No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 bombers moved from Shantung to Shensi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Battle in CeylonNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
2 bombers moved from Shensi to Kwangsi
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 aaGun and 3 infantry moved from Anhwe to Hunan
2 armour and 1 mech_infantry moved from Shantung to Hunan
3 infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries and 3 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from Suriname to 88 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
3 fighters moved from Western United States to MidwayPlace Units - Americans
2 fighters placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Egypt to 39 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Siam to Shan State
2 fighters moved from Szechwan to IndiaCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 bomber moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
3 submarines placed in 81 Sea Zone
1 factory_minor placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Bulgaria to Romania
3 infantry and 1 mech_infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
1 armour moved from Tunisia to LibyaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from Shan State to BurmaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_AlliesTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
9 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
11 artilleries and 29 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 9 armour and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 9 armour and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 11 artilleries and 29 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 11 artilleries and 29 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 aaGuns, 8 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery moved from Western Germany to France
6 infantry moved from Germany to Western Germany
8 artilleries and 6 infantry moved from Germany to PolandPlace Units - Germans
1 submarine placed in 113 Sea Zone
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
9 armour moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
11 artilleries and 29 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 9 armour and 2 infantry
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 9 armour and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 11 artilleries and 29 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 11 artilleries and 29 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 aaGuns, 8 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery moved from Western Germany to France
6 infantry moved from Germany to Western Germany
8 artilleries and 6 infantry moved from Germany to PolandPlace Units - Germans
1 submarine placed in 113 Sea Zone
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 bombers
EDIT: Adding units owned by Germans to Eastern Poland: 3 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
3 armour and 3 mech_infantrys moved from Sikang to Volgograd
3 fighters and 1 tactical_bomber moved from Szechwan to Russia
7 infantry moved from Bryansk to Russia
1 artillery and 14 infantry moved from Smolensk to Russia
2 artilleries and 18 infantry moved from Ukraine to Rostov
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Russians to Samara: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
10 artilleries placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
7 infantry moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Kweichow
2 armour moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
3 infantry moved from Hunan to Yunnan
5 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Shensi
4 fighters and 4 tactical_bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to ShensiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shensi
Japanese attack with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 5 artilleries, 1 fighter and 9 infantry
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 3 armour, 7 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 armour, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
4 fighters and 4 tactical_bombers moved from Shensi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Shan State to Hunan
1 fighter moved from Yunnan to Hunan
2 bombers moved from Shensi to HunanPlace Units - Japanese
5 artilleries and 3 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
2 mech_infantrys moved from Central United States to British ColumbiaCombat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to Eastern Persia
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from India to Shan State
1 bomber and 2 fighters moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 2 infantry
retreated to Shan State
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber and 2 fighters moved from Shan State to India
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from France to Southern Italy
3 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery moved from Tunisia to Algeria
1 bomber moved from Germany to Southern Italy
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Eastern Poland to BelarusCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Tobruk from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,1,4,2,1
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from France to Southern Italy
3 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery moved from Tunisia to Algeria
1 bomber moved from Germany to Southern Italy
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Eastern Poland to BelarusCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Tobruk from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,1,4,2,1
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from France to Southern Italy
3 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 artillery moved from Tunisia to Algeria
1 bomber moved from Germany to Southern Italy
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Eastern Poland to BelarusCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Tobruk from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,1,4,2,1
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Western Germany: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Burma to IndiaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians -
3 Bombers facing 3 Fighters. Would you like to intercept?