You should read this. Nobody buys Battleships or Cruisers in OOB, except in extremely extremely extremely rare situations.
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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Happened to notice you’re looking for another game. This one’s essentially over unless I’ve overlooked something drastic, so do you want to start on a rematch?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
3 bombers moved from Western United States to Amur
2 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Sakha to Amur
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer and 3 transports
Battle in Amur
Americans attack with 2 armour, 3 bombers and 1 infantry
Japanese defend with 2 armour and 1 mech_infantry
Americans win, taking Amur from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantryNon Combat Move - Americans
20 fighters moved from Hawaiian Islands to New Zealand
3 artilleries and 3 infantry moved from New South Wales to South Australia
3 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Hawaiian Islands to New Zealand
1 destroyer moved from 12 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Siberia
3 bombers moved from Amur to SiberiaPlace Units - Americans
1 destroyer, 5 fighters and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in Eastern United States
2 artilleries, 3 fighters and 2 infantry placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Egypt -
scramble?
This one looks like its over but I like to cont for now
We can start a new one, bis is 24, with one more pu i might make it :-)
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Sure, I’ll scramble off Italy.
And I’d be happy to offer you a rematch at 24. Trying to tighten my Axis game. Learned a few useful things from this game so far - like positioning for the with with Japan. I could have won already if I had been more careful with my NCM, I think.
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- for the win, I mean.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 28 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Egypt to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Yenisey to Novosibirsk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to EgyptCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Persia
British attack with 1 bomber and 1 infantry
Italians defend with 1 armour and 1 factory_minor
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 95 Sea Zone
British attack with 1 cruiser, 2 destroyers and 3 submarines
Italians defend with 1 destroyer and 3 fighters
British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer and 3 fightersNon Combat Move - British
4 aaGuns, 5 armour, 31 artilleries, 29 infantry and 14 mech_infantrys moved from Eastern Persia to Turkmenistan
1 bomber moved from Persia to Turkmenistan
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 70 Sea Zone to 71 Sea ZonePlace Units - British
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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It happened to me for the 2nd time to get overrun on the pac side, a lot of people are to focused on India but you can easily pressure us and anzac both. Us has to focus on pacside and Germany gets it easier. I’ll need to tweak that in our new game
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bid will be a factory in Egypt fig in scotland 1 pu uk pac 1 pu russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 armour and 4 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 1 fighter and 4 mech_infantrys
British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British win with 7 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Italians: 3 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 2 infantry and 3 mech_infantrysNon Combat Move - Italians
Place Units - Italians
3 armour placed in Iraq
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
did you already set the new one up?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
6 fighters moved from Hawaiian Islands to New Zealand
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 57 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 armour, 7 artilleries, 4 infantry and 3 mech_infantrys moved from New South Wales to South AustraliaPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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No. I thought we’d finish this first. Unless you’re OK with stopping here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
6 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt
5 bombers moved from Iraq to Egypt
2 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Russia to Vologda
4 fighters moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Bryansk to Samara
2 mech_infantrys moved from Russia to Samara
1 destroyer, 1 submarine and 1 transport moved from 126 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 4 fighters and 4 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Samara from Russians with 1 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Egypt
Germans attack with 6 armour, 7 bombers and 8 mech_infantrys
British defend with 1 airfield, 7 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
Germans win, taking Egypt from British with 2 armour and 7 bombers remaining. Battle score for attacker is 61
Casualties for Germans: 4 armour and 8 mech_infantrys
Casualties for British: 7 armour, 1 artillery, 6 fighters and 1 tactical_bomberNon Combat Move - Germans
5 aaGuns, 32 artilleries and 30 infantry moved from Iraq to Northwest Persia
4 fighters moved from Samara to Russia
1 fighter moved from Vologda to Russia
3 armour moved from Volgograd to Russia
2 mech_infantrys moved from Kazakhstan to Tambov
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Karelia to Belarus
6 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 bombers moved from Egypt to Northwest Persia
2 bombers moved from Egypt to Trans-JordanPlace Units - Germans
3 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 mech_infantry
EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
3 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kansu
2 artilleries moved from Novosibirsk to Kansu
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Samara
1 fighter moved from Novosibirsk to Kansu
9 artilleries and 19 infantry moved from Novosibirsk to Kazakhstan
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Kansu
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 armour
Russians win, taking Kansu from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 armour
Battle in Kazakhstan
Russians attack with 1 armour, 9 artilleries and 22 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 armour, 9 artilleries and 21 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Turkmenistan
1 fighter moved from Kansu to Turkmenistan
1 fighter and 1 tactical_bomber moved from Samara to Turkmenistan
2 aaGuns moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
17 bombers moved from Caroline Islands to 31 Sea Zone
7 artilleries, 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 7 infantry, 7 tactical_bombers and 7 transports moved from 33 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
3 armour and 1 mech_infantry moved from Kweichow to Kansu
9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys moved from India to West India
3 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 17 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 17 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 9 armour, 20 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 2 artilleries
Japanese win, taking Kansu from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleriesNon Combat Move - Japanese
7 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from India to West India
17 bombers moved from 31 Sea Zone to Japan
2 fighters moved from Marshall Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Caroline Islands to JapanPlace Units - Japanese
2 carriers, 1 destroyer, 2 fighters and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Ill play US tomorrow, after that ill took a look if i surrender
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Ill also think about my bid for our new game, i might reconsider
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No problem to both!