@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
17 bombers moved from Caroline Islands to 31 Sea Zone
7 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 7 infantry, 7 tactical_bombers and 7 transports moved from 33 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
3 armour and 1 mech_infantry moved from Kweichow to Kansu
9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys moved from India to West India
3 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 17 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 17 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 2 artilleries
Japanese win, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Japanese
7 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from India to West India
17 bombers moved from 31 Sea Zone to Japan
2 fighters moved from Marshall Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Caroline Islands to Japan
Place Units - Japanese
2 carriers, 1 destroyer, 2 fighters and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Ill play US tomorrow, after that ill took a look if i surrender
Ill also think about my bid for our new game, i might reconsider
No problem to both!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 7 submarines and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
1 bomber moved from New Zealand to 63 Sea Zone
20 fighters moved from New Zealand to 63 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
5 fighters moved from Hawaiian Islands to 31 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 artilleries and 3 infantry moved from South Australia to New South Wales
4 bombers moved from Siberia to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 20 fighters
Japanese defend with 1 submarine
Americans win, taking 63 Sea Zone from Neutral with 1 bomber, 1 destroyer and 20 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Non Combat Move - Americans
20 fighters moved from 63 Sea Zone to Hawaiian Islands
1 bomber moved from 63 Sea Zone to Queensland
5 fighters moved from 31 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Amur to Yakut S.S.R.
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Western United States
6 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 27 PUs;
British buy 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Turkmenistan to Persia
British take Persia from Italians
4 mech_infantrys moved from Turkmenistan to Volgograd
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 bomber moved from Turkmenistan to Volgograd
1 mech_infantry moved from Turkmenistan to Caucasus
British take Caucasus from Italians
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Sikang
1 mech_infantry moved from Turkmenistan to Volgograd
5 armour and 5 mech_infantrys moved from Turkmenistan to Tsinghai
1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
31 artilleries and 29 infantry moved from Turkmenistan to Kazakhstan
2 transports moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Combat - British
Battle in Tsinghai
British attack with 5 armour and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Tsinghai from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour, 1 bomber and 7 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Volgograd from Germans with 2 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Volgograd to Kazakhstan
2 aaGuns moved from Turkmenistan to Kazakhstan
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
3 artilleries placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Adding units owned by British to 77 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Persia
Italians attack with 3 armour
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New Zealand to Queensland
2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from South Australia to Queensland
2 artilleries moved from New South Wales to Queensland
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 9 PUs (1 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
K I surrender, won’t be able to hold a VC for a longer time…
GG well played, ill post it
bid for new game is
ss in 91 and 98 fig in scotland 1 pu for uk and 1 pu for uk pac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour and 2 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
5 fighters moved from Russia to Turkmenistan
2 mech_infantrys moved from Tambov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
32 artilleries and 30 infantry moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Americans
1 armour moved from Egypt to Belgian Congo
Germans take Anglo Egyptian Sudan from British
Germans take Belgian Congo from British
1 bomber moved from Northwest Persia to 77 Sea Zone
1 bomber moved from Trans-Jordan to 72 Sea Zone
1 bomber moved from Trans-Jordan to Turkmenistan
4 bombers moved from Northwest Persia to Turkmenistan
2 armour and 6 mech_infantrys moved from Russia to Volgograd
23 armour and 27 mech_infantrys moved from Russia to Volgograd
3 bombers moved from Western Germany to Volgograd
Combat - Germans
Battle in 77 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 72 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Turkmenistan
Germans attack with 5 bombers and 5 fighters
British defend with 2 aaGuns; Russians defend with 3 fighters and 1 tactical_bomber
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 4 bombers
Casualties for British: 2 aaGuns
Casualties for Russians: 3 fighters and 1 tactical_bomber
Battle in Volgograd
Germans attack with 25 armour, 3 bombers and 33 mech_infantrys
British defend with 2 armour, 1 factory_minor and 5 mech_infantrys
Germans win, taking Volgograd from British with 25 armour, 3 bombers and 32 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 5 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Volgograd to Caucasus
1 bomber and 5 fighters moved from Turkmenistan to Caucasus
5 aaGuns moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Trans-Jordan to Alexandria
5 armour and 4 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Smolensk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from 72 Sea Zone to Egypt
1 bomber moved from 77 Sea Zone to Egypt
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Egypt
3 armour placed in Russia
3 armour placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
K I surrender, won’t be able to hold a VC for a longer time…
GG well played, ill post it
bid for new game is
ss in 91 and 98 fig in scotland 1 pu for uk and 1 pu for uk pac
Excellent! Thanks for the great game. I’ll have the rematch set up in just a bit.