@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Good lord…I expected to lose badly in 112, but whiff with 3 4’s? Wow
Yes, second round was bad for Axis. No hits at all. Figured I throwed poorly aswell. Guess some of the luck is coming to me today, yesterday was dramatic with dice.
Yeah…it’s ebb and flow with the dice, as it’s supposed to be. Still bites sometimes :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for French: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 armour moved from Eastern Poland to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Bulgaria : 1 flag
Yugoslavia : 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 67 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for French: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 armour moved from Eastern Poland to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Bulgaria : 1 flag
Yugoslavia : 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 67 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
3 mech_infantrys moved from Northern Territory to New South Wales
3 infantry moved from Queensland to South Australia
2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to South Australia
1 cruiser moved from 46 Sea Zone to 30 Sea Zone
1 fighter moved from New South Wales to 30 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
India : 6 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
South Australia : 2 aaGuns, 1 artillery and 5 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 2 fighters
Alexandria : 2 infantry
Production/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-Jordan
EDIT: 2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Was looking for my french destroyer :) You took the opportunity to attack that fleet at Gib, while airforce was gone. I noticed dice played tricks again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Western Ukraine
1 fighter and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Romania
3 bombers moved from Romania to Greece
3 armour and 7 mech_infantrys moved from Germany to Baltic States
3 artilleries and 4 infantry moved from Romania to Bessarabia
Combat - Germans
Strategic bombing raid in Greece
AA fire in Greece : 0/3 hits
Bombing raid in Greece rolls: 6,8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Western Ukraine
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 3/7 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Western Ukraine, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Baltic States, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Western Ukraine to Ukraine
4 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers moved from Greece to Ukraine
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
9 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 1.
3 infantry placed in Ukraine
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs total
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major and 9 mech_infantrys
Northern Italy : 1 aaGun, 2 artilleries and 5 infantry
Baltic States : 1 flag, 3 armour and 6 mech_infantrys
Vyborg : 1 flag
Bessarabia : 3 artilleries and 4 infantry
Ukraine : 1 flag, 3 aaGuns, 10 armour, 3 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 7 infantry, 20 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag, 2 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 40 / 38
Russians : 33 / 57
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Russians buy 1 artillery, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Rostov to Bryansk
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Archangel to Novgorod
1 infantry moved from Norway to Finland
3 armour, 3 artilleries and 3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Sikang
2 mech_infantrys moved from Novosibirsk to Sikang
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Sikang
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 mech_infantrys in Sikang, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Sikang
Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 3 : 0/3 hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 2/2 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter and 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
Place Units - Russians
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 artillery, 1 fighter and 8 infantry placed in Russia
Russians undo move 1.
1 transport placed in 127 Sea Zone
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 53 PUs
Territory Summary for Russians :
Tsinghai : 1 fighter
Syria : 1 flag
Norway : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 armour
Belarus : 1 infantry
Bryansk : 4 aaGuns, 3 armour, 18 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber
Rostov : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 8 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
127 Sea Zone : 1 transport
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 38 / 38
Russians : 35 / 53
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
My bad luck has returned :-( :| :roll:
Well, when Russia is buying transports, and not hurting for it I think you’ll be fine regardless of how the dice go :wink:
Japan’s doing OK IMO, but Europe is a disaster here for Axis…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 2 destroyers, 9 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
2 mech_infantrys moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 48 Sea Zone
1 submarine moved from 33 Sea Zone to 47 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
1 fighter moved from Caroline Islands to 48 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Caroline Islands to 47 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
8 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 mech_infantrys moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
2 carriers moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 48 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 31 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 31 Sea Zone to Marshall Islands
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 48 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters and 1 harbour
Marshall Islands : 1 fighter
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries and 1 mech_infantry
