@CWO:
@barney:
I wasn’t aware cruisers had more range and were faster than battleships. The fast battleships could do over 30 knots and they also fueled the destroyers at sea so they packed a lot of oil. I guess I don’t really see how a movement of 3 is advantageous. So they’d get 4 from a NB ? I guess they could bounce between two or more fleets to multiply their support. At 12 bucks you probably wouldn’t want to sail them solo too much.
Yes, modern fast battleships in WWII did have high speed and big fuel tanks and long range, and I wasn’t implying that this wasn’t the case. The point I was making was that cruisers devoted a smaller percentage of their total weight to armour than battleships did; if I recall correctly, armour could account for a third of a battleship’s displacement. Armour is useful, but it’s basically just inert metal whose mass never changes, and lugging vast quantities of it around an ocean takes energy. **Because cruisers didn’t carry as large a proportion of armour relative to their size than battleships did, my guess – and it’s only a guess – is that cruisers were more fuel-efficient than battleships, meaning that they could probably get more mileage per ton of fuel at a given speed than a battleship travelling at the same speed. **Which was my reason for arguing for a movement boost from two to three to reflect this. Also note that WWII battleships tended to operate as part of fleets; operations on their own (like the Bismarck cruise) were the exception rather than the rule. Cruisers were more likely than battleships to operate on their own or as the lead ship of a small task force, though of course they also often operated in fleets.
For my part, I rather prefer this kind of Cruiser which have a more limited impact on opening moves than AA preemptive defense.
CRUISER
Attack 3
Defense 3
Move 3 (no NB boost)
Cost 12
Shore bombardment @3
Gives +1 Move to any surface vessel (TP, DD, CVE, CV, BB) paired 1:1 with
The small task force leader purpose seems better reflected by this bonus on movement.
It provides an incentive to dispatch Cruiser along Transports in SZs not deserved by Naval Base.
Also, increasing range and movement provides an explanation on why on same IPCs basis cost ratio, Cruiser is the worst investment in combat values. Armor and firepower has been trade off for maneuverability and increased range.