Had to use edit more to bring the air that should be able to attack sz97 and then land in Greece (2 figs 1 tac have 1 movement left).
42bdcaa0-7c52-4492-ba05-8b5f062b9b94-image.png
Scramble sz97?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
8 artilleries and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
19 artilleries and 32 infantry moved from Smolensk to Bryansk
7 armour moved from Ukraine to Bryansk
8 armour and 2 mech_infantrys moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
Would you like to intercept in Moscow, or let the AA guns do the work?
Well, you didn’t intercept last time, and I’m headed to bed so I’ll assume no intercept.
You can roll it on the forum if you’d rather.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
8 artilleries and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
19 artilleries and 32 infantry moved from Smolensk to Bryansk
7 armour moved from Ukraine to Bryansk
8 armour and 2 mech_infantrys moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Finland
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Finland to Baltic States
2 bombers moved from Russia to Baltic States
1 bomber moved from Russia to Bryansk
5 aaGuns moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 armour
EDIT: Adding units owned by Germans to Ukraine: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,3,5,5,2
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
8 artilleries and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
19 artilleries and 32 infantry moved from Smolensk to Bryansk
7 armour moved from Ukraine to Bryansk
8 armour and 2 mech_infantrys moved from Poland to Novgorod
10 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Western Germany to Finland
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,4,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Finland
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Finland to Baltic States
2 bombers moved from Russia to Baltic States
1 bomber moved from Russia to Bryansk
5 aaGuns moved from Smolensk to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 armour
EDIT: Adding units owned by Germans to Ukraine: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,6,3,5,5,2
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Rostov to Tambov
2 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Russia
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 125 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 76 PUs;
Japanese buy 2 armour, 8 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
5 artilleries and 5 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Anhwe to India
2 bombers moved from Philippines to Manchuria
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Manchuria
3 armour, 2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
1 armour moved from Chahar to Manchuria
3 armour moved from Jehol to Manchuria
5 artilleries and 4 infantry moved from Japan to 6 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 17 Sea Zone to 19 Sea Zone
5 artilleries and 5 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 battleship, 2 carriers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 2 infantry
ANZAC win with no units remaining. Battle score for attacker is -15
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Manchuria
Japanese attack with 7 armour, 5 artilleries, 4 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Manchuria from Chinese with 7 armour, 5 artilleries, 4 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 fighter and 5 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
4 bombers moved from Manchuria to Japan
2 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Manchuria to Kiangsu
Place Units - Japanese
5 artilleries and 5 infantry placed in Japan
3 artilleries placed in India
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 1 SuicideAttackTokens; 76 PUs;
Japanese buy 2 armour, 8 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
5 artilleries and 5 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Anhwe to India
2 bombers moved from Philippines to Manchuria
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to Manchuria
3 armour, 2 fighters and 2 tactical_bombers moved from Shantung to Manchuria
1 armour moved from Chahar to Manchuria
3 armour moved from Jehol to Manchuria
5 artilleries and 4 infantry moved from Japan to 6 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 17 Sea Zone to 19 Sea Zone
5 artilleries and 5 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 battleship, 2 carriers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 2 infantry
ANZAC win with no units remaining. Battle score for attacker is -15
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Manchuria
Japanese attack with 7 armour, 5 artilleries, 4 bombers, 5 fighters, 5 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Manchuria from Chinese with 7 armour, 5 artilleries, 4 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 fighter and 5 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
4 bombers moved from Manchuria to Japan
2 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Manchuria to Kiangsu
Place Units - Japanese
5 artilleries and 5 infantry placed in Japan
3 artilleries placed in India
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Forgot to actually unload my transports in Java - edited to fix that.
Very interested to see what happens next!
not what i’ve expected in manchurai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Americans buy 1 airfield, 3 artilleries, 3 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to Finland
4 fighters moved from 112 Sea Zone to Finland
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Finland
Americans attack with 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 6 transports moved from 112 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
7 fighters and 1 tactical_bomber moved from Finland to 125 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 4 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 airfield and 3 fighters placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
forgot to take Libya made an edit there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 artillery
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Adding units owned by Americans to Libya: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 80 to 81
EDIT: Turning off Edit Mode
3 fighters moved from Persia to Russia
3 artilleries moved from Persia to Eastern Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Persia to Russia
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Non Combat Move - British
1 bomber moved from West India to Persia
3 aaGuns, 3 artilleries, 2 fighters, 28 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 aaGun moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,4,5,5,1,3,2
Italians collect 7 PUs (7 lost to blockades); end with 8 PUs total
Oh darn. In my focus on the Norway front, I forgot to attack Rostov.
Do you mind if I roll it here?
You can roll it yourself if I’m not around - just one tank vs 1 Inf.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Norway to Russia
1 infantry moved from Iraq to Persia
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
you can roll it here