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 bombers, 4 fighters, 15 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
48 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
32 Sea Zone : 1 destroyer
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 2 submarines
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Production/PUs Summary :
Germans : 38 / 38
Russians : 33 / 53
Japanese : 73 / 79
Americans : 57 / 84
Chinese : 1 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 2 destroyers, 9 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
2 mech_infantrys moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 48 Sea Zone
1 submarine moved from 33 Sea Zone to 47 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
1 fighter moved from Caroline Islands to 48 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Caroline Islands to 47 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
8 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 mech_infantrys moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
2 carriers moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 48 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 31 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 31 Sea Zone to Marshall Islands
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 48 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters and 1 harbour
Marshall Islands : 1 fighter
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries and 1 mech_infantry
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 bombers, 4 fighters, 15 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
48 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
32 Sea Zone : 1 destroyer
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 2 submarines
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Production/PUs Summary :
Germans : 38 / 38
Russians : 33 / 53
Japanese : 73 / 79
Americans : 57 / 84
Chinese : 1 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 33 / 38
Russians : 33 / 53
Japanese : 72 / 79
Americans : 64 / 84
Chinese : 2 / 4
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 11 / 9
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Americans buy 1 artillery, 2 fighters, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Novgorod
6 fighters moved from Norway to Novgorod
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Italians
2 transports moved from 99 Sea Zone to 92 Sea Zone
1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to Iraq
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea Zone
2 fighters moved from 30 Sea Zone to Northern Territory
1 bomber moved from India to French Indo China
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 32 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 32 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 30 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 aaGun moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Greece
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
India : 1 fighter
Northern Territory : 2 fighters
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
30 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 submarines and 1 transport
Central United States : 1 aaGun, 1 factory_major and 3 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 armour and 1 infantry
Gibraltar : 2 aaGuns, 2 artilleries and 4 infantry
Egypt : 1 mech_infantry
Morocco : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Albania : 1 flag, 1 infantry
Russia : 1 fighter
Novgorod : 10 fighters
93 Sea Zone : 1 flag
Crete : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Iraq : 1 mech_infantry
92 Sea Zone : 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier and 1 cruiser
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 33 / 38
Russians : 33 / 53
Japanese : 73 / 79
Americans : 64 / 84
Chinese : 1 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 11 / 9
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
1 fighter moved from Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Persia to Eastern Persia
2 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to India
Combat - British
Battle in Kazakhstan
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 2 mech_infantrys
British roll dice for 1 fighter and 4 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Kazakhstan to Bryansk
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 10 infantry, 7 mech_infantrys and 1 tactical_bomber
Kazakhstan : 4 mech_infantrys
Eastern United States : 1 artillery and 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 harbour
Bryansk : 1 fighter
80 Sea Zone : 1 destroyer
Eire : 1 flag
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 2 mech_infantrys
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 2 mech_infantrys
98 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 33 / 38
Russians : 34 / 53
Japanese : 71 / 79
Americans : 64 / 84
Chinese : 2 / 4
British : 31 / 36
UK_Pacific : 5 / 6
Italians : 11 / 9
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The dice and my gameplay doesnt make it easier for Allies :) Altough Germany is very weak financially, I have a feeling that its still not over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
2 armour and 1 mech_infantry moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery
Italians roll dice for 2 armour and 2 mech_infantrys in Bulgaria, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Bulgaria : 1 flag, 2 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 33 / 38
Russians : 34 / 53
Japanese : 71 / 79
Americans : 63 / 84
Chinese : 2 / 4
British : 31 / 36
UK_Pacific : 5 / 6
Italians : 12 / 10
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 5 infantry moved from South Australia to Northern Territory
1 aaGun moved from South Australia to New South Wales
4 mech_infantrys moved from New South Wales to Northern Territory
2 fighters moved from 30 Sea Zone to Northern Territory
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
India : 6 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
30 Sea Zone : 1 cruiser
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 33 / 38
Russians : 34 / 53
Japanese : 71 / 79
Americans : 63 / 84
Chinese : 2 / 4
British : 31 / 36
UK_Pacific : 5 / 6
Italians : 12 / 10
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0