Sorry, made several mistakes, so had to correct them. Accidentally gave you tacs instead of fighters as well. This is it now!
L16 Snigg vs cds (+21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers, 2 fighters and 4 tactical_bombers moved from Yunnan to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Air Battle in India
Japanese attacks with 8 units heading to India
UK_Pacific launches 6 interceptors out of India
Attackers Fire, : 0/8 hits
Defenders Fire, : 1/6 hits
1 tactical_bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/5 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in India rolls: 8,6,2 and causes: 6 damage to unit: airfield
Bombing raid in India causes 16 damage total. Damaged units is as follows: factory_major = 6, harbour = 4, airfield = 6
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hopei
6 infantry moved from Japan to 6 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from French Indo China to Shan State
3 mech_infantrys moved from Kiangsu to Hopei
2 mech_infantrys moved from Kweichow to Burma
2 fighters moved from Kiangsu to Burma
2 bombers, 2 fighters and 3 tactical_bombers moved from India to Burma
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
6 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
1 artillery and 1 infantry moved from Amur to BuryatiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 8 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag, 2 artilleries and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 artillery, 1 infantry and 3 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 2 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 2 tactical_bombers and 4 transports
37 Sea Zone : 1 flag, 2 submarines
39 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 39 / 49
Russians : 36 / 57
Japanese : 70 / 77
Americans : 55 / 82
Chinese : 2 / 5
British : 31 / 36
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 46 Sea Zone to 48 Sea Zone
1 destroyer moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines moved from 46 Sea Zone to 30 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 destroyers and 3 submarines moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Morocco to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tobruk to Egypt
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 carrier and 1 cruiser moved from 76 Sea Zone to 99 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to Shan State
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Bryansk
1 fighter moved from Persia to Russia
1 fighter moved from Persia to India
1 carrier moved from 91 Sea Zone to 112 Sea Zone -
OOL? max def?
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Yea, max D please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 46 Sea Zone to 48 Sea Zone
1 destroyer moved from 46 Sea Zone to 47 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 submarines moved from 46 Sea Zone to 30 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 destroyers and 3 submarines moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Morocco to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tobruk to Egypt
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 carrier and 1 cruiser moved from 76 Sea Zone to 99 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to Shan State
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Bryansk
1 fighter moved from Persia to Russia
1 fighter moved from Persia to India
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 8 fighters and 3 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Americans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 4 destroyers and 8 fighters in 112 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/6 hits
3 submarines owned by the Americans and 3 submarines owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 4 destroyers and 8 fighters in 112 Sea Zone, round 3 : 5/12 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 0/6 hits
1 carrier owned by the Germans, 2 fighters owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 4 destroyers and 8 fighters in 112 Sea Zone, round 4 : 6/12 hits
Germans roll dice for 1 battleship in 112 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Americans win with 1 carrier, 3 destroyers and 8 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Casualties for Americans: 1 destroyer and 3 submarines
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 artillery owned by the Japanese lost in Shan State
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Philippines
Battle in Greece
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Americans win, taking Philippines from Japanese, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to India
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
5 fighters moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 aaGun moved from Central United States to 101 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
India : 1 bomber and 1 fighter
Philippines : 1 airfield, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery
46 Sea Zone : 1 destroyer
48 Sea Zone : 1 destroyer
47 Sea Zone : 1 destroyer
32 Sea Zone : 1 destroyer
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 6 submarines
35 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
Central United States : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 armour and 1 infantry
Gibraltar : 2 aaGuns, 1 artillery and 5 infantry
Egypt : 1 mech_infantry
Morocco : 1 flag, 1 airfield, 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 6 fighters
Tobruk : 1 mech_infantry
Bryansk : 1 fighter
Russia : 2 fighters
112 Sea Zone : 1 carrier, 3 destroyers and 2 fighters
93 Sea Zone : 1 flag
Crete : 1 flag
Greece : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
99 Sea Zone : 1 carrier, 1 cruiser and 2 transports
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 aaGun and 2 transports
Brazil : 1 flag
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 68 / 77
Americans : 59 / 84
Chinese : 2 / 5
British : 31 / 36
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 67 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
3 fighters and 1 tactical_bomber moved from Persia to India
1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 99 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Non Combat Move - British
2 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs totalTerritory Summary for British and UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 harbour
80 Sea Zone : 1 destroyer and 1 transport
Eire : 1 flag
99 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 2 infantry and 6 mech_infantrys
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 mech_infantrysProduction/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 67 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 14
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good lord…I expected to lose badly in 112, but whiff with 3 4’s? Wow
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Yes, second round was bad for Axis. No hits at all. Figured I throwed poorly aswell. Guess some of the luck is coming to me today, yesterday was dramatic with dice.
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Yeah…it’s ebb and flow with the dice, as it’s supposed to be. Still bites sometimes :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for French: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 armour moved from Eastern Poland to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Bulgaria : 1 flag
Yugoslavia : 2 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 67 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
French roll dice for 2 destroyers in 92 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for French: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 armour moved from Eastern Poland to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Bulgaria : 1 flag
Yugoslavia : 2 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 67 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
3 mech_infantrys moved from Northern Territory to New South Wales
3 infantry moved from Queensland to South Australia
2 aaGuns, 1 artillery and 2 infantry moved from Northern Territory to South Australia
1 cruiser moved from 46 Sea Zone to 30 Sea Zone
1 fighter moved from New South Wales to 30 Sea ZonePlace Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 6 fighters
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
South Australia : 2 aaGuns, 1 artillery and 5 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
30 Sea Zone : 1 cruiser and 2 fighters
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Trans-Jordan
EDIT: 2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 37 / 49
Russians : 36 / 57
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Was looking for my french destroyer :) You took the opportunity to attack that fleet at Gib, while airforce was gone. I noticed dice played tricks again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine to Western Ukraine
1 fighter and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Romania
3 bombers moved from Romania to Greece
3 armour and 7 mech_infantrys moved from Germany to Baltic States
3 artilleries and 4 infantry moved from Romania to BessarabiaCombat - Germans
Strategic bombing raid in Greece
AA fire in Greece : 0/3 hits
Bombing raid in Greece rolls: 6,8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Battle in Western Ukraine
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 3/7 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Western Ukraine, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Baltic States, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Western Ukraine to Ukraine
4 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers moved from Greece to Ukraine
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
9 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 1.
3 infantry placed in Ukraine
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major and 9 mech_infantrys
Northern Italy : 1 aaGun, 2 artilleries and 5 infantry
Baltic States : 1 flag, 3 armour and 6 mech_infantrys
Vyborg : 1 flag
Bessarabia : 3 artilleries and 4 infantry
Ukraine : 1 flag, 3 aaGuns, 10 armour, 3 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 7 infantry, 20 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag, 2 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 38
Russians : 33 / 57
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Russians buy 1 artillery, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Bryansk
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Archangel to Novgorod
1 infantry moved from Norway to Finland
3 armour, 3 artilleries and 3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Sikang
2 mech_infantrys moved from Novosibirsk to Sikang
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Sikang
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 mech_infantrys in Sikang, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Sikang
Russians roll dice for 2 fighters and 1 mech_infantry in Sikang, round 3 : 0/3 hits
Japanese roll dice for 2 mech_infantrys in Sikang, round 3 : 2/2 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter and 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Russians
1 transport placed in 115 Sea Zone
2 infantry placed in Novgorod
1 artillery, 1 fighter and 8 infantry placed in Russia
Russians undo move 1.
1 transport placed in 127 Sea ZoneTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 53 PUsTerritory Summary for Russians :
Tsinghai : 1 fighter
Syria : 1 flag
Norway : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 armour
Belarus : 1 infantry
Bryansk : 4 aaGuns, 3 armour, 18 artilleries, 1 fighter, 24 infantry and 1 tactical_bomber
Rostov : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 8 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
127 Sea Zone : 1 transport
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 38 / 38
Russians : 35 / 53
Japanese : 63 / 77
Americans : 59 / 84
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My bad luck has returned :-( :| :roll:
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Well, when Russia is buying transports, and not hurting for it I think you’ll be fine regardless of how the dice go :wink:
Japan’s doing OK IMO, but Europe is a disaster here for Axis…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 71 PUs;
Japanese buy 2 destroyers, 9 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
2 mech_infantrys moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 48 Sea Zone
1 submarine moved from 33 Sea Zone to 47 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
1 fighter moved from Caroline Islands to 48 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Caroline Islands to 47 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
8 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 mech_infantrys moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
2 carriers moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 48 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 31 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/4 hits
Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Dutch New Guinea
Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 mech_infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 31 Sea Zone to Marshall Islands
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 48 Sea Zone to Caroline Islands
1 fighter moved from 47 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters and 1 harbour
Marshall Islands : 1 fighter
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries and 1 mech_infantry
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 bombers, 4 fighters, 15 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport
48 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
32 Sea Zone : 1 destroyer
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 2 submarines
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 submarinesProduction/PUs Summary :
Germans : 38 / 38
Russians : 33 / 53
Japanese : 73 / 79
Americans : 57 / 84
Chinese : 1 / 5
British : 31 / 36
UK_Pacific : 5 / 7
Italians : 13 / 9
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0