16L G40 Giallo (Allies +23) vs Shin Ji (Axis)
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ill post again, just use the save where I also attack novgorod
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Ah yes. �Been having the same problems.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 4 carriers and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
6 fighters and 1 tactical_bomber moved from 125 Sea Zone to Germany
4 fighters moved from 113 Sea Zone to Germany
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone -
ill play this round tomorrow morning
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I see it now.
No scramble.
I planned to handle 8 of your planes - didn’t factor in that you could build another carrier there and attack with the final 2. You’ve got a shot, but it’s likely gonna hurt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 4 carriers and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
6 fighters and 1 tactical_bomber moved from 125 Sea Zone to Germany
4 fighters moved from 113 Sea Zone to Germany
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea ZoneCombat - Americans
Battle in Germany
Americans attack with 10 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_major and 13 mech_infantrys
Germans win with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -83
Casualties for Germans: 7 mech_infantrys
Casualties for Americans: 10 fighters and 1 tactical_bomber
Battle in Novgorod
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Finland
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Denmark from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 115 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 8 Sea Zone to 10 Sea Zone
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 carriers placed in 10 Sea Zone
1 armour and 1 bomber placed in Norway
1 destroyer placed in 112 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 9 infantry
Japanese defend with 8 armour and 5 mech_infantrys
3 artilleries owned by the Chinese retreated to Tsinghai
Japanese win with 7 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour and 5 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 6 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
3 fighters moved from Norway to Germany
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Trans-Jordan to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 tactical_bomber moved from Russia to TurkmenistanCombat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Turkmenistan
British attack with 1 bomber, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Northern Italy from Italians, taking Turkmenistan from Japanese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_major and 6 mech_infantrys
Germans win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is -29
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery, 3 fighters and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Turkmenistan to Persia
1 bomber moved from Turkmenistan to Persia
2 aaGuns, 9 artilleries and 22 infantry moved from Eastern Persia to Persia
3 infantry moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to Egypt
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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Just when you need the dice, they are against you :oops:
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Yea. I was sweating bullets over that one. You could easily have won that.
Bless you, Dice Goddess! All hail to thee!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 armour moved from Western Germany to DenmarkCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 5 submarines and 1 transport
5 submarines owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from Denmark to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
2 mech_infantrys moved from Southern Italy to Western GermanyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,5,1,1,3,6,1
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 fighter moved from Russia to PersiaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
32 artilleries and 35 infantry moved from Bryansk to Russia
1 bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Novgorod
3 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from RussiansCombat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 32 artilleries and 35 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 32 artilleries and 34 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 bombers
Americans defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 bomber moved from 127 Sea Zone to Belarus
5 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
4 armour and 13 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
3 armour moved from Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Belarus to Baltic StatesPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,4,2,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 51 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
32 artilleries and 35 infantry moved from Bryansk to Russia
1 bomber moved from Bryansk to 127 Sea Zone
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Novgorod
3 armour and 3 mech_infantrys moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from RussiansCombat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 32 artilleries and 35 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 32 artilleries and 34 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Germans attack with 3 bombers
Americans defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 bomber moved from 127 Sea Zone to Belarus
5 aaGuns moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
4 armour and 13 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
3 armour moved from Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Belarus to Baltic StatesPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,4,2,6,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 51 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
1 fighter moved from Samara to VologdaCombat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Caucasus
1 mech_infantry moved from Samara to Rostov
3 aaGuns, 2 armour, 15 artilleries and 60 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 5 bombers and 1 destroyer; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from India to 46 Sea Zone
3 carriers moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to Kwangsi
4 armour, 17 artilleries, 11 infantry and 9 mech_infantrys moved from West India to India
1 mech_infantry moved from India to Yunnan
2 armour moved from India to Yunnan
4 armour and 9 mech_infantrys moved from India to Burma
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Tsinghai
3 mech_infantrys moved from Hopei to Tsinghai
1 infantry moved from Sikang to Tsinghai
5 artilleries moved from Chahar to Hopei
6 armour moved from Shensi to Tsinghai
1 armour moved from Soviet Far East to Amur
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in New Guinea
Battle in Tsinghai
Japanese attack with 6 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 3 artilleries, 1 fighter and 2 infantry
Japanese win, taking New Guinea from ANZAC, taking Tsinghai from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Chinese: 3 artilleries, 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
3 mech_infantrys moved from Yunnan to Kwangsi
1 aaGun moved from West India to IndiaPlace Units - Japanese
3 bombers placed in India
1 airfield and 2 bombers placed in Kwangtung
1 destroyer placed in 20 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Germany
4 transports moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from Tobruk to Alexandria
3 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 4 destroyers, 4 fighters, 11 submarines and 3 transports moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer; Russians loiter and taunt
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Denmark
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Norway
3 artilleries and 3 infantry moved from Queensland to New South Wales
1 bomber moved from Aleutian Islands to British ColumbiaPlace Units - Americans
3 fighters placed in Norway
4 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
14 artilleries and 28 infantry moved from Persia to Eastern Persia
1 bomber moved from Persia to India
4 artilleries moved from Iraq to Persia
2 infantry moved from Iraq to Persia
3 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Iraq to Persia
2 fighters moved from Egypt to GibraltarCombat - British
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.Non Combat Move - British
1 bomber moved from India to Persia
1 aaGun moved from Iraq to Persia
5 mech_infantrys moved from Iraq to Persia
1 armour and 5 mech_infantrys moved from Egypt to IraqPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Denmark to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4,6,2,5,2,4,3
Italians collect 6 PUs (8 lost to blockades); end with 12 PUs total