 4 mech_infantrys; Italians defend with 1 infantry
2 armour owned by the British retreated to Rhodesia
Italians win with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Belgian Congo to Rhodesia
2 fighters moved from Holland Belgium to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Finland to NorwayPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 1.
1 fighter and 2 infantry placed in Norway
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 bombers moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
2 infantry moved from France to Southern France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking 36 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from Northern Territory to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
ANZAC collect 17 PUs (3 lost to blockades); end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
Germany is up, France will pass.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 10x factory_major; Remaining resources: 54 PUs;
Germans buy 3 artilleries, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Eastern Poland to Alexandria
1 bomber moved from Egypt to Alexandria
2 armour and 2 mech_infantrys moved from Egypt to Alexandria
3 artilleries and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
6 artilleries and 5 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
3 armour and 3 mech_infantrys moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Karelia to Archangel
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from Germany to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 fighters
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Archangel from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Alexandria
Germans attack with 2 armour, 5 bombers and 2 mech_infantrys
Americans defend with 1 armour, 1 artillery and 7 infantry
1 armour owned by the Germans retreated to Egypt
British win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 3 infantry
Battle in French Equatorial Africa
Germans attack with 3 artilleries and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking French Equatorial Africa from Americans with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 6 artilleries and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 6 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
retreated to Albania
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 armour moved from Eastern Poland to Novgorod
4 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Germany
1 bomber moved from Alexandria to Southern Italy
1 bomber moved from Alexandria to Egypt
3 bombers moved from Alexandria to Egypt
1 fighter moved from Albania to GermanyPlace Units - Germans
3 fighters placed in Egypt
3 artilleries placed in Novgorod
3 mech_infantrys placed in IraqTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Germans defend with 6 artilleries and 11 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/15 hits
Germans roll dice for 6 artilleries and 11 mech_infantrys in Caucasus, round 2 : 4/17 hits
4 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Caucasus, round 3 : 5/11 hits
Germans roll dice for 6 artilleries and 6 mech_infantrys in Caucasus, round 3 : 2/12 hits
2 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 4/9 hits
Germans roll dice for 6 artilleries and 1 mech_infantry in Caucasus, round 4 : 5/7 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 3 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 3 artilleries owned by the Germans lost in Caucasus
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Caucasus, round 5 : 1/4 hits
Germans roll dice for 3 artilleries in Caucasus, round 5 : 2/3 hits
1 armour owned by the Russians, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 1 armour and 1 fighter in Caucasus, round 6 : 2/2 hits
Germans roll dice for 2 artilleries in Caucasus, round 6 : 2/2 hits
1 armour owned by the Russians, 1 fighter owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 6 artilleries and 11 mech_infantrys
Casualties for Russians: 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Russia
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries and 26 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to RostovPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
What a Close combat.
I thought about to ONLY strafe with a 24% Chance of winning the entire battle, but after first round I felt like Lucky.
And then your two remaining artys gave everything.
Wow what a combat. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
2 armour moved from Manchuria to Chahar
1 armour moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from French Indo China to Volgograd
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to Sumatra
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 submarine moved from 42 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 armour moved from Shan State to Malaya
Japanese take Malaya from ANZAC
1 fighter moved from French Indo China to SikangCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports; ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sikang
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from Tsinghai to Persia
1 bomber moved from Volgograd to Turkmenistan
2 bombers moved from Sumatra to India
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Shan State
1 fighter moved from Sikang to SzechwanPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
hmm dont know if im happy about that… have to invest in middle east now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 2 bombers, 1 carrier, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Norway to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from Greece to Egypt
1 armour, 1 artillery and 4 infantry moved from Alexandria to Egypt
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Albania to Bulgaria
Americans take Bulgaria from Germans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from Caroline Islands to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/5 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 54 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 4 bombers and 1 destroyer in 54 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 armour, 4 bombers, 1 factory_minor, 3 fighters and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Egypt, round 2 : 1/8 hits
Germans roll dice for 1 armour, 4 bombers and 3 fighters in Egypt, round 2 : 3/8 hits
1 bomber owned by the Germans and 3 infantry owned by the Americans lost in Egypt
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 1/5 hits
Germans roll dice for 1 armour, 3 bombers and 3 fighters in Egypt, round 3 : 3/7 hits
1 bomber owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Egypt
retreated to Egypt
Germans win with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 bombers
Casualties for Americans: 1 armour, 1 artillery and 4 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 1/5 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 2 destroyers and 1 transport in 95 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 95 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 95 Sea Zone, round 4 : 2/4 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 9 fighters in 34 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 9 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
9 fighters moved from 34 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from 16 Sea Zone to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Western United States to Gibraltar
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from 95 Sea Zone to Algeria
1 aaGun and 2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Egypt to Alexandria
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 33 Sea Zone to 54 Sea ZonePlace Units - Americans
2 bombers and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 aaGun and 2 infantry placed in GreeceTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to Rhodesia
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to Norway
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 fighter and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Norway
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
2 bombers moved from Southern Italy to Gibraltar
2 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine -
intercept gib?
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Full scramble.
Ool is:
If one Bmbr of yours scores one hit = damg CV
If both Bmbrs hit in one round dmg CV loose a Ftr
If my Units miss ask for further Ool please, Thank you! -
i attack your harbor at Gibraltar not sz 92





