@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
32 artilleries and 35 infantry moved from Bryansk to Russia
1 bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Novgorod
3 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 32 artilleries and 35 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 32 artilleries and 34 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 bombers
Americans defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 bomber moved from 127 Sea Zone to Belarus
5 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
4 armour and 13 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
3 armour moved from Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Belarus to Baltic States
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,4,2,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 51 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
32 artilleries and 35 infantry moved from Bryansk to Russia
1 bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Novgorod
3 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 32 artilleries and 35 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 32 artilleries and 34 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 bombers
Americans defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 bomber moved from 127 Sea Zone to Belarus
5 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
4 armour and 13 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
3 armour moved from Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Belarus to Baltic States
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,4,2,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 51 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 fighter moved from Samara to Vologda
Combat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Caucasus
1 mech_infantry moved from Samara to Rostov
3 aaGuns, 2 armour, 15 artilleries and 60 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 5 bombers and 1 destroyer; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from India to 46 Sea Zone
3 carriers moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to Kwangsi
4 armour, 17 artilleries, 11 infantry and 9 mech_infantrys moved from West India to India
1 mech_infantry moved from India to Yunnan
2 armour moved from India to Yunnan
4 armour and 9 mech_infantrys moved from India to Burma
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
3 mech_infantrys moved from Hopei to Tsinghai
1 infantry moved from Sikang to Tsinghai
5 artilleries moved from Chahar to Hopei
6 armour moved from Shensi to Tsinghai
1 armour moved from Soviet Far East to Amur
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Tsinghai
Japanese attack with 6 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 3 artilleries, 1 fighter and 2 infantry
Japanese win, taking New Guinea from ANZAC, taking Tsinghai from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Chinese: 3 artilleries, 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Kwangsi
1 aaGun moved from West India to India
Place Units - Japanese
3 bombers placed in India
1 airfield and 2 bombers placed in Kwangtung
1 destroyer placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Germany
4 transports moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from Tobruk to Alexandria
3 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 4 destroyers, 4 fighters, 11 submarines and 3 transports moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer; Russians loiter and taunt
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Norway
3 artilleries and 3 infantry moved from Queensland to New South Wales
1 bomber moved from Aleutian Islands to British Columbia
Place Units - Americans
3 fighters placed in Norway
4 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
14 artilleries and 28 infantry moved from Persia to Eastern Persia
1 bomber moved from Persia to India
4 artilleries moved from Iraq to Persia
2 infantry moved from Iraq to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Iraq to Persia
2 fighters moved from Egypt to Gibraltar
Combat - British
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Non Combat Move - British
1 bomber moved from India to Persia
1 aaGun moved from Iraq to Persia
5 mech_infantrys moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Denmark to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,6,2,5,2,4,3
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Denmark to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,6,2,5,2,4,3
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 3 armour and 6 mech_infantrys
EDIT: Adding units owned by Italians to Poland: 3 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 29 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
5 fighters moved from 55 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
4 submarines moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
5 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Baltic States to Tambov
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 bomber moved from Western Germany to Rostov
Intercept in London?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
5 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Baltic States to Tambov
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 bomber moved from Western Germany to Rostov
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
5 aaGuns, 3 armour, 32 artilleries, 32 infantry and 3 mech_infantrys moved from Russia to Samara
10 armour and 15 mech_infantrys moved from Belarus to Karelia
1 armour and 4 mech_infantrys moved from Baltic States to Karelia
2 fighters moved from Volgograd to Russia
1 bomber moved from Tambov to Russia
1 bomber moved from Rostov to Russia
1 armour moved from Ukraine to Russia
10 mech_infantrys moved from Germany to Baltic States
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
4 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,1,1,2,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Rostov
1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
4 artilleries and 4 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 6 armour and 3 mech_infantrys
Russians win, taking Tsinghai from Japanese with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 5 infantry
Casualties for Japanese: 6 armour and 3 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Caucasus
2 aaGuns, 1 armour, 10 artilleries and 35 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Kazakhstan to Sikang
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Adding units owned by Japanese to Burma: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
4 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery moved from Alexandria to Egypt
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
3 armour and 3 infantry moved from Norway to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Norway to United Kingdom
1 mech_infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 10 Sea Zone to Western United States
2 mech_infantrys moved from British Columbia to Western United States
1 bomber moved from British Columbia to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour and 4 infantry placed in Western United States
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
14 artilleries and 28 infantry moved from Eastern Persia to Turkmenistan
4 artilleries and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
4 armour and 7 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 cruiser, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
4 mech_infantrys moved from Iraq to Caucasus
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to Persia
Place Units - British
3 artilleries placed in Iraq
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific