@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM:
TripleA 2.6+14195. Thought you couldn’t load a save during a battle in any recent version.
That’s a pretty bad bug.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour, 5 artilleries, 7 infantry and 4 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Yunnan to Szechwan
2 bombers moved from Kwangsi to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
retreated to 46 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 3 armour, 5 artilleries, 7 infantry and 7 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour moved from Kwangtung to Yunnan
5 artilleries and 5 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
2 fighters and 2 tactical_bombers moved from Szechwan to Shantung
1 armour moved from Kansu to Chahar
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Burma
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Japan
2 bombers moved from 46 Sea Zone to Philippines
Place Units - Japanese
5 artilleries and 5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 armour
EDIT: Adding units owned by Japanese to Jehol: 3 armour
EDIT: Turning off Edit Mode
3 armour placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 artillery, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to India: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ceylon: 1 infantry
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Turning off Edit Mode
heh. Sorry for the flurry of edits!
I’m done now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 factory_minor, 1 harbour and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
2 bombers moved from United Kingdom to Germany
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
2 bombers killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - Americans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Midway to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 artilleries, 1 fighter and 12 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 6 infantry moved from Eastern Persia to West India
2 fighters moved from Persia to West India
3 artilleries moved from Persia to Eastern Persia
1 bomber moved from Egypt to India
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Egypt
3 fighters moved from Norway to Karelia
1 armour moved from Norway to Karelia
Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Karelia
British attack with 1 armour and 3 fighters
Germans defend with 2 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Non Combat Move - British
3 fighters moved from Karelia to Norway
1 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from India to West India
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - British
3 artilleries placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
That was nice idd, I had those aa hits comming
Ha! I saw the email with 1,1 and I was like, HELL YEA.
Seriously, tho. This is a gripping game!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber and 4 fighters moved from Western Germany to Norway
2 mech_infantrys moved from Southern Italy to Western Germany
Intercept in Norway? 4 Fighters and a bomber vs 4 Fighters.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber and 4 fighters moved from Western Germany to Norway
2 mech_infantrys moved from Southern Italy to Western Germany
no
adam threw 6 or 7 ones in a row in 2-3 rounds vs my bombers :evil:
Ouch!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber and 4 fighters moved from Western Germany to Norway
2 mech_infantrys moved from Southern Italy to Western Germany
Combat - Italians
Air Battle in Norway
Italians attacks with 5 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 bomber and 4 fighters moved from Norway to Western Germany
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,2,4,1,2
Italians collect 6 PUs (9 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
2 armour and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
8 artilleries and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
19 artilleries and 32 infantry moved from Smolensk to Bryansk
7 armour moved from Ukraine to Bryansk
8 armour and 2 mech_infantrys moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
Would you like to intercept in Moscow, or let the AA guns do the work?
Well, you didn’t intercept last time, and I’m headed to bed so I’ll assume no intercept.
You can roll it on the forum if you’d rather.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
8 artilleries and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
19 artilleries and 32 infantry moved from Smolensk to Bryansk
7 armour moved from Ukraine to Bryansk
8 armour and 2 mech_infantrys moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Finland
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Finland to Baltic States
2 bombers moved from Russia to Baltic States
1 bomber moved from Russia to Bryansk
5 aaGuns moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 armour
EDIT: Adding units owned by Germans to Ukraine: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,3,5,5,2
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs