L16 Snigg vs cds (+21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to Quebec
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Northern Territory to India
                1 fighter moved from Persia to India
                2 fighters moved from 30 Sea Zone to Northern Territory
                3 fighters moved from Western United States to 30 Sea Zone
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      Russians take Siberia from Japanese
                      Russians take Sakha from Japanese
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Soviet Far East to 3 Sea Zone
                1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone

    Combat - Americans
                Battle in Amur
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Amur from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                4 infantry moved from 109 Sea Zone to United Kingdom
                1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 1 Sea Zone to British Columbia

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 armour and 5 infantry placed in Eastern United States
                3 fighters placed in Western United States
                Americans undo move 3.
                3 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    British Columbia : 1 infantry
        India : 13 fighters, 2 mech_infantrys and 1 tactical_bomber
        Northern Territory : 2 fighters
        New Guinea : 1 artillery
        Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Sakha : 1 armour and 1 mech_infantry
        Amur : 1 infantry
        Dutch New Guinea : 1 flag
        30 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 submarines
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
        10 Sea Zone : 2 destroyers
        1 Sea Zone : 1 transport
        5 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Quebec : 1 armour, 2 artilleries and 3 infantry
        Gibraltar : 2 aaGuns
        United Kingdom : 2 fighters and 4 infantry
        Morocco : 1 flag, 1 aaGun, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 armour, 1 artillery, 1 fighter and 7 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 infantry
        Bryansk : 7 fighters
        95 Sea Zone : 1 carrier and 1 cruiser
        106 Sea Zone : 3 transports
        93 Sea Zone : 1 flag, 2 submarines
        Crete : 1 flag
        109 Sea Zone : 2 destroyers and 3 transports
        97 Sea Zone : 5 submarines
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 33 / 36
        Russians : 42 / 64
        Japanese : 70 / 78
        Americans : 58 / 78
        Chinese : 1 / 4
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 33 / 36
        Russians : 42 / 64
        Japanese : 70 / 78
        Americans : 58 / 78
        Chinese : 1 / 2
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Iraq to Eastern Persia
                3 armour moved from Persia to Eastern Persia
                1 infantry moved from Eastern Persia to West India
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                3 armour moved from Eastern Persia to India
                1 fighter moved from Persia to India
                1 fighter moved from Egypt to Persia

    Non Combat Move - British
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 transport placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun

    Territory Summary for British and UK_Pacific :

    India : 5 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 10 fighters, 1 harbour, 14 infantry, 18 mech_infantrys and 1 tactical_bomber
        Kazakhstan : 1 mech_infantry
        39 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Normandy Bordeaux : 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
        Ethiopia : 1 flag, 1 harbour
        Turkmenistan : 1 mech_infantry
        80 Sea Zone : 1 destroyer
        95 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        Eire : 1 flag
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag, 3 armour and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 33 / 36
        Russians : 42 / 64
        Japanese : 70 / 78
        Americans : 58 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2,2,2,2,1,3,6,1,4
                Italians collect 0 PUs (11 lost to blockades); end with 1 PU total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Bessarabia : 1 flag

    Production/PUs Summary :

    Germans : 33 / 36
        Russians : 42 / 64
        Japanese : 70 / 78
        Americans : 58 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 infantry moved from Eastern Persia to West India
                1 fighter moved from Northern Territory to India
                2 fighters moved from New South Wales to Northern Territory

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    India : 10 fighters
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 5 infantry and 5 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        30 Sea Zone : 1 cruiser
        West India : 2 infantry

    Production/PUs Summary :

    Germans : 33 / 36
        Russians : 42 / 64
        Japanese : 70 / 78
        Americans : 58 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from West India to India
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    India : 1 infantry
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 33 / 36
        Russians : 42 / 64
        Japanese : 70 / 78
        Americans : 58 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 fighter and 2 tactical_bombers moved from Ukraine to Poland
                2 mech_infantrys moved from Romania to Poland
                3 bombers moved from Western Germany to Poland
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Poland
                    Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 artilleries and 5 infantry
                        Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 :  4/8 hits
                        Russians roll dice for 2 artilleries and 5 infantry in Poland, round 2 :  5/7 hits
                        2 tactical_bombers owned by the Germans, 4 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 fighter owned by the Germans lost in Poland
                    retreated to Poland
                    Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -28
                    Casualties for Germans: 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                3 bombers moved from Poland to Western Germany
                1 aaGun, 16 artilleries and 1 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                2 aaGuns moved from Ukraine to Bessarabia
                16 armour and 34 mech_infantrys moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                Germans undo move 1.
                1 infantry placed in Western Germany
                2 artilleries and 8 infantry placed in Germany
                Germans undo move 1.
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,2,1,1,2,3,4,6,4
                Germans collect 33 PUs (4 lost to blockades); end with 34 PUs total

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 11 infantry
        Germany : 2 artilleries, 1 factory_major and 8 infantry
        Denmark : 4 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 2 infantry
        Eastern Poland : 1 flag, 16 armour and 35 mech_infantrys
        Bessarabia : 3 aaGuns, 16 artilleries and 4 infantry
        Ukraine : 1 flag, 1 factory_minor
        Bulgaria : 1 flag, 1 artillery and 1 infantry
        Greece : 1 flag, 1 airfield and 1 factory_minor
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 37 / 34
        Russians : 41 / 64
        Japanese : 70 / 78
        Americans : 55 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 fighter and 2 tactical_bombers moved from Ukraine to Poland
                2 mech_infantrys moved from Romania to Poland
                3 bombers moved from Western Germany to Poland
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Poland
                    Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 artilleries and 5 infantry
                        Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 :  4/8 hits
                        Russians roll dice for 2 artilleries and 5 infantry in Poland, round 2 :  5/7 hits
                        2 tactical_bombers owned by the Germans, 4 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 fighter owned by the Germans lost in Poland
                    retreated to Poland
                    Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -28
                    Casualties for Germans: 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                3 bombers moved from Poland to Western Germany
                1 aaGun, 16 artilleries and 1 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                2 aaGuns moved from Ukraine to Bessarabia
                16 armour and 34 mech_infantrys moved from Ukraine to Eastern Poland
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                Germans undo move 1.
                1 infantry placed in Western Germany
                2 artilleries and 8 infantry placed in Germany
                Germans undo move 1.
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,2,1,1,2,3,4,6,4
                Germans collect 33 PUs (4 lost to blockades); end with 34 PUs total

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 11 infantry
        Germany : 2 artilleries, 1 factory_major and 8 infantry
        Denmark : 4 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 2 infantry
        Eastern Poland : 1 flag, 16 armour and 35 mech_infantrys
        Bessarabia : 3 aaGuns, 16 artilleries and 4 infantry
        Ukraine : 1 flag, 1 factory_minor
        Bulgaria : 1 flag, 1 artillery and 1 infantry
        Greece : 1 flag, 1 airfield and 1 factory_minor
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 37 / 34
        Russians : 41 / 64
        Japanese : 70 / 78
        Americans : 55 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • 80 pu for Russia, wow! Putin would be lucky to have me as commander in chief! Still fighting in Ukraine that dumbass, while I am enjoying some nice french whine and dutch cheese  :-D :wink: 8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 4 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Novosibirsk
                2 armour moved from Russia to Novosibirsk
                1 artillery and 2 infantry moved from Russia to Vologda
                1 armour moved from Sicily to 95 Sea Zone
                1 artillery and 3 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                2 artilleries moved from Poland to Baltic States
                1 infantry moved from Baltic States to Poland
                3 infantry moved from Novgorod to Baltic States
                1 infantry moved from Western Ukraine to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Rostov to Bryansk
                25 infantry moved from Bryansk to Belarus
                15 artilleries moved from Bryansk to Belarus
                5 armour and 1 mech_infantry moved from Bryansk to Belarus
                5 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Novosibirsk
                2 fighters moved from Bryansk to Belarus

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  3/5 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Holland Belgium
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Russians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Holland Belgium
                    Russians win, taking Holland Belgium from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Vologda
                4 aaGuns moved from Bryansk to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Normandy Bordeaux
                3 artilleries placed in Novgorod
                4 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 80 PUs

    Territory Summary for Russians :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag
        Slovakia Hungary : 1 flag, 1 infantry
        Poland : 1 flag, 1 infantry
        Norway : 1 flag
        Holland Belgium : 1 flag, 1 artillery and 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Sicily : 1 flag
        Italian Somaliland : 1 flag
        Belarus : 4 aaGuns, 5 armour, 15 artilleries, 2 fighters, 25 infantry and 1 mech_infantry
        Baltic States : 2 artilleries and 5 infantry
        Bryansk : 9 artilleries and 14 infantry
        Russia : 1 airfield, 4 armour, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 armour
        Vologda : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 armour
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag
        115 Sea Zone : 1 submarine
        Finland : 1 flag
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 29 / 34
        Russians : 50 / 80
        Japanese : 69 / 78
        Americans : 55 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 armour, 4 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone
                1 mech_infantry moved from Shensi to Novosibirsk
                5 bombers moved from Burma to Novosibirsk
                4 bombers moved from Kwangtung to Tsinghai
                1 bomber moved from Japan to Amur
                3 bombers moved from Kiangsu to Amur
                2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 6 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 1 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 1 Sea Zone
                    Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Amur
                    Japanese attack with 4 bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 4 bombers in Amur, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Amur
                    Japanese win with 4 bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 4 bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 bombers in Tsinghai, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Tsinghai
                    Japanese win with 3 bombers remaining. Battle score for attacker is -9
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in Novosibirsk
                    Japanese attack with 5 bombers and 1 mech_infantry
                    Russians defend with 2 armour
                        Japanese roll dice for 5 bombers and 1 mech_infantry in Novosibirsk, round 2 :  5/6 hits
                        Russians roll dice for 2 armour in Novosibirsk, round 2 :  1/2 hits
                        2 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese win with 5 bombers remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 armour
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                5 bombers moved from Novosibirsk to Kansu
                3 bombers moved from Tsinghai to Kansu
                1 bomber moved from Amur to Kwangtung
                3 bombers moved from Amur to Kiangsu
                1 fighter moved from 5 Sea Zone to Japan
                2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                2 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Shan State to Burma
                2 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Burma
                2 mech_infantrys moved from Kwangtung to Yunnan
                2 tactical_bombers moved from French Indo China to Burma
                7 fighters moved from French Indo China to Kansu

    Place Units - Japanese
                3 armour and 1 artillery placed in Korea
                1 bomber placed in Japan
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 mech_infantrys placed in Kiangsu
                4 infantry placed in Korea
                Japanese undo move 5.
                2 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 3 armour, 1 artillery, 1 factory_major, 4 infantry and 2 mech_infantrys
        Kiangsu : 1 flag, 1 aaGun, 3 bombers and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 8 bombers and 7 fighters
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 infantry
        Burma : 1 flag, 12 armour, 2 artilleries, 4 fighters, 6 infantry, 26 mech_infantrys and 5 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 3 artilleries and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 submarines and 4 transports
        1 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 2 destroyers and 2 submarines
        54 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 29 / 34
        Russians : 50 / 80
        Japanese : 69 / 74
        Americans : 55 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 11 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Something is wrong, when I press to download I go to a blank page saying 404 file is missing or something like that.

  • '22 '21 '20 '17 '15

    I’ll email you the file when I get home tonight from work.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                1 armour and 5 infantry moved from Eastern United States to Quebec
                1 fighter moved from Eastern United States to 1 Sea Zone
                1 submarine moved from 26 Sea Zone to 1 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                3 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Northern Territory to India
                13 fighters and 1 tactical_bomber moved from India to Shan State
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                3 infantry moved from Normandy Bordeaux to Southern France
                1 submarine moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 1 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Shan State
                    Americans attack with 13 fighters and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        Americans roll dice for 13 fighters and 1 tactical_bomber in Shan State, round 2 :  7/14 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Shan State
                    Americans win with 13 fighters remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 tactical_bomber
                    Casualties for Japanese: 2 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery, 3 fighters and 7 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 7 infantry in Southern France, round 2 :  3/12 hits
                        Italians roll dice for 1 artillery and 6 infantry in Southern France, round 2 :  3/7 hits
                        3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Southern France, round 3 :  4/9 hits
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 3 :  3/4 hits
                        3 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 6 infantry
                    Casualties for Americans: 6 infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 3 submarines
                    Japanese defend with 2 submarines
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                        Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from 54 Sea Zone to Northern Territory
                1 fighter moved from 1 Sea Zone to 26 Sea Zone
                1 fighter moved from 1 Sea Zone to British Columbia
                3 fighters moved from Southern France to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                13 fighters moved from Shan State to India
                EDIT: 1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Japanese to Russians
                EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 destroyer and 2 submarines placed in 10 Sea Zone
                6 infantry placed in Eastern United States
                3 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    British Columbia : 1 fighter and 1 infantry
        India : 15 fighters and 2 mech_infantrys
        Northern Territory : 3 fighters
        New Guinea : 1 artillery
        Western United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        Yakut S.S.R. : 1 armour and 1 mech_infantry
        Dutch New Guinea : 1 flag
        30 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
        10 Sea Zone : 1 destroyer and 2 submarines
        1 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Quebec : 1 armour and 5 infantry
        Gibraltar : 2 aaGuns
        United Kingdom : 1 armour, 2 artilleries, 3 fighters and 3 infantry
        Morocco : 1 flag, 1 aaGun, 1 airfield and 1 infantry
        Normandy Bordeaux : 4 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Bryansk : 7 fighters
        95 Sea Zone : 1 carrier and 1 cruiser
        106 Sea Zone : 3 transports
        93 Sea Zone : 1 flag, 2 submarines
        Crete : 1 flag
        109 Sea Zone : 2 destroyers and 3 transports
        97 Sea Zone : 5 submarines
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 29 / 34
        Russians : 52 / 80
        Japanese : 67 / 74
        Americans : 58 / 78
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 29 / 34
        Russians : 52 / 80
        Japanese : 67 / 74
        Americans : 58 / 78
        Chinese : 1 / 3
        British : 31 / 37
        UK_Pacific : 5 / 5
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Kazakhstan to Shensi
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Turkmenistan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                10 fighters and 1 tactical_bomber moved from India to Yunnan
                3 armour moved from Eastern Persia to India
                1 fighter moved from Persia to India
                2 armour and 1 mech_infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Yunnan
                    British attack with 10 fighters and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 10 fighters and 1 tactical_bomber in Yunnan, round 2 :  5/11 hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    British win with 9 fighters remaining. Battle score for attacker is -13
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                9 fighters moved from Yunnan to India
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Egypt
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun

    Territory Summary for British and UK_Pacific :

    Shensi : 1 mech_infantry
        Sikang : 1 mech_infantry
        India : 6 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 10 fighters, 1 harbour, 14 infantry and 18 mech_infantrys
        Kazakhstan : 1 mech_infantry
        39 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Ethiopia : 1 flag, 1 harbour
        Turkmenistan : 1 mech_infantry
        80 Sea Zone : 1 destroyer
        95 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        Eire : 1 flag
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag, 2 armour and 3 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 29 / 34
        Russians : 52 / 80
        Japanese : 65 / 74
        Americans : 58 / 78
        Chinese : 3 / 3
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Need to make some edit, hold on one!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Kazakhstan to Shensi
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Turkmenistan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                10 fighters and 1 tactical_bomber moved from India to Yunnan
                3 armour moved from Eastern Persia to India
                1 fighter moved from Persia to India
                2 armour and 1 mech_infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Yunnan
                    British attack with 10 fighters and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 10 fighters and 1 tactical_bomber in Yunnan, round 2 :  5/11 hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    British win with 9 fighters remaining. Battle score for attacker is -13
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                9 fighters moved from Yunnan to India
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Egypt
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Belarus: 3 fighters
                EDIT: Adding units owned by Americans to Russia: 4 fighters
                EDIT: Removing units owned by Americans from Bryansk: 7 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Shensi : 1 mech_infantry
        Sikang : 1 mech_infantry
        India : 6 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 10 fighters, 1 harbour, 14 infantry and 18 mech_infantrys
        Kazakhstan : 1 mech_infantry
        39 Sea Zone : 1 flag
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Ethiopia : 1 flag, 1 harbour
        Turkmenistan : 1 mech_infantry
        80 Sea Zone : 1 destroyer
        95 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        Eire : 1 flag
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag, 2 armour and 3 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 29 / 34
        Russians : 52 / 80
        Japanese : 65 / 74
        Americans : 58 / 78
        Chinese : 3 / 3
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 8 / 1
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry about the combat movement edit of usa in russia, forgot about those, large map small screen, bad eyes do the math ;)


  • So happy to be able to play again, that I am way too hasty. I would like to edit the mech from yakut too amur. This was my plan, when I played in local. But then you most do it in pbem aswell :)

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