@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
L16 Snigg vs cds (+21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Eastern Poland : 1 flag, 3 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag -
Test summary from TripleA, engine version: 1.8.0.9, time: 16:25:34
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 fighters moved from Northern Territory to India
1 fighter moved from New South Wales to Northern TerritoryPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 47 / 61
Russians : 30 / 41
Japanese : 49 / 61
Americans : 56 / 76
Chinese : 12 / 18
British : 31 / 36
UK_Pacific : 7 / 5
Italians : 15 / 15
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
99 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 61
Russians : 30 / 41
Japanese : 49 / 61
Americans : 56 / 76
Chinese : 12 / 18
British : 31 / 36
UK_Pacific : 7 / 5
Italians : 15 / 15
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 armour and 4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Karelia to Baltic States
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Norway to Baltic States
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Rostov to Volgograd
5 armour and 10 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 armour and 4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Karelia to Baltic States
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Norway to Baltic States
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Rostov to Volgograd
5 armour and 10 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 armour and 4 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Karelia to Baltic States
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Norway to Baltic States
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Rostov to Volgograd
5 armour and 10 mech_infantrys moved from Rostov to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Baltic States
Germans attack with 2 armour, 2 bombers, 1 fighter and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Baltic States, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 0/6 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 7 : 3/3 hits
Russians roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
2 tactical_bombers moved from Norway to Southern Italy
1 bomber moved from Northern Italy to Western Ukraine
2 bombers moved from Baltic States to Western Ukraine
1 armour and 3 mech_infantrys moved from Western Germany to Yugoslavia
3 armour and 5 mech_infantrys moved from Poland to Western Ukraine
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Germans
3 submarines placed in 110 Sea Zone
3 infantry placed in France
2 infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germany : 2 armour, 1 factory_major and 4 mech_infantrys
Northern Italy : 2 aaGuns, 3 artilleries and 4 infantry
Southern Italy : 1 aaGun, 2 artilleries, 3 infantry and 2 tactical_bombers
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 armour and 3 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Western Ukraine : 3 aaGuns, 6 armour, 3 artilleries, 3 bombers, 1 fighter, 14 infantry, 11 mech_infantrys and 1 tactical_bomber
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag, 5 armour and 10 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarinesProduction/PUs Summary :
Germans : 53 / 68
Russians : 24 / 41
Japanese : 49 / 61
Americans : 56 / 76
Chinese : 12 / 18
British : 31 / 36
UK_Pacific : 7 / 5
Italians : 15 / 15
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
3 artilleries and 3 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Bryansk to Belarus
2 artilleries and 4 infantry moved from Bryansk to Ukraine
6 infantry moved from Tambov to Volgograd
5 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
4 artilleries and 6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Belarus
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Baltic States
Russians attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
Russians roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 tactical_bomber in Baltic States, round 4 : 3/4 hits
Germans roll dice for 2 armour in Baltic States, round 4 : 0/2 hits
2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 fighter and 6 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 6 infantry in Volgograd, round 2 : 0/7 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 3/3 hits
3 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians retreated to Tambov
Germans win with 2 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 2/6 hits
Italians roll dice for 2 aaGuns, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Italians lost in Ukraine
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Baltic States to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUsTerritory Summary for Russians :
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Belarus : 1 artillery and 1 infantry
Karelia : 1 infantry
Baltic States : 3 artilleries
Bryansk : 4 aaGuns, 13 artilleries, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Rostov : 5 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 9 infantry
Tambov : 1 infantry
Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Iraq : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 68
Russians : 32 / 41
Japanese : 49 / 61
Americans : 56 / 76
Chinese : 12 / 18
British : 31 / 36
UK_Pacific : 7 / 5
Italians : 12 / 15
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
DICE :x :x :x
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Yeah, I got a bit of that feeling too Germany’s last turn. Usually I’m somewhat lucky, but Volgograd did not want to fall…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 bombers moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
2 tactical_bombers moved from Kiangsu to Kweichow
1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 bombers moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
2 tactical_bombers moved from Kiangsu to Kweichow
1 tactical_bomber moved from 36 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Kweichow to Kiangsu
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 2 artilleries and 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 3 mech_infantrys
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag, 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 artillery and 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 2 submarines
19 Sea Zone : 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 submarinesProduction/PUs Summary :
Germans : 48 / 68
Russians : 29 / 41
Japanese : 60 / 65
Americans : 56 / 76
Chinese : 8 / 18
British : 31 / 36
UK_Pacific : 7 / 5
Italians : 12 / 15
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry about the edit, spaced it, and moved all transports as a batch, but meant to hold one for non-combat and screwed it up.
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Sorry Snigg, clearly wasnt awake at the moment. I didnt calculate the flightpath well enough, edited it the combat out of the game, hope you dont mind. Combat wasnt the issue, just the NCM after it. Calculated I could land somewhere save, apparently I need new glasses.
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Please forget about this turn! Ill make a new turn soon!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 2 transports moved from 99 Sea Zone to 92 Sea Zone
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Bryansk to GermanyCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 bombers moved from Germany to Bryansk
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Central United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Greece
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 0
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 destroyer and 2 submarines
16 Sea Zone : 1 submarine
Central United States : 3 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 armour and 1 infantry
Gibraltar : 1 artillery, 3 fighters and 1 infantry
Morocco : 1 flag, 1 airfield, 2 fighters, 1 infantry and 1 mech_infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 mech_infantry
Albania : 1 flag, 1 infantry
Bryansk : 2 bombers and 4 fighters
93 Sea Zone : 1 flag
Crete : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
99 Sea Zone : 1 carrier, 1 cruiser and 2 transports
92 Sea Zone : 1 destroyer and 2 transports
101 Sea Zone : 1 aaGun, 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 47 / 68
Russians : 29 / 41
Japanese : 60 / 65
Americans : 59 / 79
Chinese : 8 / 18
British : 31 / 36
UK_Pacific : 7 / 5
Italians : 10 / 15
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Already mentioned that I wasnt satisfied with my play! Its too early after a long night :) Forgive me!
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Let me think about it, perhaps Ill continue like this, but I keep it open if thats oke with you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 3 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 3 mech_infantrys in Anhwe, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits
1 artillery owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Anhwe to KansuPlace Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kweichow : 1 artillery and 2 infantry
Kansu : 1 fighter
Szechwan : 6 infantryProduction/PUs Summary :
Germans : 47 / 68
Russians : 29 / 41
Japanese : 59 / 65
Americans : 59 / 79
Chinese : 9 / 9
British : 31 / 36
UK_Pacific : 7 / 5
Italians : 10 / 15
ANZAC : 10 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





