before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
3 armour and 6 mech_infantrys moved from Poland to Western Ukraine
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1,3,3,5,5,2,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
3 armour, 32 artilleries, 30 infantry and 3 mech_infantrys moved from Samara to Volgograd
1 armour and 3 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Russia to 113 Sea Zone
5 bombers moved from Western Germany to 113 Sea Zone
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Ukraine to Rostov
7 armour and 7 mech_infantrys moved from Karelia to Finland
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 7 bombers
Americans defend with 2 carriers and 1 destroyer; Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 2 carriers owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 4 bombers
Casualties for Americans: 2 carriers and 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Kazakhstan
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 4 armour, 32 artilleries, 30 infantry and 6 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 4 armour, 32 artilleries, 29 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Finland
Germans attack with 7 armour and 7 mech_infantrys
British defend with 1 infantry and 1 mech_infantry; Americans defend with 2 artilleries and 1 mech_infantry
Germans win, taking Finland from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Urals to Samara
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Rostov to Russia
1 fighter moved from Kazakhstan to Russia
5 aaGuns moved from Samara to Volgograd
5 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Baltic States to Bryansk
4 armour and 12 mech_infantrys moved from Karelia to Belarus
3 mech_infantrys moved from Western Germany to Poland
3 bombers moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,2,1,3,5,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
2 infantry moved from Sikang to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 aaGuns, 1 armour, 10 artilleries and 37 infantry moved from Sikang to Tsinghai
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 4 mech_infantrys and 7 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
6 armour and 11 mech_infantrys moved from Kweichow to Burma
1 aaGun, 17 artilleries and 11 infantry moved from Burma to India
3 artilleries moved from Kweichow to Yunnan
2 armour moved from Suiyuyan to Kweichow
1 armour moved from Jehol to Kweichow
3 armour moved from Shantung to Kweichow
3 armour moved from Kwangtung to Yunnan
9 bombers moved from Kwangsi to Caroline Islands
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
4 artilleries, 2 battleships, 7 carriers, 4 destroyers, 2 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 35 Sea Zone to 33 Sea Zone
5 fighters and 5 tactical_bombers moved from Philippines to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
7 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 1 harbour and 4 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
10 fighters moved from 26 Sea Zone to 16 Sea Zone
3 armour and 3 infantry moved from Gibraltar to 91 Sea Zone
3 armour, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
4 transports moved from 106 Sea Zone to 101 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Combat - Americans
Battle in Soviet Far East
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
10 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
3 armour and 3 infantry moved from 64 Sea Zone to Central America
Place Units - Americans
1 harbour placed in Central America
4 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 2.
4 artilleries and 4 infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
forgot to move the russian aa i made an edit there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 35 PUs;
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Move - British
1 bomber moved from Persia to India
1 infantry moved from West India to Eastern Persia
14 artilleries and 28 infantry moved from Turkmenistan to Eastern Persia
6 artilleries moved from Persia to Eastern Persia
3 artilleries moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
5 armour and 11 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Caucasus to Tsinghai
2 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Non Combat Move - British
1 bomber moved from India to Persia
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,5,1,4,4,4
Italians collect 4 PUs (12 lost to blockades); end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Poland: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Western Germany: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in Caucasus
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
retreated to Caucasus
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Caucasus to Persia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
2 bombers and 3 fighters moved from Western Germany to United Kingdom
Would you like to intercept in London?
No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
2 bombers and 3 fighters moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Kazakhstan
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Northwest Persia from French with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Novosibirsk
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
15 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
5 aaGuns, 4 armour, 32 artilleries, 29 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Novosibirsk to Caucasus
4 armour and 12 mech_infantrys moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
7 armour and 4 mech_infantrys moved from Finland to Novgorod
3 mech_infantrys moved from Poland to Western Ukraine
3 fighters moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 artilleries moved from France to Holland Belgium
Place Units - Germans
2 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,4,2,4,3,6,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Tsinghai to Kazakhstan
14 artilleries and 30 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Novosibirsk
12 infantry moved from Tsinghai to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 14 artilleries and 42 infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 armour, 14 artilleries and 42 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Shensi
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Shensi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Shensi to Kansu
1 aaGun moved from Tsinghai to Novosibirsk
1 aaGun moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Kazakhstan to Kansu
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 1 SuicideAttackTokens; 81 PUs;
Japanese buy 6 bombers and 3 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
5 bombers moved from Caroline Islands to 31 Sea Zone
5 bombers moved from Caroline Islands to 16 Sea Zone
2 fighters moved from Caroline Islands to Japan
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Shantung to Chahar
3 armour moved from Kweichow to Chahar
3 armour moved from Kweichow to Shensi
3 armour moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
6 armour and 11 mech_infantrys moved from Burma to India
3 artilleries moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 6 armour and 1 artillery
Russians defend with 2 infantry
Japanese win, taking Shensi from Chinese with 6 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Midway
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from 16 Sea Zone to Japan
5 bombers moved from 31 Sea Zone to Japan
2 battleships, 7 carriers and 3 destroyers moved from 33 Sea Zone to 25 Sea Zone
5 fighters and 5 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
6 bombers placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 1 SuicideAttackTokens; 81 PUs;
Japanese buy 6 bombers and 3 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
5 bombers moved from Caroline Islands to 31 Sea Zone
5 bombers moved from Caroline Islands to 16 Sea Zone
2 fighters moved from Caroline Islands to Japan
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Shantung to Chahar
3 armour moved from Kweichow to Chahar
3 armour moved from Kweichow to Shensi
3 armour moved from Yunnan to Shensi
1 artillery moved from Szechwan to Shensi
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
6 armour and 11 mech_infantrys moved from Burma to India
3 artilleries moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 6 armour and 1 artillery
Russians defend with 2 infantry
Japanese win, taking Shensi from Chinese with 6 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Midway
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from 16 Sea Zone to Japan
5 bombers moved from 31 Sea Zone to Japan
2 battleships, 7 carriers and 3 destroyers moved from 33 Sea Zone to 25 Sea Zone
5 fighters and 5 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
6 bombers placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 3 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode