No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
32 artilleries and 35 infantry moved from Bryansk to Russia
1 bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Novgorod
3 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from RussiansCombat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 32 artilleries and 35 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 32 artilleries and 34 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 bombers
Americans defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 bomber moved from 127 Sea Zone to Belarus
5 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
4 armour and 13 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
3 armour moved from Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Belarus to Baltic StatesPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,4,2,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 51 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
32 artilleries and 35 infantry moved from Bryansk to Russia
1 bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Novgorod
3 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from RussiansCombat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 32 artilleries and 35 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 32 artilleries and 34 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 bombers
Americans defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 bomber moved from 127 Sea Zone to Belarus
5 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
4 armour and 13 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
3 armour moved from Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Belarus to Baltic StatesPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,4,2,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 51 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 fighter moved from Samara to VologdaCombat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Caucasus
1 mech_infantry moved from Samara to Rostov
3 aaGuns, 2 armour, 15 artilleries and 60 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 5 bombers and 1 destroyer; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from India to 46 Sea Zone
3 carriers moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to Kwangsi
4 armour, 17 artilleries, 11 infantry and 9 mech_infantrys moved from West India to India
1 mech_infantry moved from India to Yunnan
2 armour moved from India to Yunnan
4 armour and 9 mech_infantrys moved from India to Burma
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
3 mech_infantrys moved from Hopei to Tsinghai
1 infantry moved from Sikang to Tsinghai
5 artilleries moved from Chahar to Hopei
6 armour moved from Shensi to Tsinghai
1 armour moved from Soviet Far East to Amur
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in New Guinea
Battle in Tsinghai
Japanese attack with 6 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 3 artilleries, 1 fighter and 2 infantry
Japanese win, taking New Guinea from ANZAC, taking Tsinghai from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Chinese: 3 artilleries, 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Kwangsi
1 aaGun moved from West India to IndiaPlace Units - Japanese
3 bombers placed in India
1 airfield and 2 bombers placed in Kwangtung
1 destroyer placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Germany
4 transports moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from Tobruk to Alexandria
3 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 4 destroyers, 4 fighters, 11 submarines and 3 transports moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer; Russians loiter and taunt
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Norway
3 artilleries and 3 infantry moved from Queensland to New South Wales
1 bomber moved from Aleutian Islands to British ColumbiaPlace Units - Americans
3 fighters placed in Norway
4 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
14 artilleries and 28 infantry moved from Persia to Eastern Persia
1 bomber moved from Persia to India
4 artilleries moved from Iraq to Persia
2 infantry moved from Iraq to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Iraq to Persia
2 fighters moved from Egypt to GibraltarCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.Non Combat Move - British
1 bomber moved from India to Persia
1 aaGun moved from Iraq to Persia
5 mech_infantrys moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to IraqPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Denmark to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,6,2,5,2,4,3
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Denmark to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,6,2,5,2,4,3
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Slovakia Hungary: 3 armour and 6 mech_infantrys
EDIT: Adding units owned by Italians to Poland: 3 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 29 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
5 fighters moved from 55 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
4 submarines moved from 54 Sea Zone to 26 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
5 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Baltic States to Tambov
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 bomber moved from Western Germany to Rostov -
Intercept in London?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
5 mech_infantrys moved from Poland to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to United Kingdom
1 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Samara from Russians
2 fighters moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Baltic States to Tambov
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 bomber moved from Western Germany to RostovCombat - Germans
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 aaGuns, 3 armour, 32 artilleries, 32 infantry and 3 mech_infantrys moved from Russia to Samara
10 armour and 15 mech_infantrys moved from Belarus to Karelia
1 armour and 4 mech_infantrys moved from Baltic States to Karelia
2 fighters moved from Volgograd to Russia
1 bomber moved from Tambov to Russia
1 bomber moved from Rostov to Russia
1 armour moved from Ukraine to Russia
10 mech_infantrys moved from Germany to Baltic States
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
4 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,1,1,2,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Rostov
1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
4 artilleries and 4 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 4 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 6 armour and 3 mech_infantrys
Russians win, taking Tsinghai from Japanese with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 5 infantry
Casualties for Japanese: 6 armour and 3 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
9 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Caucasus
2 aaGuns, 1 armour, 10 artilleries and 35 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Kazakhstan to SikangTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to KwangsiPlace Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 86 PUs;
Japanese buy 9 armour, 1 bomber and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour moved from Novosibirsk to Suiyuyan
1 armour moved from Timguska to Suiyuyan
5 artilleries moved from Hopei to Kweichow
4 armour and 9 mech_infantrys moved from Burma to Kweichow
2 armour and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kwangsi to Kweichow
5 artilleries, 4 infantry and 5 transports moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 4 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
5 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Amur to Jehol
2 bombers moved from India to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 bombers moved from Kwangtung to KwangsiPlace Units - Japanese
1 bomber and 2 fighters placed in Japan
3 armour placed in Shantung
3 armour placed in Kwangtung
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Adding units owned by Japanese to Burma: 1 aaGun, 17 artilleries and 11 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 bombers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Norway to Germany
4 transports moved from 123 Sea Zone to 106 Sea Zone
1 artillery moved from Alexandria to EgyptCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
3 armour and 3 infantry moved from Norway to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Norway to United Kingdom
1 mech_infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 10 Sea Zone to Western United States
2 mech_infantrys moved from British Columbia to Western United States
1 bomber moved from British Columbia to Hawaiian Islands
4 fighters moved from Western United States to 26 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour and 4 infantry placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
14 artilleries and 28 infantry moved from Eastern Persia to Turkmenistan
4 artilleries and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Norway to Finland
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
4 armour and 7 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 cruiser, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone
4 mech_infantrys moved from Iraq to Caucasus
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries moved from Iraq to PersiaPlace Units - British
3 artilleries placed in Iraq
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific