before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to Western Germany
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,3,5,1,5,2,3,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 bomber moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 bombers and 2 fighters moved from Novgorod to Russia
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Germans
Ignore the battle in Archangel - I meant to cancel that.
But would you like to intercept? Odds favor you - 4 bombers and 2 Ftrs vs 7 Ftrs.
Also, OOL for your fighters?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Volgograd
4 bombers and 2 fighters moved from Novgorod to Russia
Fixed my move. Intercept? OOL?
intercept loose uk fighters first
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 105 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Volgograd
4 bombers and 2 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 7 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,7,6,3 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
4 bombers moved from Russia to Bryansk
7 mech_infantrys moved from Baltic States to Bryansk
9 armour and 17 mech_infantrys moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
Place Units - Germans
3 armour placed in Ukraine
1 armour and 6 mech_infantrys placed in Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 5 mech_infantrys placed in Germany
6 mech_infantrys placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Novgorod
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,1,1,4,1,5,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Niiiiice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
Combat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Samara
3 aaGuns, 2 armour, 15 artilleries, 65 infantry and 1 mech_infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 carriers and 1 mech_infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
8 armour and 5 mech_infantrys moved from Anhwe to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
5 artilleries moved from Jehol to Chahar
3 mech_infantrys moved from Shantung to Hopei
2 bombers moved from Kiangsi to Sikang
Combat - Japanese
Battle in Aleutian Islands
Battle in Chahar
Japanese attack with 5 artilleries
Chinese defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Chahar from Chinese with 5 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 5 destroyers, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Japan to Kwangsi
1 aaGun, 4 armour, 17 artilleries, 11 infantry and 9 mech_infantrys moved from India to West India
2 fighters and 3 tactical_bombers moved from Kwangsi to India
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Sikang to Yunnan
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from India to West India
Place Units - Japanese
3 carriers placed in 20 Sea Zone
1 carrier placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 73 PUs (3 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
use the 2nd save scramble?
I don’t understand what you mean.
i Always have errors it will take a few minutes before the posts are there
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 4 carriers and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
6 fighters and 1 tactical_bomber moved from 125 Sea Zone to Germany
4 fighters moved from 113 Sea Zone to Germany
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 submarine moved from 44 Sea Zone to 42 Sea Zone
ill post again, just use the save where I also attack novgorod
Ah yes. �Been having the same problems.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 4 carriers and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
6 fighters and 1 tactical_bomber moved from 125 Sea Zone to Germany
4 fighters moved from 113 Sea Zone to Germany
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone